diff -r b3f1eda8865f -r f8cd566204ef hedgewars/uGears.pas --- a/hedgewars/uGears.pas Thu Apr 30 20:16:58 2009 +0000 +++ b/hedgewars/uGears.pas Thu Apr 30 20:20:01 2009 +0000 @@ -718,11 +718,13 @@ procedure DrawHH(Gear: PGear); var t: LongInt; amt: TAmmoType; - hx, hy, cx, cy, tx, ty, sx, sy, m: LongInt; // hedgehog, crosshair, temp, sprite + hx, hy, cx, cy, tx, ty, sx, sy, m: LongInt; // hedgehog, crosshair, temp, sprite, direction lx, ly, dx, dy, ax, ay, aAngle, dAngle: real; // laser, change defaultPos, HatVisible: boolean; VertexBuffer: array [0..1] of TVertex2f; begin +m:= 1; +if (Gear^.State and gstHHHJump) <> 0 then m:= -1; if (Gear^.State and gstHHDeath) <> 0 then begin DrawSprite(sprHHDeath, hwRound(Gear^.X) - 16 + WorldDx, hwRound(Gear^.Y) - 26 + WorldDy, Gear^.Pos); @@ -890,18 +892,12 @@ if ((Gear^.State and gstHHJumping) <> 0) then begin - if ((Gear^.State and gstHHHJump) <> 0) then - DrawHedgehog(sx, sy, - - hwSign(Gear^.dX), - 1, - 1, - 0) - else - DrawHedgehog(sx, sy, - hwSign(Gear^.dX), - 1, - 1, - 0); + DrawHedgehog(sx, sy, + hwSign(Gear^.dX)*m, + 1, + 1, + 0); + HatVisible:= true; HatVisible:= true; defaultPos:= false end else @@ -1027,19 +1023,12 @@ if ((Gear^.State and gstHHJumping) <> 0) then begin - if ((Gear^.State and gstHHHJump) <> 0) then - DrawHedgehog(sx, sy, - - hwSign(Gear^.dX), - 1, - 1, - 0) - else - DrawHedgehog(sx, sy, - hwSign(Gear^.dX), - 1, - 1, - 0); - defaultPos:= false + DrawHedgehog(sx, sy, + hwSign(Gear^.dX)*m, + 1, + 1, + 0); + defaultPos:= false end; end; @@ -1080,7 +1069,7 @@ sx, hwRound(Gear^.Y) - 8 + WorldDy, 0, - hwSign(Gear^.dX), + hwSign(Gear^.dX)*m, 32); end; @@ -1125,7 +1114,6 @@ 3: I need to extend the beam beyond land. This routine perhaps should be pushed into uStore or somesuch instead of continuuing the increase in size of this function. *) - if ((Gear^.State and gstHHHJump) <> 0) then m:= -1 else m:= 1; dx:= hwSign(Gear^.dX) * m * Sin(Gear^.Angle * pi / cMaxAngle); dy:= - Cos(Gear^.Angle * pi / cMaxAngle); if cLaserSighting then