Mon, 11 Feb 2013 17:09:35 -0500 |
nemo |
restore prior modifier. I think the damage dealt is appropriate to intended uses
|
file |
diff |
annotate
|
Sun, 10 Feb 2013 09:50:09 -0500 |
nemo |
Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
|
file |
diff |
annotate
|
Tue, 19 Feb 2013 22:45:02 +0400 |
unc0rr |
Fix sources so pas2c written in haskell could render them again
webgl
|
file |
diff |
annotate
|
Sun, 27 Jan 2013 00:28:57 +0100 |
koda |
update branch
webgl
|
file |
diff |
annotate
|
Sun, 20 Jan 2013 18:54:18 -0500 |
nemo |
restore former cluster behaviour (makes the most diff for the bomb)
|
file |
diff |
annotate
|
Thu, 10 Jan 2013 22:59:46 +0400 |
martin_bede |
Fix tons of warnings
|
file |
diff |
annotate
|
Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
|
file |
diff |
annotate
|
Mon, 03 Dec 2012 17:51:57 +0100 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
|
file |
diff |
annotate
|
Sat, 24 Nov 2012 04:27:31 +0100 |
koda |
ok at least pas2c now parses allnots.......
webgl
|
file |
diff |
annotate
|
Thu, 22 Nov 2012 00:41:53 +0100 |
koda |
updated branch
webgl
|
file |
diff |
annotate
|
Sun, 18 Nov 2012 23:10:26 +0400 |
unc0rr |
Merge from 0.9.18
|
file |
diff |
annotate
|
Wed, 14 Nov 2012 23:23:56 -0500 |
nemo |
Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
|
file |
diff |
annotate
|
Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
|
file |
diff |
annotate
|
Wed, 07 Nov 2012 14:02:10 -0500 |
nemo |
LongInt Land width/height, mouse coords
|
file |
diff |
annotate
|
Tue, 06 Nov 2012 20:28:15 -0500 |
nemo |
add gstMoving to avoid sticking
|
file |
diff |
annotate
|
Sun, 18 Nov 2012 23:09:29 +0400 |
unc0rr |
Fix crash in kamikaze
0.9.18
|
file |
diff |
annotate
|
Mon, 29 Oct 2012 09:35:16 -0400 |
nemo |
Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
|
file |
diff |
annotate
|
Mon, 29 Oct 2012 05:06:15 -0400 |
nemo |
Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
|
file |
diff |
annotate
|
Sun, 28 Oct 2012 17:31:54 -0400 |
nemo |
double cleaver rotation speed, also make spin direction dX dependent.
|
file |
diff |
annotate
|
Fri, 26 Oct 2012 14:06:42 -0400 |
nemo |
Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
|
file |
diff |
annotate
|
Sun, 21 Oct 2012 21:15:10 -0400 |
nemo |
Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
|
file |
diff |
annotate
|
Sun, 21 Oct 2012 10:20:48 -0400 |
nemo |
Fix knockball
|
file |
diff |
annotate
|
Thu, 18 Oct 2012 14:04:24 -0400 |
nemo |
damn nots
|
file |
diff |
annotate
|
Mon, 15 Oct 2012 22:30:20 -0400 |
nemo |
cut down on excessive checkins in some situations
|
file |
diff |
annotate
|
Mon, 15 Oct 2012 22:07:37 -0400 |
nemo |
Remove slot overcrowding, disable angle detection which isn't doing what I want.
|
file |
diff |
annotate
|
Sun, 14 Oct 2012 13:35:15 -0400 |
nemo |
First pass at cleaver.
|
file |
diff |
annotate
|
Fri, 12 Oct 2012 00:10:28 +0400 |
unc0rr |
Better use random number here
|
file |
diff |
annotate
|
Wed, 10 Oct 2012 00:14:01 -0400 |
nemo |
no. still doesn't work right
|
file |
diff |
annotate
|
Mon, 08 Oct 2012 21:56:24 -0400 |
nemo |
no. still doesn't work right.
|
file |
diff |
annotate
|
Mon, 08 Oct 2012 21:07:18 -0400 |
nemo |
Knife is still broken, but so koda can fix it...
|
file |
diff |
annotate
|