diff -r bf6cf4dd847a -r f84805e6df03 project_files/frontlib/ipc/gameconn.c --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/project_files/frontlib/ipc/gameconn.c Sat Jun 09 03:28:38 2012 +0200 @@ -0,0 +1,348 @@ +#include "gameconn.h" +#include "ipcconn.h" +#include "ipcprotocol.h" +#include "../util/logging.h" +#include "../hwconsts.h" +#include +#include + +typedef enum { + AWAIT_CONNECTION, + CONNECTED, + FINISHED +} gameconn_state; + +struct _flib_gameconn { + flib_ipcconn connection; + flib_vector configBuffer; + + gameconn_state state; + bool netgame; + + void (*onConnectCb)(void* context); + void *onConnectCtx; + + void (*onDisconnectCb)(void* context, int reason); + void *onDisconnectCtx; + + void (*onErrorMessageCb)(void* context, const char *msg); + void *onErrorMessageCtx; + + void (*onChatCb)(void* context, const char *msg, bool teamchat); + void *onChatCtx; + + void (*onGameRecordedCb)(void *context, const uint8_t *record, int size, bool isSavegame); + void *onGameRecordedCtx; + + void (*onNetMessageCb)(void *context, const uint8_t *em, int size); + void *onNetMessageCtx; + + bool running; + bool destroyRequested; +}; + +static void defaultCallback_onConnect(void* context) {} +static void defaultCallback_onDisconnect(void* context, int reason) {} +static void defaultCallback_onErrorMessage(void* context, const char *msg) { + flib_log_w("Error from engine (no callback set): %s", msg); +} +static void defaultCallback_onChat(void* context, const char *msg, bool teamchat) {} +static void defaultCallback_onGameRecorded(void *context, const uint8_t *record, int size, bool isSavegame) {} +static void defaultCallback_onNetMessage(void *context, const uint8_t *em, int size) {} + +static void clearCallbacks(flib_gameconn *conn) { + conn->onConnectCb = &defaultCallback_onConnect; + conn->onDisconnectCb = &defaultCallback_onDisconnect; + conn->onErrorMessageCb = &defaultCallback_onErrorMessage; + conn->onChatCb = &defaultCallback_onChat; + conn->onGameRecordedCb = &defaultCallback_onGameRecorded; + conn->onNetMessageCb = &defaultCallback_onNetMessage; +} + +static bool getGameMod(flib_cfg_meta *meta, flib_cfg *conf, int maskbit) { + for(int i=0; imodCount; i++) { + if(meta->mods[i].bitmaskIndex == maskbit) { + return conf->mods[i]; + } + } + flib_log_e("Unable to find game mod with mask bit %i", maskbit); + return false; +} + +static int fillConfigBuffer(flib_vector configBuffer, const char *playerName, flib_cfg_meta *metaconf, flib_gamesetup *setup, bool netgame) { + bool error = false; + bool perHogAmmo = false; + bool sharedAmmo = false; + + error |= flib_ipc_append_message(configBuffer, netgame ? "TN" : "TL"); + error |= flib_ipc_append_seed(configBuffer, setup->seed); + if(setup->map) { + error |= flib_ipc_append_mapconf(configBuffer, setup->map, false); + } + if(setup->script) { + error |= flib_ipc_append_message(configBuffer, "escript %s", setup->script); + } + if(setup->gamescheme) { + error |= flib_ipc_append_gamescheme(configBuffer, setup->gamescheme, metaconf); + perHogAmmo = getGameMod(metaconf, setup->gamescheme, GAMEMOD_PERHOGAMMO_MASKBIT); + sharedAmmo = getGameMod(metaconf, setup->gamescheme, GAMEMOD_SHAREDAMMO_MASKBIT); + } + if(setup->teams) { + for(int i=0; iteamcount; i++) { + error |= flib_ipc_append_addteam(configBuffer, &setup->teams[i], perHogAmmo, sharedAmmo); + } + } + error |= flib_ipc_append_message(configBuffer, "!"); + return error ? -1 : 0; +} + +static flib_gameconn *flib_gameconn_create_partial(bool record, const char *playerName, bool netGame) { + flib_gameconn *result = NULL; + flib_gameconn *tempConn = calloc(1, sizeof(flib_gameconn)); + if(tempConn) { + tempConn->connection = flib_ipcconn_create(record, playerName); + tempConn->configBuffer = flib_vector_create(); + if(tempConn->connection && tempConn->configBuffer) { + tempConn->state = AWAIT_CONNECTION; + tempConn->netgame = netGame; + clearCallbacks(tempConn); + result = tempConn; + tempConn = NULL; + } + } + flib_gameconn_destroy(tempConn); + return result; +} + +flib_gameconn *flib_gameconn_create(const char *playerName, flib_cfg_meta *metaconf, flib_gamesetup *setup, bool netgame) { + flib_gameconn *result = NULL; + flib_gameconn *tempConn = flib_gameconn_create_partial(true, playerName, netgame); + if(tempConn) { + if(fillConfigBuffer(tempConn->configBuffer, playerName, metaconf, setup, netgame) == 0) { + result = tempConn; + tempConn = NULL; + } + } + flib_gameconn_destroy(tempConn); + return result; +} + +flib_gameconn *flib_gameconn_create_playdemo(const uint8_t *demo, int size) { + flib_gameconn *result = NULL; + flib_gameconn *tempConn = flib_gameconn_create_partial(false, "Player", false); + if(tempConn) { + if(flib_vector_append(tempConn->configBuffer, demo, size) == size) { + result = tempConn; + tempConn = NULL; + } + } + flib_gameconn_destroy(tempConn); + return result; +} + +flib_gameconn *flib_gameconn_create_loadgame(const char *playerName, const uint8_t *save, int size) { + flib_gameconn *result = NULL; + flib_gameconn *tempConn = flib_gameconn_create_partial(true, playerName, false); + if(tempConn) { + if(flib_vector_append(tempConn->configBuffer, save, size) == size) { + result = tempConn; + tempConn = NULL; + } + } + flib_gameconn_destroy(tempConn); + return result; +} + +void flib_gameconn_destroy(flib_gameconn *conn) { + if(conn) { + if(conn->running) { + /* + * The function was called from a callback, so the tick function is still running + * and we delay the actual destruction. We ensure no further callbacks will be + * sent to prevent surprises. + */ + clearCallbacks(conn); + conn->destroyRequested = true; + } else { + flib_ipcconn_destroy(&conn->connection); + flib_vector_destroy(&conn->configBuffer); + free(conn); + } + } +} + +int flib_gameconn_getport(flib_gameconn *conn) { + if(!conn) { + flib_log_e("null parameter in flib_gameconn_getport"); + return 0; + } else { + return flib_ipcconn_port(conn->connection); + } +} + +void flib_gameconn_onConnect(flib_gameconn *conn, void (*callback)(void* context), void* context) { + if(!conn) { + flib_log_e("null parameter in flib_gameconn_onConnect"); + } else { + conn->onConnectCb = callback ? callback : &defaultCallback_onConnect; + conn->onConnectCtx = context; + } +} + +void flib_gameconn_onDisconnect(flib_gameconn *conn, void (*callback)(void* context, int reason), void* context) { + if(!conn) { + flib_log_e("null parameter in flib_gameconn_onDisconnect"); + } else { + conn->onDisconnectCb = callback ? callback : &defaultCallback_onDisconnect; + conn->onDisconnectCtx = context; + } +} + +void flib_gameconn_onErrorMessage(flib_gameconn *conn, void (*callback)(void* context, const char *msg), void* context) { + if(!conn) { + flib_log_e("null parameter in flib_gameconn_onErrorMessage"); + } else { + conn->onErrorMessageCb = callback ? callback : &defaultCallback_onErrorMessage; + conn->onErrorMessageCtx = context; + } +} + +void flib_gameconn_onChat(flib_gameconn *conn, void (*callback)(void* context, const char *msg, bool teamchat), void* context) { + if(!conn) { + flib_log_e("null parameter in flib_gameconn_onChat"); + } else { + conn->onChatCb = callback ? callback : &defaultCallback_onChat; + conn->onChatCtx = context; + } +} + +void flib_gameconn_onGameRecorded(flib_gameconn *conn, void (*callback)(void *context, const uint8_t *record, int size, bool isSavegame), void* context) { + if(!conn) { + flib_log_e("null parameter in flib_gameconn_onGameRecorded"); + } else { + conn->onGameRecordedCb = callback ? callback : &defaultCallback_onGameRecorded; + conn->onGameRecordedCtx = context; + } +} + +void flib_gameconn_onNetMessage(flib_gameconn *conn, void (*callback)(void *context, const uint8_t *em, int size), void* context) { + if(!conn) { + flib_log_e("null parameter in flib_gameconn_onNetMessage"); + } else { + conn->onNetMessageCb = callback ? callback : &defaultCallback_onNetMessage; + conn->onNetMessageCtx = context; + } +} + +static void flib_gameconn_wrappedtick(flib_gameconn *conn) { + if(conn->state == AWAIT_CONNECTION) { + flib_ipcconn_accept(conn->connection); + switch(flib_ipcconn_state(conn->connection)) { + case IPC_CONNECTED: + { + flib_constbuffer configBuffer = flib_vector_as_constbuffer(conn->configBuffer); + if(flib_ipcconn_send_raw(conn->connection, configBuffer.data, configBuffer.size)) { + conn->state = FINISHED; + conn->onDisconnectCb(conn->onDisconnectCtx, GAME_END_ERROR); + return; + } else { + conn->state = CONNECTED; + conn->onConnectCb(conn->onConnectCtx); + if(conn->destroyRequested) { + return; + } + } + } + break; + case IPC_NOT_CONNECTED: + conn->state = FINISHED; + conn->onDisconnectCb(conn->onDisconnectCtx, GAME_END_ERROR); + return; + default: + break; + } + } + + if(conn->state == CONNECTED) { + uint8_t msgbuffer[257]; + int len; + while(!conn->destroyRequested && (len = flib_ipcconn_recv_message(conn->connection, msgbuffer))>=0) { + if(len<2) { + flib_log_w("Received short message from IPC (<2 bytes)"); + continue; + } + switch(msgbuffer[1]) { + case '?': + // The pong is already part of the config message + break; + case 'C': + // And we already send the config message on connecting. + break; + case 'E': + if(len>=3) { + msgbuffer[len-2] = 0; + conn->onErrorMessageCb(conn->onErrorMessageCtx, (char*)msgbuffer+2); + } + break; + case 'i': + // TODO stats + break; + case 'Q': + case 'H': + case 'q': + { + int reason = msgbuffer[1]=='Q' ? GAME_END_INTERRUPTED : msgbuffer[1]=='H' ? GAME_END_HALTED : GAME_END_FINISHED; + bool savegame = (reason != GAME_END_FINISHED) && !conn->netgame; + flib_constbuffer record = flib_ipcconn_getrecord(conn->connection, savegame); + if(record.size) { + conn->onGameRecordedCb(conn->onGameRecordedCtx, record.data, record.size, savegame); + if(conn->destroyRequested) { + return; + } + } + conn->state = FINISHED; + conn->onDisconnectCb(conn->onDisconnectCtx, reason); + return; + } + case 's': + if(len>=3) { + msgbuffer[len-2] = 0; + conn->onChatCb(conn->onChatCtx, (char*)msgbuffer+2, false); + } + break; + case 'b': + if(len>=3) { + msgbuffer[len-2] = 0; + conn->onChatCb(conn->onChatCtx, (char*)msgbuffer+2, true); + } + break; + default: + conn->onNetMessageCb(conn->onNetMessageCtx, msgbuffer, len); + break; + } + } + } + + if(flib_ipcconn_state(conn->connection) == IPC_NOT_CONNECTED) { + conn->state = FINISHED; + conn->onDisconnectCb(conn->onDisconnectCtx, GAME_END_ERROR); + } +} + +void flib_gameconn_tick(flib_gameconn *conn) { + if(!conn) { + flib_log_e("null parameter in flib_gameconn_tick"); + } else if(conn->running) { + flib_log_w("Call to flib_gameconn_tick from a callback"); + } else if(conn->state == FINISHED) { + flib_log_w("Call to flib_gameconn_tick, but we are already done."); + } else { + conn->running = true; + flib_gameconn_wrappedtick(conn); + conn->running = false; + + if(conn->destroyRequested) { + flib_gameconn_destroy(conn); + } + } +}