unC0Rr [Thu, 19 Dec 2024 14:18:55 +0100] rev 16081
Make wider range of numbers representable with FPNum on the cost of smaller precision
unC0Rr [Thu, 19 Dec 2024 12:43:38 +0100] rev 16080
Add a benchmark for landgen
unC0Rr [Thu, 19 Dec 2024 12:40:48 +0100] rev 16079
Make FPNum use saturating calculations
unC0Rr [Tue, 17 Dec 2024 15:44:21 +0100] rev 16078
Implement passing of available ammo to rust AI
unC0Rr [Sat, 14 Dec 2024 18:07:29 +0100] rev 16077
Add templates for maps with 3 to 8 vertical structures
unC0Rr [Tue, 03 Dec 2024 16:23:30 +0100] rev 16076
Add the template to selection
unC0Rr [Tue, 03 Dec 2024 14:12:28 +0100] rev 16075
Add one more template
unC0Rr [Mon, 02 Dec 2024 17:36:44 +0100] rev 16074
Tweak the rest of map templates
unC0Rr [Sun, 01 Dec 2024 21:08:03 +0100] rev 16073
* Introduce concept of invizible walls to constrain outline map generation
* Rework some templates to work better with new parameters in rust landgen
unC0Rr [Fri, 29 Nov 2024 22:29:58 +0100] rev 16072
Add a tool visualizing map templates
unC0Rr [Fri, 22 Nov 2024 17:30:45 +0100] rev 16071
Merge tip
unC0Rr [Fri, 22 Nov 2024 17:29:48 +0100] rev 16070
Make AI less annoying
unC0Rr [Fri, 22 Nov 2024 17:29:30 +0100] rev 16069
Add some progress on rust AI
unC0Rr [Sun, 27 Oct 2024 17:00:17 +0100] rev 16068
Start on AI implementation in rust
unC0Rr [Wed, 20 Nov 2024 21:37:47 +0100] rev 16067
- Update corrosion
- Implement installation of targets imported with corrosion
unC0Rr [Sat, 28 Sep 2024 22:27:13 +0200] rev 16066
Wrap chat lines into div