loadfile(GetDataPath() .. "Scripts/Animate.lua")() -----------------------------Variables--------------------------------- startDialogue = {} damageAnim = {} onShroomAnim = {} onFlowerAnim = {} tookParaAnim = {} tookPunchAnim = {} onMoleHeadAnim = {} tookRope2Anim = {} challengeAnim = {} challengeFailedAnim = {} challengeCompletedAnim = {} beforeKillAnim = {} closeCannim = {} cannKilledAnim = {} cannKilledEarlyAnim = {} princessDamagedAnim = {} elderDamagedAnim = {} pastMoleHeadAnim = {} targets = {} crates = {} targXdif2 = {2755, 2638, 2921, 2664, 2973, 3162, 3268, 3067, 3588, 3759, 3062, 1300} targYdif2 = {1197, 1537, 1646, 1852, 1857, 1804, 1538, 1173, 984, 1290, 1167, 1183} targXdif1 = {2749, 2909, 2770, 2892, 2836, 3296, 3567, 3066, 1558, 1305} targYdif1 = {1179, 1313, 1734, 1603, 1441, 1522, 982, 1190, 1152, 1259} targetPosX = {{821, 866, 789}, {614, 656, 638}, {1238, 1237, 1200}, {1558, 1596, 1631}, {2190, 2396, 2457}} targetPosY = {{1342, 1347, 1326}, {1112, 1121, 1061}, {1152, 1111, 1111}, {1132, 1136, 1280}, {1291, 1379, 1317}} crateNum = {10, 12} stage = 1 cratesCollected = 0 chalTries = 0 targetsDestroyed = 0 targsWave = 1 tTime = -1 difficulty = 0 cannibalVisible = false cannibalKilles = false youngdamaged = false youngKilled = false elderDamaged = false princessDamaged = false elderKilled = false princessKilled = false rope1Taken = false paraTaken = false rope2Taken = false punchTaken = false canKilled = false desertTaken = false challengeFailed = false difficultyChoice = false goals = { [startDialogue] = {"First Blood", "First Steps", "Press [Left] or [Right] to move around, [Enter] to jump", 1, 4000}, [onShroomAnim] = {"First Blood", "A leap in a leap", "Go on top of the flower", 1, 4000}, [onFlowerAnim] = {"First Blood", "Hightime", "Collect the crate on the right.|Hint: Select the rope, [Up] or [Down] to aim, [Space] to fire, directional keys to move.|Ropes can be fired again in the air!", 1, 7000}, [tookParaAnim] = {"First Blood", "Omnivore", "Get on the head of the mole", 1, 4000}, [onMoleHeadAnim] = {"First Blood", "The Leap of Faith", "Use the parachute ([Space] while in air) to get the next crate", 1, 4000}, [tookRope2Anim] = {"First Blood", "The Rising", "Do the deed", 1, 4000}, [tookPunchAnim] = {"First Blood", "The Slaughter", "Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air.", 1, 5000}, [challengeAnim] = {"First Blood", "The Crate Frenzy", "Collect the crates within the time limit!|If you fail, you'll have to try again.", 1, 5000}, [challengeFailedAnim] = {"First Blood", "The Crate Frenzy", "Collect the crates within the time limit!|If you fail, you'll have to try again.", 1, 5000}, [challengeCompletedAnim] = {"First Blood", "The Ultimate Weapon", "Destroy the targets!|Hint: [Up], [Down] to aim, [Space] to shoot", 1, 5000}, [beforeKillAnim] = {"First Blood", "The First Blood", "Kill the cannibal!", 1, 5000}, [closeCannim] = {"First Blood", "The First Blood", "KILL IT!", 1, 5000} } -----------------------------Animations-------------------------------- function Skipanim(anim) AnimSwitchHog(youngh) if goals[anim] ~= nil then ShowMission(unpack(goals[anim])) end end function SkipDamageAnim(anim) SwitchHog(youngh) SetInputMask(0xFFFFFFFF) end function SkipOnShroom() Skipanim(onShroomAnim) SetGearPosition(elderh, 2700, 1278) end function AnimationSetup() AddSkipFunction(damageAnim, SkipDamageAnim, {damageAnim}) table.insert(damageAnim, {func = AnimWait, args = {youngh, 500}, skipFunc = Skipanim, skipArgs = damageAnim}) table.insert(damageAnim, {func = AnimSay, args = {elderh, "Watch your steps, young one!", SAY_SAY, 2000}}) table.insert(damageAnim, {func = AnimGearWait, args = {youngh, 500}}) AddSkipFunction(princessDamagedAnim, SkipDamageAnim, {princessDamagedAnim}) table.insert(princessDamagedAnim, {func = AnimWait, args = {princess, 500}, skipFunc = Skipanim, skipArgs = princessDamagedAnim}) table.insert(princessDamagedAnim, {func = AnimSay, args = {princess, "Why do men keep hurting me?", SAY_THINK, 3000}}) table.insert(princessDamagedAnim, {func = AnimGearWait, args = {youngh, 500}}) AddSkipFunction(elderDamagedAnim, SkipDamageAnim, {elderDamagedAnim}) table.insert(elderDamagedAnim, {func = AnimWait, args = {elderh, 500}, skipFunc = Skipanim, skipArgs = elderDamagedAnim}) table.insert(elderDamagedAnim, {func = AnimSay, args = {elderh, "Violence is not the answer to your problems!", SAY_SAY, 3000}}) table.insert(elderDamagedAnim, {func = AnimGearWait, args = {youngh, 500}}) AddSkipFunction(startDialogue, Skipanim, {startDialogue}) table.insert(startDialogue, {func = AnimWait, args = {youngh, 3500}, skipFunc = Skipanim, skipArgs = startDialogue}) table.insert(startDialogue, {func = AnimCaption, args = {youngh, "Once upon a time, on an island with great natural resources, lived two tribes in heated conflict...", 5000}}) table.insert(startDialogue, {func = AnimCaption, args = {youngh, "One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life...", 5000}}) table.insert(startDialogue, {func = AnimCaption, args = {youngh, "The other one were all cannibals, spending their time eating the organs of fellow hedgehogs...", 5000}}) table.insert(startDialogue, {func = AnimCaption, args = {youngh, "And so it began...", 1000}}) table.insert(startDialogue, {func = AnimSay, args = {elderh, "What are you doing at a distance so great, young one?", SAY_SHOUT, 4000}}) table.insert(startDialogue, {func = AnimSay, args = {elderh, "Come closer, so that your training may continue!", SAY_SHOUT, 6000}}) table.insert(startDialogue, {func = AnimSay, args = {youngh, "This is it! It's time to make Fell From Heaven fall for me...", SAY_THINK, 6000}}) table.insert(startDialogue, {func = AnimJump, args = {youngh, "long"}}) table.insert(startDialogue, {func = AnimTurn, args = {princess, "Right"}}) table.insert(startDialogue, {func = AnimSwitchHog, args = {youngh}}) table.insert(startDialogue, {func = AnimShowMission, args = {youngh, "First Blood", "First Steps", "Press [Left] or [Right] to move around, [Enter] to jump", 1, 4000}}) AddSkipFunction(onShroomAnim, SkipOnShroom, {onShroomAnim}) table.insert(onShroomAnim, {func = AnimSay, args = {elderh, "I can see you have been training diligently.", SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = onShroomAnim}) table.insert(onShroomAnim, {func = AnimSay, args = {elderh, "The wind whispers that you are ready to become familiar with tools, now...", SAY_SAY, 4000}}) table.insert(onShroomAnim, {func = AnimSay, args = {elderh, "Open that crate and we will continue!", SAY_SAY, 5000}}) table.insert(onShroomAnim, {func = AnimMove, args = {elderh, "right", 2700, 0}}) table.insert(onShroomAnim, {func = AnimTurn, args = {elderh, "Left"}}) table.insert(onShroomAnim, {func = AnimSay, args = {princess, "He moves like an eagle in the sky.", SAY_THINK, 4000}}) table.insert(onShroomAnim, {func = AnimSwitchHog, args = {youngh}}) table.insert(onShroomAnim, {func = AnimShowMission, args = {youngh, "First Blood", "A leap in a leap", "Go on top of the flower", 1, 4000}}) AddSkipFunction(onFlowerAnim, Skipanim, {onFlowerAnim}) table.insert(onFlowerAnim, {func = AnimTurn, args = {elderh, "Right"}, skipFunc = Skipanim, skipArgs = onFlowerAnim}) table.insert(onFlowerAnim, {func = AnimSay, args = {elderh, "See that crate farther on the right?", SAY_SAY, 4000}}) table.insert(onFlowerAnim, {func = AnimSay, args = {elderh, "Swing, Leaks A Lot, on the wings of the wind!", SAY_SAY, 6000}}) table.insert(onFlowerAnim, {func = AnimSay, args = {princess, "His arms are so strong!", SAY_THINK, 4000}}) table.insert(onFlowerAnim, {func = AnimSwitchHog, args = {youngh}}) table.insert(onFlowerAnim, {func = AnimShowMission, args = {youngh, "First Blood", "Hightime", "Collect the crate on the right.|Hint: Select the rope, [Up] or [Down] to aim, [Space] to fire, directional keys to move.|Ropes can be fired again in the air!", 1, 7000}}) AddSkipFunction(tookParaAnim, Skipanim, {tookParaAnim}) table.insert(tookParaAnim, {func = AnimGearWait, args = {youngh, 1000}, skipFunc = Skipanim, skipArgs = tookParaAnim}) table.insert(tookParaAnim, {func = AnimSay, args = {elderh, "Use the rope to get on the head of the mole, young one!", SAY_SHOUT, 4000}}) table.insert(tookParaAnim, {func = AnimSay, args = {elderh, "Worry not, for it is a peaceful animal! There is no reason to be afraid...", SAY_SHOUT, 5000}}) table.insert(tookParaAnim, {func = AnimSay, args = {elderh, "We all know what happens when you get frightened...", SAY_SAY, 4000}}) table.insert(tookParaAnim, {func = AnimSay, args = {youngh, "So humiliating...", SAY_SAY, 4000}}) table.insert(tookParaAnim, {func = AnimShowMission, args = {youngh, "First Blood", "Omnivore", "Get on the head of the mole", 1, 4000}}) table.insert(tookParaAnim, {func = AnimSwitchHog, args = {youngh}}) AddSkipFunction(onMoleHeadAnim, Skipanim, {onMoleHeadAnim}) table.insert(onMoleHeadAnim, {func = AnimSay, args = {elderh, "Perfect! Now try to get the next crate without hurting yourself!", SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = onMoleHeadAnim}) table.insert(onMoleHeadAnim, {func = AnimSay, args = {elderh, "The giant umbrella from the last crate should help break the fall.", SAY_SAY, 4000}}) table.insert(onMoleHeadAnim, {func = AnimSay, args = {princess, "He's so brave...", SAY_THINK, 4000}}) table.insert(onMoleHeadAnim, {func = AnimShowMission, args = {youngh, "First Blood", "The Leap of Faith", "Use the parachute ([Space] while in air) to get the next crate", 1, 4000}}) table.insert(onMoleHeadAnim, {func = AnimSwitchHog, args = {youngh}}) AddSkipFunction(pastMoleHeadAnim, Skipanim, {pastMoleHeadAnim}) table.insert(pastMoleHeadAnim, {func = AnimSay, args = {elderh, "I see you have already taken the leap of faith.", SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = pastMoleHeadAnim}) table.insert(pastMoleHeadAnim, {func = AnimSay, args = {elderh, "Get that crate!", SAY_SAY, 4000}}) table.insert(pastMoleHeadAnim, {func = AnimSwitchHog, args = {youngh}}) AddSkipFunction(tookRope2Anim, Skipanim, {tookRope2Anim}) table.insert(tookRope2Anim, {func = AnimSay, args = {elderh, "Impressive...you are still dry as the corpse of a hawk after a week in the desert...", SAY_SAY, 5000}, skipFunc = Skipanim, skipArgs = tookRope2Anim}) table.insert(tookRope2Anim, {func = AnimSay, args = {elderh, "You probably know what to do next...", SAY_SAY, 4000}}) table.insert(tookRope2Anim, {func = AnimShowMission, args = {youngh, "First Blood", "The Rising", "Do the deed", 1, 4000}}) table.insert(tookRope2Anim, {func = AnimSwitchHog, args = {youngh}}) AddSkipFunction(tookPunchAnim, Skipanim, {tookPunchAnim}) table.insert(tookPunchAnim, {func = AnimTurn, args = {elderh, "Left"}, skipFunc = Skipanim, skipArgs = tookPunchAnim}) table.insert(tookPunchAnim, {func = AnimSay, args = {elderh, "It is time to practice your fighting skills.", SAY_SAY, 4000}}) table.insert(tookPunchAnim, {func = AnimSay, args = {elderh, "Imagine those targets are the wolves that killed your parents! Take your anger out on them!", SAY_SAY, 5000}}) table.insert(tookPunchAnim, {func = AnimShowMission, args = {youngh, "First Blood", "The Slaughter", "Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air.", 1, 5000}}) table.insert(tookPunchAnim, {func = AnimSwitchHog, args = {youngh}}) AddSkipFunction(challengeAnim, Skipanim, {challengeAnim}) table.insert(challengeAnim, {func = AnimSay, args = {elderh, "I hope you are prepared for a small challenge, young one.", SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = challengeAnim}) table.insert(challengeAnim, {func = AnimSay, args = {elderh, "Your movement skills will be evaluated now.", SAY_SAY, 4000}}) table.insert(challengeAnim, {func = AnimSay, args = {elderh, "Collect all the crates, but remember, our time in this life is limited!", SAY_SAY, 4000}}) table.insert(challengeAnim, {func = AnimSay, args = {elderh, "How difficult would you like it to be?"}}) table.insert(challengeAnim, {func = AnimSwitchHog, args = {youngh}}) table.insert(challengeAnim, {func = AnimWait, args = {youngh, 500}}) AddSkipFunction(challengeFailedAnim, Skipanim, {challengeFailedAnim}) table.insert(challengeFailedAnim, {func = AnimSay, args = {elderh, "Hmmm...perhaps a little more time will help.", SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = challengeFailedAnim}) table.insert(challengeFailedAnim, {func = AnimShowMission, args = {youngh, "First Blood", "The Crate Frenzy", "Collect the crates within the time limit!|If you fail, you'll have to try again.", 1, 5000}}) table.insert(challengeFailedAnim, {func = AnimSwitchHog, args = {youngh}}) AddSkipFunction(challengeCompletedAnim, Skipanim, {challengeCompletedAnim}) table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, "The spirits of the ancerstors are surely pleased, Leaks A Lot.", SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = challengeCompletedAnim}) table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, "You have proven yourself worthy to see our most ancient secret!", SAY_SAY, 4000}}) table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, "The weapon in that last crate was bestowed upon us by the ancients!", SAY_SAY, 4000}}) table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, "Use it with precaution!", SAY_SAY, 4000}}) table.insert(challengeCompletedAnim, {func = AnimShowMission, args = {youngh, "First Blood", "The Ultimate Weapon", "Destroy the targets!|Hint: [Up], [Down] to aim, [Space] to shoot", 1, 5000}}) table.insert(challengeCompletedAnim, {func = AnimSwitchHog, args = {youngh}}) AddSkipFunction(beforeKillAnim, Skipanim, {beforeKillAnim}) table.insert(beforeKillAnim, {func = AnimSay, args = {elderh, "What do my faulty eyes observe? A spy!", SAY_SHOUT, 4000}, skipFunc = Skipanim, skipArgs = beforeKillAnim}) table.insert(beforeKillAnim, {func = AnimFollowGear, args = {cannibal}}) table.insert(beforeKillAnim, {func = AnimWait, args = {cannibal, 1000}}) table.insert(beforeKillAnim, {func = AnimSay, args = {elderh, "Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!", SAY_SHOUT, 4000}}) table.insert(beforeKillAnim, {func = AnimSay, args = {cannibal, "Oh, my!", SAY_THINK, 4000}}) table.insert(beforeKillAnim, {func = AnimShowMission, args = {youngh, "First Blood", "The First Blood", "Kill the cannibal!", 1, 5000}}) table.insert(beforeKillAnim, {func = AnimSwitchHog, args = {youngh}}) AddSkipFunction(closeCannim, Skipanim, {closeCannim}) table.insert(closeCannim, {func = AnimSay, args = {elderh, "I see you would like his punishment to be more...personal...", SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = closeCannim}) table.insert(closeCannim, {func = AnimSay, args = {cannibal, "I'm certain that this is a misunderstanding, fellow hedgehogs!", SAY_SAY, 4000}}) table.insert(closeCannim, {func = AnimSay, args = {cannibal, "If only I were given a chance to explain my being here...", SAY_SAY, 4000}}) table.insert(closeCannim, {func = AnimSay, args = {elderh, "Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!", SAY_SAY, 6000}}) table.insert(closeCannim, {func = AnimSay, args = {elderh, "Here...pick your weapon!", SAY_SAY, 5000}}) table.insert(closeCannim, {func = AnimShowMission, args = {youngh, "First Blood", "The First Blood", "KILL IT!", 1, 5000}}) table.insert(closeCannim, {func = AnimSwitchHog, args = {youngh}}) table.insert(cannKilledAnim, {func = AnimSay, args = {elderh, "Yes, yeees! You are now ready to enter the real world!", SAY_SHOUT, 6000}}) table.insert(cannKilledEarlyAnim, {func = AnimSay, args = {elderh, "What?! A cannibal? Here? There is no time to waste! Come, you are prepared.", SAY_SHOUT, 4000}}) end -----------------------------Events------------------------------------ function CheckDamage() return youngdamaged and StoppedGear(youngh) end function DoOnDamage() AddAnim(damageAnim) youngdamaged = false AddFunction({func = ResetTurnTime, args = {}}) end function CheckDeath() return youngKilled end function DoDeath() RemoveEventFunc(CheckKilledOthers) RemoveEventFunc(CheckDamage) RemoveEventFunc(CheckDamagedOthers) FinishThem() ShowMission("First Blood", "The wasted youth", "Leaks A Lot gave his life for his tribe! He should have survived!", 2, 4000) end function CheckDamagedOthers() return (princessDamaged and StoppedGear(princess)) or (elderDamaged and StoppedGear(elderh)) end function CheckKilledOthers() return princessKilled or elderKilled end function DoOnDamagedOthers() if princessDamaged then AddAnim(princessDamagedAnim) end if elderDamaged then AddAnim(elderDamagedAnim) end elderDamaged = false princessDamaged = false AddFunction({func = ResetTurnTime, args = {}}) end function DoKilledOthers() AddCaption("After Leaks A Lot betrayed his tribe, he joined the cannibals...") FinishThem() end function CheckMovedUntilJump() return GetX(youngh) >= 2343 end function DoMovedUntilJump() ShowMission("First Blood", "Step By Step", "Hint: Double Jump - Press [Backspace] twice", -amSkip, 0) AddEvent(CheckOnShroom, {}, DoOnShroom, {}, 0) end function CheckOnShroom() return GetX(youngh) >= 2461 end function DoOnShroom() ropeCrate1 = SpawnUtilityCrate(2751, 1194, amRope) AddAnim(onShroomAnim) AddEvent(CheckOnFlower, {}, DoOnFlower, {}, 0) end function CheckOnFlower() return rope1Taken end function DoOnFlower() AddAmmo(youngh, amRope, 100) paraCrate = SpawnUtilityCrate(3245, 1758, amParachute) AddAnim(onFlowerAnim) AddEvent(CheckTookParaCrate, {}, DoTookParaCrate, {}, 0) end function CheckTookParaCrate() return paraTaken and StoppedGear(youngh) end function DoTookParaCrate() AddAmmo(youngh, amParachute, 100) AddAnim(tookParaAnim) AddEvent(CheckOnMoleHead, {}, DoOnMoleHead, {}, 0) AddEvent(CheckPastMoleHead, {}, DoPastMoleHead, {}, 0) end function CheckOnMoleHead() x = GetX(youngh) return x >= 3005 and x <= 3126 and StoppedGear(youngh) end function CheckPastMoleHead() x = GetX(youngh) y = GetY(youngh) return x < 3005 and y > StoppedGear(youngh) end function DoPastMoleHead() RemoveEventFunc(CheckOnMoleHead) ropeCrate2 = SpawnUtilityCrate(2782, 1720, amRope) AddAmmo(youngh, amRope, 0) AddAnim(pastMoleHeadAnim) AddEvent(CheckTookRope2, {}, DoTookRope2, {}, 0) end function DoOnMoleHead() RemoveEventFunc(CheckPastMoleHead) ropeCrate2 = SpawnUtilityCrate(2782, 1720, amRope) AddAmmo(youngh, amRope, 0) AddAnim(onMoleHeadAnim) AddEvent(CheckTookRope2, {}, DoTookRope2, {}, 0) end function CheckTookRope2() return rope2Taken and StoppedGear(youngh) end function DoTookRope2() AddAmmo(youngh, amRope, 100) AddAnim(tookRope2Anim) punchCrate = SpawnAmmoCrate(2460, 1321, amFirePunch) AddEvent(CheckTookPunch, {}, DoTookPunch, {}) end function CheckTookPunch() return punchTaken and StoppedGear(youngh) end function DoTookPunch() AddAmmo(youngh, amFirePunch, 100) AddAmmo(youngh, amRope, 0) AddAnim(tookPunchAnim) targets[1] = AddGear(1594, 1185, gtTarget, 0, 0, 0, 0) targets[2] = AddGear(2188, 1314, gtTarget, 0, 0, 0, 0) targets[3] = AddGear(1961, 1318, gtTarget, 0, 0, 0, 0) targets[4] = AddGear(1961, 1200, gtTarget, 0, 0, 0, 0) targets[5] = AddGear(1961, 1100, gtTarget, 0, 0, 0, 0) AddEvent(CheckTargDestroyed, {}, DoTargDestroyed, {}, 0) end function CheckTargDestroyed() return targetsDestroyed == 5 and StoppedGear(youngh) end function DoTargDestroyed() AddAnim(challengeAnim) targetsDestroyed = 0 AddFunction({func = SetChoice, args = {}}) ropeCrate3 = SpawnAmmoCrate(2000, 1200, amRope) AddEvent(CheckTookRope3, {}, AddAmmo, {youngh, amRope, 100}, 0) AddEvent(CheckCratesColled, {}, DoCratesColled, {}, 0) AddEvent(CheckChallengeWon, {}, DoChallengeWon, {}, 0) AddEvent(CheckTimesUp, {}, DoTimesUp, {}, 1) end function CheckChoice() return difficulty ~= 0 end function DoChoice() difficultyChoice = false SetInputMask(0xFFFFFFFF) StartChallenge(120000 + chalTries * 20000) end function CheckCratesColled() return cratesCollected == crateNum[difficulty] end function DoCratesColled() RemoveEventFunc(CheckTimesUp) TurnTimeLeft = -1 AddCaption("As the challenge was completed, Leaks A Lot set foot on the ground...") end function CheckChallengeWon() return cratesCollected == crateNum[difficulty] and StoppedGear(youngh) end function DoChallengeWon() desertCrate = SpawnAmmoCrate(1240, 1212, amDEagle) AddAnim(challengeCompletedAnim) AddEvent(CheckDesertColled, {}, DoDesertColled, {}, 0) end function CheckTookRope3() return rope3Taken end function CheckTimesUp() return TurnTimeLeft == 100 end function DoTimesUp() challengeFailed = true DeleteGear(crates[1]) TurnTimeLeft = -1 AddCaption("And so happenned that Leaks A Lot failed to complete the challenge! He landed, pressured by shame...") AddEvent(CheckChallengeFailed, {}, DoChallengeFailed, {}, 0) end function CheckChallengeFailed() return challengeFailed and StoppedGear(youngh) end function DoChallengeFailed() challengeFailed = false AddAnim(challengeFailedAnim) chalTries = chalTries + 1 difficulty = 0 AddFunction({func = SetChoice, args = {}}) end function CheckDesertColled() return desertTaken and StoppedGear(youngh) end function DoDesertColled() AddAmmo(youngh, amDEagle, 100) PutTargets(1) AddEvent(CheckTargetsKilled, {}, DoTargetsKilled, {}, 1) AddEvent(CheckCannibalKilled, {}, DoCannibalKilledEarly, {}, 0) ShowMission("First Blood", "The Bull's Eye", "[Up], [Down] to aim, [Space] to shoot!", 1, 5000) end function CheckTargetsKilled() return targetsDestroyed == 3 and StoppedGear(youngh) end function DoTargetsKilled() targetsDestroyed = 0 targsWave = targsWave + 1 if targsWave > 5 then RemoveEventFunc(CheckTargetsKilled) SetState(cannibal, gstVisible) cannibalVisible = true AddAnim(beforeKillAnim) AddEvent(CheckCloseToCannibal, {}, DoCloseToCannibal, {}, 0) AddEvent(CheckCannibalKilled, {}, DoCannibalKilled, {}, 0) else PutTargets(targsWave) end end function CheckCloseToCannibal() if CheckCannibalKilled() then return false end return math.abs(GetX(cannibal) - GetX(youngh)) <= 400 and StoppedGear(youngh) end function DoCloseToCannibal() AddAnim(closeCannim) AddFunction({func = SpawnAmmoCrate, args = {targetPosX[1][1], targetPosY[1][1], amWhip}}) AddFunction({func = SpawnAmmoCrate, args = {targetPosX[1][2], targetPosY[1][2], amBaseballBat}}) AddFunction({func = SpawnAmmoCrate, args = {targetPosX[1][3], targetPosY[1][3], amHammer}}) end function CheckCannibalKilled() return cannibalKilled and StoppedGear(youngh) end function DoCannibalKilled() AddAnim(cannKilledAnim) SaveCampaignVar("Progress", "1") end function DoCannibalKilledEarly() AddAnim(cannKilledEarlyAnim) DoCannibalKilled() end -----------------------------Misc-------------------------------------- function StartChallenge(time) cratesCollected = 0 PutCrate(1) TurnTimeLeft = time ShowMission("First Blood", "The Crate Frenzy", "Collect the crates within the time limit!|If you fail, you'll have to try again.", 1, 5000) end function SetChoice() SetInputMask(band(0xFFFFFFFF, bnot(gmAnimate+gmAttack+gmDown+gmHJump+gmLJump+gmSlot+gmSwitch+gmTimer+gmUp+gmWeapon))) difficultyChoice = true ShowMission("First Blood", "The Torment", "Select difficulty: [Left] - easier or [Right] - harder", 0, 4000) AddEvent(CheckChoice, {}, DoChoice, {}, 0) end function SetTime(time) TurnTimeLeft = time end function ResetTurnTime() TurnTimeLeft = tTime tTime = -1 end function PutCrate(i) if i > crateNum[difficulty] then return end if difficulty == 1 then crates[1] = SpawnAmmoCrate(targXdif1[i], targYdif1[i], amRope) else crates[1] = SpawnAmmoCrate(targXdif2[i], targYdif2[i], amRope) end end function PutTargets(i) targets[1] = AddGear(targetPosX[i][1], targetPosY[i][1], gtTarget, 0, 0, 0, 0) targets[2] = AddGear(targetPosX[i][2], targetPosY[i][2], gtTarget, 0, 0, 0, 0) targets[3] = AddGear(targetPosX[i][3], targetPosY[i][3], gtTarget, 0, 0, 0, 0) end function FinishThem() SetHealth(elderh, 0) SetHealth(youngh, 0) SetHealth(princess, 0) end -----------------------------Main Functions---------------------------- function onGameInit() Seed = 69 GameFlags = gfInfAttack + gfSolidLand + gfDisableWind TurnTime = 100000 CaseFreq = 0 MinesNum = 0 MinesTime = 3000 Explosives = 0 Delay = 10 MapGen = 0 Theme = "Nature" AddTeam("Natives", 1117585, "Bone", "Island", "HillBilly", "cm_birdy") youngh = AddHog("Leaks A Lot", 0, 100, "Rambo") elderh = AddHog("White Raven", 0, 99, "IndianChief") princess = AddHog("Fell From Heaven", 0, 300, "tiara") SetGearPosition(princess, 1911, 1361) HogTurnLeft(princess, true) SetGearPosition(elderh, 2667, 1208) HogTurnLeft(elderh, true) SetGearPosition(youngh, 1862, 1362) HogTurnLeft(youngh, false) AddTeam("Cannibals", 14483456, "Skull", "Island", "Pirate","cm_vampire") cannibal = AddHog("Brainiac", 0, 5, "Zombi") SetGearPosition(cannibal, 525, 1256) HogTurnLeft(cannibal, false) AnimInit() AnimationSetup() end function onGameStart() TurnTimeLeft = -1 FollowGear(youngh) ShowMission("A Classic Fairytale", "First Blood", "Finish your training|Hint: Animations can be skipped with the [Precise] key.", -amSkip, 0) SetState(cannibal, gstInvisible) AddAnim(startDialogue) AddEvent(CheckDamage, {}, DoOnDamage, {}, 1) AddEvent(CheckDeath, {}, DoDeath, {}, 0) AddEvent(CheckDamagedOthers, {}, DoOnDamagedOthers, {}, 1) AddEvent(CheckKilledOthers, {}, DoKilledOthers, {}, 0) AddEvent(CheckMovedUntilJump, {}, DoMovedUntilJump, {}, 0) end function onGameTick() AnimUnWait() if ShowAnimation() == false then return end ExecuteAfterAnimations() CheckEvents() end function onGearDelete(gear) if gear == ropeCrate1 then rope1Taken = true elseif gear == paraCrate then paraTaken = true elseif gear == ropeCrate2 then rope2Taken = true elseif gear == ropeCrate3 then rope3Taken = true elseif gear == crates[1] and challengeFailed == false then crates[1] = nil cratesCollected = cratesCollected + 1 PutCrate(cratesCollected + 1) elseif gear == punchCrate then punchTaken = true elseif gear == desertCrate then desertTaken = true elseif GetGearType(gear) == gtTarget then i = 1 while targets[i] ~= gear do i = i + 1 end targets[i] = nil targetsDestroyed = targetsDestroyed + 1 elseif gear == cannibal then cannibalKilled = true elseif gear == princess then princessKilled = true elseif gear == elderh then elderKilled = true elseif gear == youngh then youngKilled = true end end function onGearAdd(gear) end function onAmmoStoreInit() SetAmmo(amWhip, 0, 0, 0, 8) SetAmmo(amBaseballBat, 0, 0, 0, 8) SetAmmo(amHammer, 0, 0, 0, 8) end function onNewTurn() if CurrentHedgehog == cannibal and cannibalVisible == false then SetState(cannibal, gstInvisible) end SwitchHog(youngh) FollowGear(youngh) TurnTimeLeft = -1 end function onGearDamage(gear, damage) if gear == youngh then youngdamaged = true tTime = TurnTimeLeft elseif gear == princess then princessDamaged = true tTime = TurnTimeLeft elseif gear == elderh then elderDamaged = true tTime = TurnTimeLeft elseif gear == cannibal then cannibalVisible = true cannibalDamaged = true SetState(cannibal, 0) end end function onPrecise() if GameTime > 2000 then SetAnimSkip(true) end end function onLeft() if difficultyChoice == true then difficulty = 1 end end function onRight() if difficultyChoice == true then difficulty = 2 end end