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QTfrontend/ammoSchemeModel.cpp
2011-08-31
nemo
Add option for a bottom border. Needs testing.
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2011-04-27
koda
small cosmetics
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2011-03-20
nikin
percentage modifier for get away time
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2011-03-17
Henek
added game mode Tag Team, mostly untested, please test :)
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2011-03-01
koda
Happy 2011 :)
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2011-01-06
nemo
reset weapons default in shoppa.
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2010-12-21
Henek
added copying also to schemes and updated some translations
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2010-12-18
unc0rr
- Some work on drawMap widget and scene to allow undo, clear, save and load operations
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2010-12-03
nemo
Restore King mode. The worst of the changes was Place Hogs
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2010-11-21
nemo
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
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2010-11-13
nemo
check in frontend flag for more wind mode
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2010-11-12
koda
exposing Henek's no wind flag
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2010-11-10
koda
tweak interface, there is no need to manually add new weapons and schemes to the filter list
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2010-11-09
koda
added two games modes and one weaponset
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2010-11-08
Henek
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
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2010-11-07
nemo
keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
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2010-11-06
henek
2 more variables to control water rise and health loss during sudden death.
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2010-11-06
koda
add Timeless and Fort game modes, tweaks to other modes
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2010-11-06
henek
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
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2010-11-05
nemo
Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
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2010-11-03
koda
oops
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2010-11-03
koda
health reset mode ftw (replaces gfmines)
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2010-10-28
koda
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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2010-10-10
nemo
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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2010-08-20
nemo
Flag for AI survival mode
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2010-06-04
smxx
Frontend:
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2010-04-03
nemo
New game scheme option to turn off land objects
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2010-04-01
nemo
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-30
smxx
Engine:
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2010-03-06
unc0rr
Replace tabs with spaces using 'expand -t 4' command
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