diff -r 2eac7a96b342 -r 34ede05e4d4f QTfrontend/ui/page/pagescheme.cpp --- a/QTfrontend/ui/page/pagescheme.cpp Tue Nov 15 00:42:44 2016 +0100 +++ b/QTfrontend/ui/page/pagescheme.cpp Tue Nov 15 01:25:37 2016 +0100 @@ -68,25 +68,21 @@ gbBasicSettings->setLayout(glBSLayout); // Left - TBW_mode_Forts = new ToggleButtonWidget(gbGameModes, ":/res/btnForts@2x.png"); - TBW_mode_Forts->setWhatsThis(tr("Defend your fort and destroy the opponents, two team colours max!")); - glGMLayout->addWidget(TBW_mode_Forts,0,0,1,1); - TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders@2x.png"); TBW_disablegirders->setWhatsThis(tr("Disable girders when generating random maps.")); - glGMLayout->addWidget(TBW_disablegirders,0,1,1,1); + glGMLayout->addWidget(TBW_disablegirders,0,0,1,1); TBW_disablelandobjects = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableLandObjects@2x.png"); TBW_disablelandobjects->setWhatsThis(tr("Disable land objects when generating random maps.")); - glGMLayout->addWidget(TBW_disablelandobjects,0,2,1,1); + glGMLayout->addWidget(TBW_disablelandobjects,0,1,1,1); TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder@2x.png"); TBW_border->setWhatsThis(tr("Add an indestructible border around the terrain")); - glGMLayout->addWidget(TBW_border,0,3,1,1); + glGMLayout->addWidget(TBW_border,0,2,1,1); TBW_bottomborder = new ToggleButtonWidget(gbGameModes, ":/res/btnBottomBorder@2x.png"); TBW_bottomborder->setWhatsThis(tr("Add an indestructible border along the bottom")); - glGMLayout->addWidget(TBW_bottomborder,0,4,1,1); + glGMLayout->addWidget(TBW_bottomborder,0,3,1,1); TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid@2x.png"); TBW_solid->setWhatsThis(tr("Land can not be destroyed!")); @@ -550,7 +546,6 @@ selectScheme->setModel(model); mapper->addMapping(LE_name, 0); - mapper->addMapping(TBW_mode_Forts, 1); mapper->addMapping(TBW_teamsDivide, 2); mapper->addMapping(TBW_solid, 3); mapper->addMapping(TBW_border, 4);