# HG changeset patch
# User koda
# Date 1336680931 -7200
# Node ID 606acf1f80be2bc386c91439823bbb16143c70e5
# Parent acc6b5159cdeca63528af055622265306bbbd80f
ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
diff -r acc6b5159cde -r 606acf1f80be project_files/HedgewarsMobile/Classes/HelpPageInGameViewController-iPad.xib
--- a/project_files/HedgewarsMobile/Classes/HelpPageInGameViewController-iPad.xib Fri May 11 01:01:29 2012 +0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,922 +0,0 @@
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diff -r acc6b5159cde -r 606acf1f80be project_files/HedgewarsMobile/Classes/HelpPageInGameViewController-iPhone.xib
--- a/project_files/HedgewarsMobile/Classes/HelpPageInGameViewController-iPhone.xib Fri May 11 01:01:29 2012 +0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,1021 +0,0 @@
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diff -r acc6b5159cde -r 606acf1f80be project_files/HedgewarsMobile/Classes/HelpPageInGameViewController.h
--- a/project_files/HedgewarsMobile/Classes/HelpPageInGameViewController.h Fri May 11 01:01:29 2012 +0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,31 +0,0 @@
-/*
- * Hedgewars-iOS, a Hedgewars port for iOS devices
- * Copyright (c) 2009-2012 Vittorio Giovara
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
-
-
-#import
-
-
-@interface HelpPageInGameViewController : UIViewController {
- UIScrollView *scrollView;
-}
-
-@property (nonatomic, retain) IBOutlet UIScrollView *scrollView;
-
--(IBAction) dismiss;
-
-@end
diff -r acc6b5159cde -r 606acf1f80be project_files/HedgewarsMobile/Classes/HelpPageInGameViewController.m
--- a/project_files/HedgewarsMobile/Classes/HelpPageInGameViewController.m Fri May 11 01:01:29 2012 +0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,64 +0,0 @@
-/*
- * Hedgewars-iOS, a Hedgewars port for iOS devices
- * Copyright (c) 2009-2012 Vittorio Giovara
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
-
-
-#import "HelpPageInGameViewController.h"
-
-
-@implementation HelpPageInGameViewController
-@synthesize scrollView;
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
- return rotationManager(interfaceOrientation);
-}
-
--(void) didReceiveMemoryWarning {
- [super didReceiveMemoryWarning];
- self.scrollView = nil;
-}
-
-// on iPhone the XIBs contain UIScrollView
--(void) viewDidLoad {
- if (IS_IPAD() == NO) {
- scrollView.contentSize = CGSizeMake(480,470);
- scrollView.maximumZoomScale = 4.0;
- scrollView.minimumZoomScale = 0.75;
- scrollView.clipsToBounds = YES;
- scrollView.delegate = self;
- }
- [super viewDidLoad];
-}
-
--(void) viewDidUnload {
- [super viewDidUnload];
- self.scrollView = nil;
-}
-
--(void) dealloc {
- releaseAndNil(scrollView);
- [super dealloc];
-}
-
--(IBAction) dismiss {
- [UIView beginAnimations:@"dismiss help" context:NULL];
- self.view.alpha = 0;
- [UIView commitAnimations];
- [self.view performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:1];
-}
-
-@end
diff -r acc6b5159cde -r 606acf1f80be project_files/HedgewarsMobile/Classes/HelpPageLobbyViewController-iPad.xib
--- a/project_files/HedgewarsMobile/Classes/HelpPageLobbyViewController-iPad.xib Fri May 11 01:01:29 2012 +0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,1137 +0,0 @@
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diff -r acc6b5159cde -r 606acf1f80be project_files/HedgewarsMobile/Classes/HelpPageLobbyViewController-iPhone.xib
--- a/project_files/HedgewarsMobile/Classes/HelpPageLobbyViewController-iPhone.xib Fri May 11 01:01:29 2012 +0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,921 +0,0 @@
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diff -r acc6b5159cde -r 606acf1f80be project_files/HedgewarsMobile/Classes/HelpPageLobbyViewController.h
--- a/project_files/HedgewarsMobile/Classes/HelpPageLobbyViewController.h Fri May 11 01:01:29 2012 +0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,31 +0,0 @@
-/*
- * Hedgewars-iOS, a Hedgewars port for iOS devices
- * Copyright (c) 2009-2012 Vittorio Giovara
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
-
-
-#import
-
-
-@interface HelpPageLobbyViewController : UIViewController {
- UIScrollView *scrollView;
-}
-
-@property (nonatomic, retain) IBOutlet UIScrollView *scrollView;
-
--(IBAction) dismiss;
-
-@end
diff -r acc6b5159cde -r 606acf1f80be project_files/HedgewarsMobile/Classes/HelpPageLobbyViewController.m
--- a/project_files/HedgewarsMobile/Classes/HelpPageLobbyViewController.m Fri May 11 01:01:29 2012 +0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,64 +0,0 @@
-/*
- * Hedgewars-iOS, a Hedgewars port for iOS devices
- * Copyright (c) 2009-2012 Vittorio Giovara
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
-
-
-#import "HelpPageLobbyViewController.h"
-
-
-@implementation HelpPageLobbyViewController
-@synthesize scrollView;
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
- return rotationManager(interfaceOrientation);
-}
-
--(void) didReceiveMemoryWarning {
- [super didReceiveMemoryWarning];
- self.scrollView = nil;
-}
-
-// on iPhone the XIBs contain UIScrollView
--(void) viewDidLoad {
- if (IS_IPAD() == NO){
- scrollView.contentSize = CGSizeMake(480,650);
- scrollView.maximumZoomScale = 4.0;
- scrollView.minimumZoomScale = 0.75;
- scrollView.clipsToBounds = YES;
- scrollView.delegate = self;
- }
- [super viewDidLoad];
-}
-
--(void) viewDidUnload {
- [super viewDidUnload];
- self.scrollView = nil;
-}
-
--(void) dealloc {
- releaseAndNil(scrollView);
- [super dealloc];
-}
-
--(IBAction) dismiss {
- [UIView beginAnimations:@"dismiss help" context:NULL];
- self.view.alpha = 0;
- [UIView commitAnimations];
- [self.view performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:1];
-}
-
-@end
diff -r acc6b5159cde -r 606acf1f80be project_files/HedgewarsMobile/Classes/InGameMenuViewController.h
--- a/project_files/HedgewarsMobile/Classes/InGameMenuViewController.h Fri May 11 01:01:29 2012 +0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,31 +0,0 @@
-/*
- * Hedgewars-iOS, a Hedgewars port for iOS devices
- * Copyright (c) 2009-2012 Vittorio Giovara
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
-
-
-#import
-
-
-@interface InGameMenuViewController : UITableViewController {
-
-}
-
-
--(void) present;
--(void) dismiss;
-
-@end
diff -r acc6b5159cde -r 606acf1f80be project_files/HedgewarsMobile/Classes/InGameMenuViewController.m
--- a/project_files/HedgewarsMobile/Classes/InGameMenuViewController.m Fri May 11 01:01:29 2012 +0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,134 +0,0 @@
-/*
- * Hedgewars-iOS, a Hedgewars port for iOS devices
- * Copyright (c) 2009-2012 Vittorio Giovara
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
-
-
-#import "InGameMenuViewController.h"
-#import "SDL_sysvideo.h"
-#import "SDL_uikitkeyboard.h"
-
-
-#define VIEW_HEIGHT 200
-
-@implementation InGameMenuViewController
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
- return rotationManager(interfaceOrientation);
-}
-
-#pragma mark -
-#pragma mark animating
--(void) present {
- CGRect screen = [[UIScreen mainScreen] bounds];
- self.view.backgroundColor = [UIColor clearColor];
- self.view.frame = CGRectMake(screen.size.height, 0, 200, VIEW_HEIGHT);
-
- [UIView beginAnimations:@"showing popover" context:NULL];
- [UIView setAnimationDuration:0.35];
- self.view.frame = CGRectMake(screen.size.height-200, 0, 200, VIEW_HEIGHT);
- [UIView commitAnimations];
-}
-
--(void) dismiss {
- if (IS_IPAD() == NO) {
- CGRect screen = [[UIScreen mainScreen] bounds];
- [UIView beginAnimations:@"hiding popover" context:NULL];
- [UIView setAnimationDuration:0.35];
- self.view.frame = CGRectMake(screen.size.height, 0, 200, VIEW_HEIGHT);
- [UIView commitAnimations];
- [self.view performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:0.35];
- }
-
- SDL_iPhoneKeyboardHide((SDL_Window *)HW_getSDLWindow());
-}
-
-#pragma mark -
-#pragma mark tableView methods
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
- return 1;
-}
-
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
- return 3;
-}
-
--(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
- static NSString *cellIdentifier = @"CellIdentifier";
-
- NSInteger row = [indexPath row];
- NSString *cellTitle;
- if (row == 0)
- cellTitle = NSLocalizedString(@"Show Help", @"");
- else if (row == 1)
- cellTitle = NSLocalizedString(@"Tag", @"");
- else
- cellTitle = NSLocalizedString(@"End Game", @"");
-
- UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:cellIdentifier];
- if (nil == cell) {
- cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
- reuseIdentifier:cellIdentifier] autorelease];
- }
- cell.textLabel.text = cellTitle;
-
- if (IS_IPAD())
- cell.textLabel.textAlignment = UITextAlignmentCenter;
-
- return cell;
-}
-
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
- UIActionSheet *actionSheet;
-
- switch ([indexPath row]) {
- case 0:
- [[NSNotificationCenter defaultCenter] postNotificationName:@"show help ingame" object:nil];
-
- break;
- case 1:
- HW_chat();
- SDL_iPhoneKeyboardShow((SDL_Window *)HW_getSDLWindow());
-
- break;
- case 2:
- actionSheet = [[UIActionSheet alloc] initWithTitle:NSLocalizedString(@"Are you reeeeeally sure?", @"")
- delegate:self
- cancelButtonTitle:NSLocalizedString(@"Well, maybe not...", @"")
- destructiveButtonTitle:NSLocalizedString(@"Of course!", @"")
- otherButtonTitles:nil];
- [actionSheet showInView:(IS_IPAD() ? self.view : [HWUtils mainSDLViewInstance])];
- [actionSheet release];
-
- break;
- default:
- DLog(@"Warning: unset case value in section!");
- break;
- }
-
- [aTableView deselectRowAtIndexPath:indexPath animated:YES];
-}
-
-#pragma mark -
-#pragma mark actionSheet methods
--(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
- if ([actionSheet cancelButtonIndex] != buttonIndex) {
- SDL_iPhoneKeyboardHide((SDL_Window *)HW_getSDLWindow());
- HW_terminate(NO);
- }
-}
-
-@end
diff -r acc6b5159cde -r 606acf1f80be project_files/HedgewarsMobile/Classes/OverlayViewController.h
--- a/project_files/HedgewarsMobile/Classes/OverlayViewController.h Fri May 11 01:01:29 2012 +0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,75 +0,0 @@
-/*
- * Hedgewars-iOS, a Hedgewars port for iOS devices
- * Copyright (c) 2009-2012 Vittorio Giovara
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
-
-
-#import
-
-
-@class InGameMenuViewController;
-@class HelpPageInGameViewController;
-
-@interface OverlayViewController : UIViewController {
- // the timer that dims the overlay
- NSTimer *dimTimer;
-
- // the in-game menu
- UIPopoverController *popoverController; // iPad only, never set on iPhone
- InGameMenuViewController *popupMenu;
- BOOL isPopoverVisible;
-
- // the help menu
- HelpPageInGameViewController *helpPage;
-
- // ths touch section
- CGFloat initialDistanceForPinching;
- CGPoint startingPoint;
- BOOL isAttacking;
-
- // various other widgets
- UIActivityIndicatorView *loadingIndicator;
- UIButton *confirmButton;
- UISegmentedControl *grenadeTimeSegment;
-}
-
-@property (nonatomic,retain) id popoverController;
-@property (nonatomic,retain) InGameMenuViewController *popupMenu;
-@property (nonatomic,retain) HelpPageInGameViewController *helpPage;
-@property (nonatomic,retain) UIActivityIndicatorView *loadingIndicator;
-@property (nonatomic,retain) UIButton *confirmButton;
-@property (nonatomic,retain) UISegmentedControl *grenadeTimeSegment;
-
--(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
--(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
--(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
--(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;
-
--(IBAction) buttonReleased:(id) sender;
--(IBAction) buttonPressed:(id) sender;
-
--(void) showPopover;
--(void) dismissPopover;
-
--(void) dimOverlay;
--(void) activateOverlay;
--(void) clearOverlay;
-
-#define ANIMATION_DURATION 0.25
-#define CONFIRMATION_TAG 5959
-#define GRENADE_TAG 9595
-
-@end
diff -r acc6b5159cde -r 606acf1f80be project_files/HedgewarsMobile/Classes/OverlayViewController.m
--- a/project_files/HedgewarsMobile/Classes/OverlayViewController.m Fri May 11 01:01:29 2012 +0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,527 +0,0 @@
-/*
- * Hedgewars-iOS, a Hedgewars port for iOS devices
- * Copyright (c) 2009-2012 Vittorio Giovara
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
-
-
-#import "OverlayViewController.h"
-#import "InGameMenuViewController.h"
-#import "HelpPageInGameViewController.h"
-#import "CGPointUtils.h"
-
-
-#define HIDING_TIME_DEFAULT [NSDate dateWithTimeIntervalSinceNow:2.7]
-#define HIDING_TIME_NEVER [NSDate dateWithTimeIntervalSinceNow:10000]
-#define doDim() [dimTimer setFireDate:HIDING_TIME_DEFAULT]
-#define doNotDim() [dimTimer setFireDate:HIDING_TIME_NEVER]
-
-@implementation OverlayViewController
-@synthesize popoverController, popupMenu, helpPage, loadingIndicator, confirmButton, grenadeTimeSegment;
-
-#pragma mark -
-#pragma mark rotation
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
- return rotationManager(interfaceOrientation);
-}
-
-#pragma mark -
-#pragma mark View Management
--(id) initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
- if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
- isAttacking = NO;
- isPopoverVisible = NO;
- loadingIndicator = nil;
- }
- return self;
-}
-
--(void) viewDidLoad {
- // fill all the screen available as sdlview disables autoresizing
- self.view.frame = [[UIScreen mainScreen] safeBounds];
- // the timer used to dim the overlay
- dimTimer = [[NSTimer alloc] initWithFireDate:[NSDate dateWithTimeIntervalSinceNow:6]
- interval:1000
- target:self
- selector:@selector(dimOverlay)
- userInfo:nil
- repeats:YES];
- // add timer to runloop, otherwise it doesn't work
- [[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode];
-
- // display the help page, required by the popover on ipad
- [[NSNotificationCenter defaultCenter] addObserver:self
- selector:@selector(showHelp:)
- name:@"show help ingame"
- object:nil];
-
- // present the overlay
- self.view.alpha = 0;
- [UIView beginAnimations:@"showing overlay" context:NULL];
- [UIView setAnimationDuration:2];
- self.view.alpha = 1;
- [UIView commitAnimations];
-}
-
--(void) viewDidUnload {
- [[NSNotificationCenter defaultCenter] removeObserver:self];
-
- [NSObject cancelPreviousPerformRequestsWithTarget:self
- selector:@selector(unsetPreciseStatus)
- object:nil];
-
- // only objects initialized in viewDidLoad should be here
- dimTimer = nil;
- self.helpPage = nil;
- [self dismissPopover];
- self.popoverController = nil;
- self.loadingIndicator = nil;
- MSG_DIDUNLOAD();
- [super viewDidUnload];
-}
-
--(void) didReceiveMemoryWarning {
- if (self.popupMenu.view.superview == nil)
- self.popupMenu = nil;
- if (self.helpPage.view.superview == nil)
- self.helpPage = nil;
- if (self.loadingIndicator.superview == nil)
- self.loadingIndicator = nil;
- if (self.confirmButton.superview == nil)
- self.confirmButton = nil;
- if (self.grenadeTimeSegment.superview == nil)
- self.grenadeTimeSegment = nil;
- if (IS_IPAD())
- if (((UIPopoverController *)self.popoverController).contentViewController.view.superview == nil)
- self.popoverController = nil;
-
- MSG_MEMCLEAN();
- [super didReceiveMemoryWarning];
-}
-
--(void) dealloc {
- releaseAndNil(popupMenu);
- releaseAndNil(helpPage);
- releaseAndNil(popoverController);
- releaseAndNil(loadingIndicator);
- releaseAndNil(confirmButton);
- releaseAndNil(grenadeTimeSegment);
- // dimTimer is autoreleased
- [super dealloc];
-}
-
-#pragma mark -
-#pragma mark overlay appearance
-// nice transition for dimming, should be called only by the timer himself
--(void) dimOverlay {
- if ([HWUtils isGameRunning]) {
- [UIView beginAnimations:@"overlay dim" context:NULL];
- [UIView setAnimationDuration:0.6];
- self.view.alpha = 0.2;
- [UIView commitAnimations];
- }
-}
-
-// set the overlay visible and put off the timer for enough time
--(void) activateOverlay {
- self.view.alpha = 1;
- doNotDim();
-}
-
--(void) clearOverlay {
- [UIView beginAnimations:@"remove button" context:NULL];
- [UIView setAnimationDuration:ANIMATION_DURATION];
- self.confirmButton.alpha = 0;
- self.grenadeTimeSegment.alpha = 0;
- [UIView commitAnimations];
-
- if (self.confirmButton)
- [self.confirmButton performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:ANIMATION_DURATION];
- if (self.grenadeTimeSegment)
- [self.grenadeTimeSegment performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:ANIMATION_DURATION];
-}
-
-#pragma mark -
-#pragma mark overlay user interaction
-// dim the overlay when there's no more input for a certain amount of time
--(IBAction) buttonReleased:(id) sender {
- if ([HWUtils isGameRunning] == NO)
- return;
-
- UIButton *theButton = (UIButton *)sender;
-
- switch (theButton.tag) {
- case 0:
- case 1:
- case 2:
- case 3:
- [NSObject cancelPreviousPerformRequestsWithTarget:self
- selector:@selector(unsetPreciseStatus)
- object:nil];
- HW_walkingKeysUp();
- break;
- case 4:
- case 5:
- case 6:
- HW_otherKeysUp();
- break;
- default:
- DLog(@"Nope");
- break;
- }
-
- isAttacking = NO;
- doDim();
-}
-
-// issue certain action based on the tag of the button
--(IBAction) buttonPressed:(id) sender {
- [self activateOverlay];
-
- if ([HWUtils isGameRunning] == NO)
- return;
-
- if (isPopoverVisible)
- [self dismissPopover];
-
- UIButton *theButton = (UIButton *)sender;
- switch (theButton.tag) {
- case 0:
- if (isAttacking == NO)
- HW_walkLeft();
- break;
- case 1:
- if (isAttacking == NO)
- HW_walkRight();
- break;
- case 2:
- [self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8];
- HW_preciseSet(!HW_isWeaponRope());
- HW_aimUp();
- break;
- case 3:
- [self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8];
- HW_preciseSet(!HW_isWeaponRope());
- HW_aimDown();
- break;
- case 4:
- HW_shoot();
- isAttacking = YES;
- break;
- case 5:
- HW_jump();
- break;
- case 6:
- HW_backjump();
- break;
- case 10:
- [[AudioManagerController mainManager] playClickSound];
- HW_pause();
- [self clearOverlay];
- [self showPopover];
- break;
- case 11:
- [[AudioManagerController mainManager] playClickSound];
- [self clearOverlay];
- HW_ammoMenu();
- break;
- default:
- DLog(@"Nope");
- break;
- }
-}
-
--(void) unsetPreciseStatus {
- HW_preciseSet(NO);
-}
-
--(void) sendHWClick {
- [self clearOverlay];
- HW_click();
- doDim();
-}
-
--(void) setGrenadeTime:(id) sender {
- UISegmentedControl *theSegment = (UISegmentedControl *)sender;
- NSInteger timeIndex = theSegment.selectedSegmentIndex + 1;
- if (HW_getGrenadeTime() != timeIndex)
- HW_setGrenadeTime(timeIndex);
-}
-
-#pragma mark -
-#pragma mark in-game menu and help page
--(void) showHelp:(id) sender {
- if (self.helpPage == nil) {
- NSString *xibName = (IS_IPAD() ? @"HelpPageInGameViewController-iPad" : @"HelpPageInGameViewController-iPhone");
- self.helpPage = [[HelpPageInGameViewController alloc] initWithNibName:xibName bundle:nil];
- }
- self.helpPage.view.alpha = 0;
- [self.view addSubview:helpPage.view];
- [UIView beginAnimations:@"helpingame" context:NULL];
- self.helpPage.view.alpha = 1;
- [UIView commitAnimations];
- doNotDim();
-}
-
-// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize
-// on iphone instead just use the tableViewController directly (and implement manually all animations)
--(IBAction) showPopover{
- CGRect screen = [[UIScreen mainScreen] safeBounds];
- isPopoverVisible = YES;
-
- if (IS_IPAD()) {
- if (self.popupMenu == nil)
- self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStylePlain];
- if (self.popoverController == nil) {
- self.popoverController = [[UIPopoverController alloc] initWithContentViewController:self.popupMenu];
- [self.popoverController setPopoverContentSize:CGSizeMake(220, 200) animated:YES];
- [self.popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]];
- }
-
- [self.popoverController presentPopoverFromRect:CGRectMake(screen.size.width / 2, screen.size.height / 2, 1, 1)
- inView:self.view
- permittedArrowDirections:UIPopoverArrowDirectionAny
- animated:YES];
- } else {
- if (self.popupMenu == nil)
- self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStyleGrouped];
-
- [self.view addSubview:popupMenu.view];
- [self.popupMenu present];
- }
- self.popupMenu.tableView.scrollEnabled = NO;
-}
-
-// on ipad just dismiss it, on iphone transtion to the right
--(void) dismissPopover {
- if (YES == isPopoverVisible) {
- isPopoverVisible = NO;
- if (HW_isPaused())
- HW_pauseToggle();
-
- [self.popupMenu dismiss];
- if (IS_IPAD())
- [self.popoverController dismissPopoverAnimated:YES];
-
- [self buttonReleased:nil];
- }
-}
-
-#pragma mark -
-#pragma mark Custom touch event handling
--(BOOL) shouldIgnoreTouch:(NSSet *)allTouches {
- if ([HWUtils isGameRunning] == NO)
- return YES;
-
- // ignore activity near the dpad and buttons
- CGPoint touchPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
- CGSize screen = [[UIScreen mainScreen] safeBounds].size;
-
- if ((touchPoint.x < 160 && touchPoint.y > screen.height - 155 ) ||
- (touchPoint.x > screen.width - 135 && touchPoint.y > screen.height - 140))
- return YES;
- return NO;
-}
-
--(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
- NSSet *allTouches = [event allTouches];
- UITouch *first, *second;
-
- if ([self shouldIgnoreTouch:allTouches] == YES)
- return;
-
- // hide in-game menu
- if (isPopoverVisible)
- [self dismissPopover];
-
- // reset default dimming
- doDim();
-
- HW_setPianoSound([allTouches count]);
-
- switch ([allTouches count]) {
- case 1:
- startingPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
- if (2 == [[[allTouches allObjects] objectAtIndex:0] tapCount])
- HW_zoomReset();
- break;
- case 2:
- if (2 == [[[allTouches allObjects] objectAtIndex:0] tapCount])
- HW_screenshot();
- else {
- // pinching
- first = [[allTouches allObjects] objectAtIndex:0];
- second = [[allTouches allObjects] objectAtIndex:1];
- initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
- }
- break;
- default:
- break;
- }
-}
-
--(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
- NSSet *allTouches = [event allTouches];
- if ([self shouldIgnoreTouch:allTouches] == YES)
- return;
-
- CGRect screen = [[UIScreen mainScreen] safeBounds];
- CGPoint currentPosition = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
-
- switch ([allTouches count]) {
- case 1:
- // if we're in the menu we just click in the point
- if (HW_isAmmoMenuOpen()) {
- HW_setCursor(HWXZ(currentPosition.x),HWYZ(currentPosition.y));
- // this click doesn't need any wrapping because the ammoMenu already limits the cursor
- HW_click();
- } else
- // if weapon requires a further click, ask for tapping again
- if (HW_isWeaponRequiringClick()) {
- // here don't have to wrap thanks to isCursorVisible magic
- HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
-
- // draw the button at the last touched point (which is the current position)
- if (self.confirmButton == nil) {
- UIButton *tapAgain = [UIButton buttonWithType:UIButtonTypeRoundedRect];
- [tapAgain addTarget:self action:@selector(sendHWClick) forControlEvents:UIControlEventTouchUpInside];
- [tapAgain setTitle:NSLocalizedString(@"Set!",@"on the overlay") forState:UIControlStateNormal];
- self.confirmButton = tapAgain;
- }
- self.confirmButton.alpha = 0;
- self.confirmButton.frame = CGRectMake(currentPosition.x - 75, currentPosition.y + 25, 150, 40);
- [self.view addSubview:self.confirmButton];
-
- // animation ftw!
- [UIView beginAnimations:@"inserting button" context:NULL];
- [UIView setAnimationDuration:ANIMATION_DURATION];
- self.confirmButton.alpha = 1;
- [UIView commitAnimations];
-
- // keep the overlay active, or the button will fade
- [self activateOverlay];
- doNotDim();
- } else
- if (HW_isWeaponTimerable()) {
- if (self.grenadeTimeSegment.superview != nil) {
- [UIView beginAnimations:@"removing segmented control" context:NULL];
- [UIView setAnimationDuration:ANIMATION_DURATION];
- self.grenadeTimeSegment.alpha = 0;
- [UIView commitAnimations];
-
- [self.grenadeTimeSegment performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:ANIMATION_DURATION];
- } else {
- if (self.grenadeTimeSegment == nil) {
- NSArray *items = [[NSArray alloc] initWithObjects:@"1",@"2",@"3",@"4",@"5",nil];
- UISegmentedControl *grenadeSegment = [[UISegmentedControl alloc] initWithItems:items];
- [items release];
- [grenadeSegment addTarget:self action:@selector(setGrenadeTime:) forControlEvents:UIControlEventValueChanged];
- self.grenadeTimeSegment = grenadeSegment;
- [grenadeSegment release];
- }
- self.grenadeTimeSegment.frame = CGRectMake(screen.size.width / 2 - 125, screen.size.height, 250, 50);
- self.grenadeTimeSegment.selectedSegmentIndex = HW_getGrenadeTime() - 1;
- self.grenadeTimeSegment.alpha = 1;
- self.grenadeTimeSegment.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin |
- UIViewAutoresizingFlexibleRightMargin |
- UIViewAutoresizingFlexibleTopMargin;
- [self.view addSubview:self.grenadeTimeSegment];
-
- [UIView beginAnimations:@"inserting segmented control" context:NULL];
- [UIView setAnimationDuration:ANIMATION_DURATION];
- [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
- self.grenadeTimeSegment.frame = CGRectMake(screen.size.width / 2 - 125, screen.size.height - 100, 250, 50);
- [UIView commitAnimations];
-
- [self activateOverlay];
- doNotDim();
- }
- } else
- if (HW_isWeaponSwitch())
- HW_tab();
- break;
- case 2:
- HW_allKeysUp();
- break;
- default:
- break;
- }
-
- initialDistanceForPinching = 0;
-}
-
--(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
- [self touchesEnded:touches withEvent:event];
-}
-
--(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
- NSSet *allTouches = [event allTouches];
- if ([self shouldIgnoreTouch:allTouches] == YES)
- return;
-
- CGRect screen = [[UIScreen mainScreen] safeBounds];
- int x, y, dx, dy;
- UITouch *touch, *first, *second;
-
- switch ([allTouches count]) {
- case 1:
- touch = [[allTouches allObjects] objectAtIndex:0];
- CGPoint currentPosition = [touch locationInView:self.view];
-
- if (HW_isAmmoMenuOpen()) {
- // no zoom consideration for this
- HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y));
- } else
- if (HW_isWeaponRequiringClick()) {
- // moves the cursor around wrt zoom
- HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
- } else {
- // panning \o/
- dx = startingPoint.x - currentPosition.x;
- dy = currentPosition.y - startingPoint.y;
- HW_getCursor(&x, &y);
- // momentum (or something like that)
- /*if (abs(dx) > 40)
- dx *= log(abs(dx)/4);
- if (abs(dy) > 40)
- dy *= log(abs(dy)/4);*/
- HW_setCursor(x + dx/HW_zoomFactor(), y + dy/HW_zoomFactor());
- startingPoint = currentPosition;
- }
- break;
- case 2:
- first = [[allTouches allObjects] objectAtIndex:0];
- second = [[allTouches allObjects] objectAtIndex:1];
- CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
- const int pinchDelta = 40;
-
- if (0 != initialDistanceForPinching) {
- if (currentDistanceOfPinching - initialDistanceForPinching > pinchDelta) {
- HW_zoomIn();
- initialDistanceForPinching = currentDistanceOfPinching;
- }
- else if (initialDistanceForPinching - currentDistanceOfPinching > pinchDelta) {
- HW_zoomOut();
- initialDistanceForPinching = currentDistanceOfPinching;
- }
- } else
- initialDistanceForPinching = currentDistanceOfPinching;
- break;
- default:
- break;
- }
-}
-
-@end
diff -r acc6b5159cde -r 606acf1f80be project_files/HedgewarsMobile/Classes/OverlayViewController.xib
--- a/project_files/HedgewarsMobile/Classes/OverlayViewController.xib Fri May 11 01:01:29 2012 +0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,1014 +0,0 @@
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-
- YES
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-
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--- a/project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj Fri May 11 01:01:29 2012 +0400
+++ b/project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj Thu May 10 22:15:31 2012 +0200
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61E2E12D12BAAEE30051B659 /* ServerProtocolNetwork.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = ServerProtocolNetwork.m; sourceTree = ""; };
@@ -678,13 +612,6 @@
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6163EE4D11CC247D001C0453 /* Game Configuration */,
6163EE4C11CC2478001C0453 /* Settings Page */,
611D9BF312497B7700008271 /* Satellite Controllers */,
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616591F011CA9BA200D6E256 /* MainMenuViewController.h */,
616591F111CA9BA200D6E256 /* MainMenuViewController.m */,
6165924B11CA9CB400D6E256 /* MainMenuViewController-iPad.xib */,
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29B97317FDCFA39411CA2CEA /* Resources */ = {
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@@ -890,7 +810,6 @@
612CABCA1391D3D1005E9596 /* Sounds */ = {
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611EE9D7122AA10A00DF6938 /* backSound.caf */,
611EE9D8122AA10A00DF6938 /* selSound.caf */,
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name = "Third Level";
sourceTree = "";
};
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- );
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@@ -1039,7 +938,6 @@
61589C5A144B4322007BFAA4 /* config.inc */,
617987EB114AA34C00BA94A9 /* options.inc */,
617987E4114AA34C00BA94A9 /* GSHandlers.inc */,
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614E333D11DE9A93009DBA4E /* VGSHandlers.inc */,
);
name = inc;
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6174F7C912CD62E300205D6F /* smallerTitle@2x.png in Resources */,
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6165921511CA9BA200D6E256 /* MainMenuViewController.m in Sources */,
6165921611CA9BA200D6E256 /* MapConfigViewController.m in Sources */,
6165921711CA9BA200D6E256 /* SettingsBaseViewController.m in Sources */,
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6165921A11CA9BA200D6E256 /* SchemeSettingsViewController.m in Sources */,
6165921B11CA9BA200D6E256 /* SchemeWeaponConfigViewController.m in Sources */,
6165921C11CA9BA200D6E256 /* SingleSchemeViewController.m in Sources */,
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61F2E7CE1205EDE0005734F7 /* AboutViewController.m in Sources */,
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615E76BC14E4421200FBA131 /* MGSplitCornersView.m in Sources */,
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615E76BE14E4421200FBA131 /* MGSplitViewController.m in Sources */,
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