2011-08-31 |
mikade |
onHogAttack hook. Might reposition this later.
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2011-08-31 |
nemo |
more proper implementation of TARDIS
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2011-08-22 |
nemo |
make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
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2011-08-21 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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2011-08-20 |
nemo |
This really should have been a TPoint for consistency
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2011-08-17 |
nemo |
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
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2011-08-14 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
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2011-08-14 |
nemo |
Use same visual gear for health tags and hearts.
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2011-08-07 |
nemo |
remove offset in seduction gear creation
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2011-08-07 |
nemo |
make a special case for teleport instead. also allows teleporting off of a parachute
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2011-08-07 |
nemo |
prevent attempting to teleport in mid-air during inf attack
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2011-08-07 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
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2011-07-23 |
nemo |
test on i should be first condition
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2011-07-03 |
nemo |
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
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2011-06-28 |
Henek |
fake crates now with complementary poison
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2011-06-26 |
nemo |
add missing nil check, increase despeckling of background too
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2011-06-26 |
nemo |
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
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2011-06-26 |
nemo |
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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2011-06-26 |
Henek |
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
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2011-06-21 |
Henek |
fixed gfInfAttack preventing ending of turn while placing hedgehogs
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2011-06-21 |
Henek |
remove theme.cfg from CMakeLists too
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2011-05-02 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
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2011-04-10 |
nemo |
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
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2011-04-10 |
nemo |
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
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2011-03-22 |
nemo |
tweak to crosshair
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2011-03-20 |
nikin |
nikin just wants to get commit count up
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2011-03-20 |
nikin |
Remove floating point to avoid desync
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2011-03-20 |
nemo |
Adjust conditions for showing crosshair
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2011-03-20 |
nikin |
percentage modifier for get away time
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2011-03-19 |
nemo |
Landgun, first pass. At sdw's request.
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2011-03-17 |
Henek |
added game mode Tag Team, mostly untested, please test :)
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2011-03-16 |
Henek |
added GetCurAmmoType to lua
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2011-03-08 |
nemo |
Issue #194, turn off followgear for altuse
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2011-03-01 |
koda |
Happy 2011 :)
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2011-01-29 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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2011-01-22 |
sheepluva |
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
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2011-01-13 |
unc0rr |
Pass PHedgehog instead of PGear to stats. Fixes crash.
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2011-01-09 |
unc0rr |
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
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2011-01-07 |
unc0rr |
Keep track of which hog's weapon does damage
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2010-12-30 |
sheepluva |
fix portal gun wrong color issue
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2010-12-23 |
nemo |
Tweak more wind values / densities
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2010-12-22 |
nemo |
braces fail
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2010-12-22 |
nemo |
apply cGravityf when changing cGravity
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2010-12-20 |
nemo |
Snowball weapon
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2010-11-18 |
nemo |
remove some more PHedgehog casts
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2010-11-17 |
unc0rr |
Remove ugly PHedgehog(Gear^.Hedgehog) cast
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2010-11-13 |
nemo |
Apply wind while roping too (with the game flag set)
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2010-11-12 |
koda |
drillstrike! might require the drill patch to improve behavior
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2010-11-11 |
nemo |
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
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2010-11-11 |
nemo |
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
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2010-11-10 |
nemo |
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
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2010-11-09 |
nemo |
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
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2010-11-07 |
Henek |
renaming gtAmmo_Bomb and gtAmmo_Grenade
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2010-11-05 |
nemo |
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
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2010-11-05 |
nemo |
I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
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2010-11-05 |
nemo |
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
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2010-10-30 |
nemo |
clear poison on death
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2010-10-29 |
nemo |
This should only allow switching from portal gun and the like.
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2010-10-23 |
Tobias Neumann |
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
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2010-10-11 |
nemo |
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
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