hedgewars/HHHandlers.inc
2011-08-31 mikade onHogAttack hook. Might reposition this later.
2011-08-31 nemo more proper implementation of TARDIS
2011-08-22 nemo make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
2011-08-21 nemo Try to avoid overlapping voices for major statements (not things like byebye or oof)
2011-08-20 nemo This really should have been a TPoint for consistency
2011-08-17 nemo Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
2011-08-14 nemo For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
2011-08-14 nemo Use same visual gear for health tags and hearts.
2011-08-07 nemo remove offset in seduction gear creation
2011-08-07 nemo make a special case for teleport instead. also allows teleporting off of a parachute
2011-08-07 nemo prevent attempting to teleport in mid-air during inf attack
2011-08-07 nemo This should make bee/airstrikes play nicer with infinite attack mode
2011-07-23 nemo test on i should be first condition
2011-07-03 nemo Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
2011-06-28 Henek fake crates now with complementary poison
2011-06-26 nemo add missing nil check, increase despeckling of background too
2011-06-26 nemo bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
2011-06-26 nemo Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
2011-06-26 Henek now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
2011-06-21 Henek fixed gfInfAttack preventing ending of turn while placing hedgehogs
2011-06-21 Henek remove theme.cfg from CMakeLists too
2011-05-02 nemo Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
2011-04-10 nemo rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
2011-04-10 nemo Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
2011-03-22 nemo tweak to crosshair
2011-03-20 nikin nikin just wants to get commit count up
2011-03-20 nikin Remove floating point to avoid desync
2011-03-20 nemo Adjust conditions for showing crosshair
2011-03-20 nikin percentage modifier for get away time
2011-03-19 nemo Landgun, first pass. At sdw's request.
2011-03-17 Henek added game mode Tag Team, mostly untested, please test :)
2011-03-16 Henek added GetCurAmmoType to lua
2011-03-08 nemo Issue #194, turn off followgear for altuse
2011-03-01 koda Happy 2011 :)
2011-01-29 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
2011-01-22 sheepluva let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
2011-01-13 unc0rr Pass PHedgehog instead of PGear to stats. Fixes crash.
2011-01-09 unc0rr Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
2011-01-07 unc0rr Keep track of which hog's weapon does damage
2010-12-30 sheepluva fix portal gun wrong color issue
2010-12-23 nemo Tweak more wind values / densities
2010-12-22 nemo braces fail
2010-12-22 nemo apply cGravityf when changing cGravity
2010-12-20 nemo Snowball weapon
2010-11-18 nemo remove some more PHedgehog casts
2010-11-17 unc0rr Remove ugly PHedgehog(Gear^.Hedgehog) cast
2010-11-13 nemo Apply wind while roping too (with the game flag set)
2010-11-12 koda drillstrike! might require the drill patch to improve behavior
2010-11-11 nemo Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
2010-11-11 nemo Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
2010-11-10 nemo make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
2010-11-09 nemo No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
2010-11-07 Henek renaming gtAmmo_Bomb and gtAmmo_Grenade
2010-11-05 nemo revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
2010-11-05 nemo I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
2010-11-05 nemo This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
2010-10-30 nemo clear poison on death
2010-10-29 nemo This should only allow switching from portal gun and the like.
2010-10-23 Tobias Neumann Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
2010-10-11 nemo set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
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