HedgewarsScriptLoad("/Scripts/Locale.lua") HedgewarsScriptLoad("/Scripts/Utils.lua") HedgewarsScriptLoad("/Scripts/Params.lua") local hTag = nil local hTagHeight = 33000 local tTag = nil local rTag = nil local startTime = 0 local MaxHeight = 32640 local RecordHeight = 33000 local RecordHeightHogName = nil local Fire = {} --local BoomFire = nil local HH = {} local totalHedgehogs = 0 local deadHedgehogs = 0 local currTeam = '' local teams = {} local teamScoreStats = {} local teamBests = {} local MrMine -- in honour of sparkle's first arrival in the cabin local YouWon = false local YouLost = false local HogsAreInvulnerable = false local WaterRise = nil local Cake = nil local CakeTries = 0 local addCake = true local Stars = {} local tauntNoo = false local jokeAwardNavy = nil local jokeAwardSpeed = nil local jokeAwardDamage = nil local recordBroken = false local ready = false local showWaterStats = false -- uses the AI team to draw water height. local scaleGraph = false local dummyHog = nil local dummySkip = 0 local baseWaterSpeed = 2 local waterSpeed = 0 local waterAccel = 0 local delayHeight = 32000 local delayTime = 0 local airMineX = {} local airMineY = {} local airMine = {} local init = true function onParameters() parseParams() if params["speed"] ~= nil then baseWaterSpeed = params["speed"] end if params["accel"] ~= nil then waterAccel = params["accel"] if waterAccel ~= 0 then waterAccel = div(32640000,waterAccel) end end if params["delaytime"] ~= nil then delayTime = params["delaytime"] end if params["delayheight"] ~= nil then delayHeight = 32768-params["delayheight"] end if params["nocake"] ~= nil then addCake = false end end function onGameInit() -- Ensure people get same map for same theme TurnTime = 999999999 CaseFreq = 0 Explosives = 0 MineDudPercent = 0 EnableGameFlags(gfOneClanMode) DisableGameFlags(gfBottomBorder+gfBorder) --This reduced startup time by only about 15% and looked ugly --EnableGameFlags(gfDisableLandObjects) -- force seed instead. Some themes will still be easier, but at least you won't luck out on the same theme Seed = ClimbHome if showWaterStats then AddTeam(" ", 0x545C9D, "Simple", "Island", "Default") elseif scaleGraph then AddTeam(" ", 0x050505, "Simple", "Island", "Default") end if showWaterStats or scaleGraph then dummyHog = AddHog(" ", 0, 1, "NoHat") HH[dummyHog] = nil totalHedgehogs = totalHedgehogs - 1 teams[GetHogTeamName(dummyHog)] = nil SendStat(siClanHealth, tostring(32640), " ") end end function onGearAdd(gear) if GetGearType(gear) == gtHedgehog then HH[gear] = 1 totalHedgehogs = totalHedgehogs + 1 teams[GetHogTeamName(gear)] = 1 elseif init and GetGearType(gear) == gtAirMine then airMine[gear] = 1 end end function onGearDelete(gear) if gear == MrMine then AddCaption("Once you set off the proximity trigger, Mr. Mine is not your friend",0xffffff,0) MrMine = nil elseif gear == Cake then Cake = nil elseif GetGearType(gear) == gtHedgehog then onGameTick20() onGearDamage(gear, 0) HH[gear] = nil end end function onGameStart() if showWaterStats or scaleGraph then DeleteGear(dummyHog) end --SetClanColor(ClansCount-1, 0x0000ffff) appears to be broken SendHealthStatsOff() ShowMission(loc("Climb Home"), loc("Rope to safety"), loc("You are far from home, and the water is rising, climb up as high as you can!|Your score will be based on your height."), -amRope, 0) local x = 1818 for h,i in pairs(HH) do if h ~= nil then -- SetGearPosition(h,x,32549) SetGearPosition(h,x,108) SetHealth(h,1) if x < 1978 then x = x+32 else x = 1818 end if GetEffect(h,heInvulnerable) == 0 then SetEffect(h,heInvulnerable,1) else HogsAreInvulnerable = true end SetState(h,bor(GetState(h),gstInvisible)) end end -- 1925,263 - Mr. Mine position MrMine = AddGear(1925,263,gtMine,0,0,0,0) end function onAmmoStoreInit() SetAmmo(amRope, 9, 0, 0, 0) end function onNewTurn() if init then init = false for a,i in pairs(airMine) do x,y = GetGearPosition(a) airMineX[a] = x airMineY[a] = y end else for a,i in pairs(airMine) do local x,y = GetGearPosition(a) if not x or airMineX[a] ~= x or airMineY[a] ~= y then DeleteGear(a) AddGear(airMineX[a],airMineY[a], gtAirMine, gsttmpFlag, 0, 0, 0) end end end ready = false startTime = GameTime --disable to preserve highest over multiple turns --will need to change water check too ofc MaxHeight = 32640 hTagHeight = 33000 SetWaterLine(32768) YouWon = false YouLost = false tauntNoo = false recordBroken = false currTeam = GetHogTeamName(CurrentHedgehog) if CurrentHedgehog ~= nil then if CurrentHedgehog ~= dummyHog then SetGearPosition(CurrentHedgehog, 1951,32640) if not HogsAreInvulnerable then SetEffect(CurrentHedgehog,heInvulnerable,0) end AddVisualGear(1951,32640,vgtExplosion,0,false) SetState(CurrentHedgehog,band(GetState(CurrentHedgehog),bnot(gstInvisible))) SetWeapon(amRope) ready = true else dummySkip = GameTime+1 end end for f,i in pairs(Fire) do DeleteGear(f) end for s,i in pairs(Stars) do DeleteVisualGear(s) Stars[s] = nil end if CurrentHedgehog ~= dummyHog then for i = 0,12 do flame = AddGear(2000+i*2,308, gtFlame, gsttmpFlag, 0, 0, 0) SetTag(flame, 999999+i) Fire[flame]=1 end end if Cake ~= nil then DeleteGear(Cake) end CakeTries = 0 end --function onGearDelete(gear) -- if gear == WaterRise and MaxHeight > 500 and CurrentHedgehog ~= nil and band(GetState(CurrentHedgehog),gstHHDriven) ~= 0 then -- WaterRise = AddGear(0,0,gtWaterUp, 0, 0, 0, 0) -- end --end function FireBoom(x,y,d) -- going to add for rockets too AddVisualGear(x,y,vgtExplosion,0,false) -- should approximate circle by removing corners --if BoomFire == nil then BoomFire = {} end for i = 0,50 do fx = GetRandom(d)-div(d,2) fy = GetRandom(d)-div(d,2) if fx<0 then fdx = -5000-GetRandom(3000) else fdx = 5000+GetRandom(3000) end if fy<0 then fdy = -5000-GetRandom(3000) else fdy = 5000+GetRandom(3000) end flame = AddGear(x+fx, y+fy, gtFlame, gsttmpFlag, fdx, fdy, 0) SetTag(flame, 999999+i) SetFlightTime(flame, 0) Fire[flame]=1 -- BoomFire[flame]=1 end end function onGameTick20() local x,y if math.random(20) == 1 then AddVisualGear(2012,56,vgtSmoke,0,false) end if CurrentHedgehog == dummyHog and dummySkip ~= 0 and dummySkip < GameTime then ParseCommand("/skip") dummySkip = 0 end --if BoomFire ~= nil then -- for f,i in pairs(BoomFire) do -- if band(GetState(f),gstCollision~=0) then DeleteGear(f) end -- end -- BoomFire = nil --end for s,i in pairs(Stars) do g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(s) if g1 > WaterLine + 500 then DeleteVisualGear(s) Stars[s] = nil end --else wasn't really visible, pointless. -- g5 = g5+1 -- if g5 > 360 then g5 = 0 end -- SetVisualGearValues(s, g1, g2, g3, g4, g5, g6, g7, g8, g9, g10) --end end if CurrentHedgehog ~= nil then x,y = GetGearPosition(CurrentHedgehog) end if Cake ~= nil and CurrentHedgehog ~= nil then local cx,cy = GetGearPosition(Cake) if y < cy-1500 then DeleteGear(Cake) Cake = nil end if Cake ~= nil and GetHealth(Cake) < 999980 and gearIsInCircle(CurrentHedgehog,cx,cy,450) then FireBoom(cx,cy,200) -- todo animate DeleteGear(Cake) Cake = nil end end if CurrentHedgehog ~= nil and TurnTimeLeft > 0 and band(GetState(CurrentHedgehog),gstHHDriven) ~= 0 then if MaxHeight < delayHeight and TurnTimeLeft<(999999999-delayTime) and MaxHeight > 286 and WaterLine > 286 then if waterAccel ~= 0 then SetWaterLine(WaterLine-(baseWaterSpeed+div(getActualHeight(MaxHeight)*100,waterAccel))) else SetWaterLine(WaterLine-baseWaterSpeed) end end if y > 0 and y < 30000 and MaxHeight > 286 and math.random(y) < 500 then local s = AddVisualGear(0, 0, vgtStraightShot, 0, true) local c = div(250000,y) if c > 255 then c = 255 end c = c * 0x10000 + 0xFF0000FF SetVisualGearValues(s, math.random(2048), -5000, 0, -1-(1/y*1000), math.random(360), 0, 999999999, -- frameticks 171, -- star 0, c) --, 0xFFCC00FF) -- could be fun to make colour shift as you rise... Stars[s] = 1 end end if CurrentHedgehog ~= nil and band(GetState(CurrentHedgehog),gstHHDriven) == 0 then for f,i in pairs(Fire) do -- takes too long to fall otherwise DeleteGear(f) end if Cake ~= nil then DeleteGear(Cake) Cake = nil end end if CurrentHedgehog ~= nil and TurnTimeLeft > 0 then local vx, vy = GetGearVelocity(CurrentHedgehog) local distanceFromWater = WaterLine - y --[[ check joke awards ]] -- navy award: when distance from main map is over 1000 local navyDistance = 1250 if x < -navyDistance or x > LAND_WIDTH+navyDistance then local awarded = false local dist = 0 if jokeAwardNavy == nil then awarded = true else if x < 0 then dist = math.abs(x) else dist = x - LAND_WIDTH end if dist > jokeAwardNavy.distance then awarded = true end end if awarded == true then jokeAwardNavy = { hogName = GetHogName(CurrentHedgehog), teamName = GetHogTeamName(CurrentHedgehog), distance = dist } end end -- Speed award for largest distance from water if distanceFromWater > 3000 and WaterLine < 32000 then local awarded = false if jokeAwardSpeed == nil or distanceFromWater > jokeAwardSpeed.distance then awarded = true end if awarded == true then jokeAwardSpeed = { hogName = GetHogName(CurrentHedgehog), teamName = GetHogTeamName(CurrentHedgehog), distance = distanceFromWater } end end if isSinglePlayer then if distanceFromWater < 0 and not YouLost and not YouWon then makeSinglePlayerLoserStats() YouLost = true end if not YouWon and not YouLost and gearIsInBox(CurrentHedgehog, 1920, 252, 50, 50) then local finishTime = (GameTime-startTime)/1000 local roundedFinishTime = math.ceil(math.floor(finishTime+0.5)) AddCaption(loc("Victory!")) ShowMission(loc("Climb Home"), loc("Made it!"), string.format(loc("Ahhh, home, sweet home. Made it in %d seconds."), roundedFinishTime), -amRope, 0) PlaySound(sndVictory,CurrentHedgehog) SetState(CurrentHedgehog, gstWinner) SendStat(siGameResult, loc("You have beaten the challenge!")) SendStat(siGraphTitle, loc("Your height over time")) SendStat(siCustomAchievement, string.format(loc("%s reached home in %.3f seconds. Congratulations!"), loc(GetHogName(CurrentHedgehog)), finishTime)) SendStat(siCustomAchievement, string.format(loc("%s bravely climbed up to a dizzy height of %d to reach home."),loc(GetHogName(CurrentHedgehog)), getActualHeight(RecordHeight))) SendStat(siPointType, loc("seconds")) SendStat(siPlayerKills, tostring(roundedFinishTime), loc(GetHogTeamName(CurrentHedgehog))) EndGame() onAchievementsDeclaration() YouWon = true end elseif distanceFromWater < 0 and not YouLost then makeMultiPlayerLoserStat(CurrentHedgehog) deadHedgehogs = deadHedgehogs + 1 YouLost = true if deadHedgehogs >= totalHedgehogs then makeFinalMultiPlayerStats() EndGame() onAchievementsDeclaration() end end if GameTime % 500 == 0 then --if isSinglePlayer and MaxHeight < 32000 and WaterRise == nil then -- WaterRise = AddGear(0,0,gtWaterUp, 0, 0, 0, 0) --end if showWaterStats == true then SendStat(siClanHealth, tostring(getActualHeight(WaterLine)), " ") end for t,i in pairs(teams) do if currTeam == t then SendStat(siClanHealth, tostring(getActualHeight(y)), t) else SendStat(siClanHealth, '0', t) end end -- play taunts if not YouWon and not YouLost then local nooDistance = 500 if ((x < -nooDistance and vx < 0) or (x > LAND_WIDTH+nooDistance and vx > 0)) then if (tauntNoo == false and distanceFromWater > 80) then PlaySound(sndNooo, CurrentHedgehog) tauntNoo = true end end end if addCake and CakeTries < 10 and y < 32600 and y > 3000 and Cake == nil and band(GetState(CurrentHedgehog),gstHHDriven) ~= 0 then -- doing this just after the start the first time to take advantage of randomness sources -- Pick a clear y to start with if y > 31000 then cy = 24585 elseif y > 28000 then cy = 21500 elseif y > 24000 then cy = 19000 elseif y > 21500 then cy = 16000 elseif y > 19000 then cy = 12265 elseif y > 16000 then cy = 8800 elseif y > 12000 then cy = 5700 else cy = 400 end Cake = AddGear(GetRandom(2048), cy, gtCake, 0, 0, 0, 0) SetHealth(Cake,999999) CakeTries = CakeTries + 1 end if (y > 286) or (y < 286 and MaxHeight > 286) then if y < MaxHeight and y > 286 then MaxHeight = y end if y < 286 then MaxHeight = 286 end if MaxHeight < hTagHeight then hTagHeight = MaxHeight if hTag ~= nil then DeleteVisualGear(hTag) end hTag = AddVisualGear(0, 0, vgtHealthTag, 0, true) local g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(hTag) -- snagged from space invasion SetVisualGearValues ( hTag, --id -(ScreenWidth/2) + 40, --xoffset ScreenHeight - 60, --yoffset 0, --dx 0, --dy 1.1, --zoom 1, --~= 0 means align to screen g7, --frameticks -- 116px off bottom for lowest rock, 286 or so off top for position of chair -- 32650 is "0" 32640-hTagHeight, --value 99999999999,--timer GetClanColor(GetHogClan(CurrentHedgehog)) ) end if MaxHeight < RecordHeight then RecordHeight = MaxHeight local oldName = RecordHeightHogName RecordHeightHogName = GetHogName(CurrentHedgehog) if oldName == nil then recordBroken = true end if not isSinglePlayer and RecordHeight > 1500 and not recordBroken then recordBroken = true AddCaption(string.format(loc("%s has passed the best height of %s!"), RecordHeightHogName, oldName)) end if not isSinglePlayer then if rTag ~= nil then DeleteVisualGear(rTag) end rTag = AddVisualGear(0, 0, vgtHealthTag, 0, true) local g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(hTag) -- snagged from space invasion SetVisualGearValues ( rTag, --id -(ScreenWidth/2) + 100, --xoffset ScreenHeight - 60, --yoffset 0, --dx 0, --dy 1.1, --zoom 1, --~= 0 means align to screen g7, --frameticks -- 116px off bottom for lowest rock, 286 or so off top for position of chair -- 32650 is "0" getActualHeight(RecordHeight), --value 99999999999,--timer GetClanColor(GetHogClan(CurrentHedgehog)) ) end end end if MaxHeight > 286 then if tTag ~= nil then DeleteVisualGear(tTag) end tTag = AddVisualGear(0, 0, vgtHealthTag, 0, true) local g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tTag) -- snagged from space invasion SetVisualGearValues ( tTag, --id -(ScreenWidth/2) + 40, --xoffset ScreenHeight - 100, --yoffset 0, --dx 0, --dy 1.1, --zoom 1, --~= 0 means align to screen g7, --frameticks (GameTime-startTime)/1000, --value 99999999999,--timer 0xffffffff ) end end end end function onGearDamage(gear, damage) if GetGearType(gear) == gtHedgehog and not YouLost and not YouWon then -- Joke award for largest damage to hog local qualifyDamage = 50 if (damage >= qualifyDamage) then local awarded = false if jokeAwardDamage == nil or damage > jokeAwardDamage.damage then awarded = true end if awarded == true then jokeAwardDamage = { hogName = GetHogName(CurrentHedgehog), teamName = GetHogTeamName(CurrentHedgehog), damage = damage } end end if isSinglePlayer then makeSinglePlayerLoserStats() else deadHedgehogs = deadHedgehogs + 1 if deadHedgehogs >= totalHedgehogs then makeFinalMultiPlayerStats() EndGame() onAchievementsDeclaration() end makeMultiPlayerLoserStat(gear) end YouLost = true end end function makeLoserComment() local m if isSinglePlayer then m = 10 else m = 6 end local r = math.random(1,m) if r == 1 then text = loc("%s never got the ninja diploma.") elseif r == 2 then text = loc("You have to move upwards, not downwards, %s!") elseif r == 3 then text = loc("%s never wanted to reach for the sky in the first place.") elseif r == 4 then text = loc("%s should try the rope training mission first.") elseif r == 5 then text = loc("%s skipped ninja classes.") elseif r == 6 then text = loc("%s doesn’t really know how to handle a rope properly.") elseif r == 7 then text = loc("Better luck next time!") elseif r == 8 then text = loc("It was all just bad luck!") elseif r == 9 then text = loc("Well, that escalated quickly!") elseif r == 10 then text = loc("What? Is it over already?") end return text end function makeSinglePlayerLoserStats() local actualHeight = getActualHeight(RecordHeight) SendStat(siGameResult, loc("You lose!")) SendStat(siGraphTitle, loc("Your height over time")) local text if actualHeight > 30000 then text = loc("%s was damn close to home.") elseif actualHeight > 28000 then text = loc("%s was close to home.") elseif actualHeight > 24265 then text = loc("%s was good, but not good enough.") elseif actualHeight > 16177 then text = loc("%s managed to pass half of the distance towards home.") elseif actualHeight > 8088 then text = loc("%s went over a quarter of the way towards home.") elseif actualHeight > 5100 then text = loc("%s still had a long way to go.") elseif actualHeight > 2000 then text = loc("%s made it past the hogosphere.") elseif actualHeight > 1500 then text = loc("%s barely made it past the hogosphere.") else text = makeLoserComment() end if actualHeight > 1500 then SendStat(siCustomAchievement, string.format(text, RecordHeightHogName, actualHeight)) else SendStat(siCustomAchievement, string.format(text, RecordHeightHogName)) end SendStat(siPointType, loc("points")) SendStat(siPlayerKills, actualHeight, loc(GetHogTeamName(CurrentHedgehog))) EndGame() onAchievementsDeclaration() end function makeMultiPlayerLoserStat(gear) local teamName = GetHogTeamName(gear) local actualHeight = getActualHeight(MaxHeight) if teamBests[teamName] == nil then teamBests[teamName] = actualHeight end if teamBests[teamName] < actualHeight then teamBests[teamName] = actualHeight end if teamScoreStats[teamName] == nil then teamScoreStats[teamName] = {} end table.insert(teamScoreStats[teamName], actualHeight) --SendStat(siClanHealth, tostring(teamBests[teamName]), teamName) end function makeFinalMultiPlayerStats() local ranking = {} for k,v in pairs(teamBests) do table.insert(ranking, {name=k, score=v}) end local comp = function(table1, table2) if table1.score < table2.score then return true else return false end end table.sort(ranking, comp) local winner = ranking[#ranking] local loser = ranking[1] SendStat(siGameResult, string.format(loc("%s wins!"), winner.name)) SendStat(siGraphTitle, string.format(loc("Team’s best heights per round"))) if winner.score < 1500 then SendStat(siCustomAchievement, string.format(loc("This round’s award for ultimate disappointment goes to: Everyone!"))) else if winner.score > 30000 then text = loc("%s (%s) reached for the sky and beyond with a height of %d!") elseif winner.score > 24750 then text = loc("%s (%s) was certainly not afraid of heights: Peak height of %d!") elseif winner.score > 16500 then text = loc("%s (%s) does not have to feel ashamed for their best height of %d.") elseif winner.score > 8250 then text = loc("%s (%s) reached a decent peak height of %d.") else text = loc("%s (%s) reached a peak height of %d.") end SendStat(siCustomAchievement, string.format(text, RecordHeightHogName, winner.name, winner.score)) if loser.score < 1500 then text = makeLoserComment() SendStat(siCustomAchievement, string.format(text, loser.name)) end end checkAwards() for i = #ranking, 1, -1 do SendStat(siPointType, loc("points")) SendStat(siPlayerKills, tostring(ranking[i].score), ranking[i].name) end end function checkAwards() if jokeAwardNavy ~= nil then if isSinglePlayer then SendStat(siCustomAchievement, string.format(loc("The Navy greets %s for managing to get in a distance of %d away from the mainland!"), jokeAwardNavy.hogName, jokeAwardNavy.distance)) else SendStat(siCustomAchievement, string.format(loc("Greetings from the Navy, %s (%s), for being a distance of %d away from the mainland!"), jokeAwardNavy.hogName, jokeAwardNavy.teamName, jokeAwardNavy.distance)) end end if jokeAwardSpeed ~= nil then if isSinglePlayer then SendStat(siCustomAchievement, string.format(loc("Your hedgehog was panicly afraid of the water and decided to go in a safe distance of %d from it."), jokeAwardSpeed.distance)) else SendStat(siCustomAchievement, string.format(loc("%s (%s) was panicly afraid of the water and decided to get in a safe distance of %d from it."), jokeAwardSpeed.hogName, jokeAwardSpeed.teamName, jokeAwardSpeed.distance)) end end if jokeAwardDamage ~= nil then if isSinglePlayer then SendStat(siCustomAchievement, string.format(loc("Ouch! That must have hurt. You mutilated your poor hedgehog hog with %d damage."), jokeAwardDamage.damage)) else SendStat(siCustomAchievement, string.format(loc("Ouch! That must have hurt. %s (%s) hit the ground with %d damage points."), jokeAwardDamage.hogName, jokeAwardDamage.teamName, jokeAwardDamage.damage)) end end end function getActualHeight(height) return 32640-height end function onAchievementsDeclaration() for teamname, score in pairs(teamBests) do DeclareAchievement("height reached", teamname, "ClimbHome", -score) end end