diff -r 3ed9573bcf5e -r 69e535a0e43a hedgewars/GearDrawing.inc --- a/hedgewars/GearDrawing.inc Sat Oct 30 21:06:55 2010 -0400 +++ b/hedgewars/GearDrawing.inc Sat Oct 30 21:39:50 2010 -0400 @@ -283,7 +283,7 @@ DrawRotated(sprCross, hwRound(CurAmmoGear^.X) + WorldDx, hwRound(CurAmmoGear^.Y) + WorldDy + (CurAmmoGear^.Power), 0, 0); defaultPos := false; - Tint($33, $33, $FF, max($00, floor($C0 * abs(1 - (GameTicks mod 6000) / 3000)))); + Tint($f5, $db, $35, max($00, floor($C0 * abs(1 - (GameTicks mod 6000) / 3000)))); DrawTexture(sx - 108, sy - 108 + (CurAmmoGear^.Power), SpritesData[sprVampiric].Texture, 4.5); Tint($FF, $FF, $FF, $FF); @@ -670,6 +670,11 @@ Tint($00, $FF, $40, $80); DrawRotatedTextureF(SpritesData[sprSmokeWhite].texture, 1.5, 0, 0, sx, sy, 0, 1, 22, 22, 360 - (RealTicks shr 37) mod 360); end; +if HH^.Effects[heResurrected] then + begin + Tint($f5, $db, $35, $20); + DrawSprite(sprVampiric, sx - 24, sy - 24, 0); + end; if Gear^.Invulnerable then begin @@ -728,7 +733,7 @@ if Gear^.Health > 0 then begin //Tint($33, $33, $FF, max($40, floor($FF * abs(1 - (GameTicks mod (6000 div Gear^.Health)) / 750)))); - Tint($33, $33, $FF, max($40, floor($FF * abs(1 - (GameTicks mod 1500) / (750 + Gear^.Health))))); + Tint($f5, $db, $35, max($40, floor($FF * abs(1 - (GameTicks mod 1500) / (750 + Gear^.Health))))); //Tint($FF, $FF, $FF, max($40, floor($FF * abs(1 - (RealTicks mod 1500) / 750)))); DrawSprite(sprVampiric, x - 24, y - 24, 0); Tint($FF, $FF, $FF, $FF)