project_files/HedgewarsMobile/Classes/InGameMenuViewController.m
Wed, 28 Mar 2012 01:56:42 +0200 koda dates are no more!
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Sun, 20 Nov 2011 19:07:59 +0100 koda SDL included some of our patches mainstream
Thu, 03 Nov 2011 05:15:39 +0100 koda small tweak to ingamemenu class
Thu, 03 Nov 2011 05:09:05 +0100 koda double two finger tap to make screenshot on ios (though folder is not yet accessible)
Wed, 02 Nov 2011 09:48:29 +0100 koda slight simplification
Sun, 02 Oct 2011 00:57:04 +0200 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
Sat, 01 Oct 2011 03:06:51 +0200 koda fix a couple of 'potential leaks'
Sat, 24 Sep 2011 22:35:31 +0200 koda warnings round also for ios
Wed, 14 Sep 2011 22:27:17 +0200 koda disable ios screenshooting for now Hedgewars-iOS-1.3.1
Tue, 23 Aug 2011 03:46:17 +0200 koda FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
Sun, 31 Jul 2011 16:03:24 +0200 koda ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
Thu, 12 May 2011 23:29:31 +0200 koda all together now! releaseAndNil ftw
Wed, 20 Apr 2011 05:26:47 +0200 koda and now for something completely different, overlay refactoring!
Mon, 18 Apr 2011 02:45:51 +0200 koda work in progress yet again (can run some games now)
Sun, 13 Mar 2011 03:43:18 +0100 koda we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Fri, 11 Feb 2011 00:15:11 +0100 koda screenshot binding for library (on ios it just plays the sound)
Tue, 08 Feb 2011 02:43:07 +0100 koda screenshots 4 ios
Sat, 05 Feb 2011 22:22:16 +0100 koda show dual head mode some love
Sat, 05 Feb 2011 15:45:44 +0100 koda cleaning up how chat is handled on idevices
Thu, 03 Feb 2011 00:23:41 +0100 koda change order of statspage/gamerun when running in dual screen
Thu, 20 Jan 2011 01:49:20 +0100 koda (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
Sat, 27 Nov 2010 23:29:07 +0100 koda more backward compatibility
Fri, 29 Oct 2010 01:28:15 +0200 koda fix an annoying bug that didn't allow returning to the ifrontend
Mon, 25 Oct 2010 22:19:00 +0200 koda the ios port is also iphone compatible
Tue, 12 Oct 2010 05:06:30 +0200 koda minor stuff
Wed, 06 Oct 2010 02:31:04 +0200 koda use dynamic data from engine instead of using hardcoded values
Mon, 04 Oct 2010 00:00:42 +0200 koda WIP for an objc ammomenu implementation
Sat, 02 Oct 2010 04:23:32 +0200 koda iPad Video Out support (+less warnings +code update for latest SDL)
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