2018-03-11 |
alfadur |
Add new minigun sound
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2018-03-10 |
Wuzzy |
Make a few more engine strings translatable
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2018-03-07 |
Wuzzy |
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
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2018-03-03 |
unc0rr |
Having chat mode as game state was a mistake
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2018-02-25 |
unc0rr |
Much smaller TBinds type
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2018-02-21 |
Wuzzy |
Improve/fix messaging when multiple teams win
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2018-02-20 |
Wuzzy |
uInputManager: Add functions to get SDL key name
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2018-02-16 |
Wuzzy |
Add SetTeamLabel to Lua API, can set arbitrary string as team label
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2018-01-31 |
alfadur |
Machinegun. also tweaked ignore
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2017-12-16 |
unc0rr |
Merge default. This branch is up-to-date and code is working.
qmlfrontend
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2017-10-13 |
nemo |
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
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2017-10-07 |
nemo |
extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
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2017-09-21 |
Wuzzy |
Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
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2017-04-26 |
Wuzzy |
Fix Traitor taunt being played when hog w/ heResurrectable drowns w/o damage
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2017-04-20 |
Wuzzy |
Make health gain message translatable
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2017-04-19 |
Wuzzy |
Take sacrifices into account for the “Stupid” taunt
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2017-04-19 |
Wuzzy |
Call hedgehogs stupid for poisoning themselves
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2017-04-08 |
Wuzzy |
Add sounds for rubberduck drop, destruction and water collision
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2017-04-08 |
Wuzzy |
Add ammotype amDuck for rubber duck
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2017-04-08 |
Wuzzy |
Add gear gtDuck: rubber duck
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2017-04-08 |
Wuzzy |
Load screen: Move “LOADING” from image into text box
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2017-04-06 |
Wuzzy |
Fix time box tooltip saying it is not *yet* available in SD
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2017-04-06 |
Wuzzy |
Show random event message on round start, instead of the static one
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2017-04-06 |
Wuzzy |
More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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2017-04-04 |
sheepluva |
whitespace fixes (SEE, I AM USEFUL!)
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2016-10-09 |
KoBeWi |
added CloudsL and FlakeL
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2016-12-10 |
sheepluva |
Bug #108 - Phyfs/Pathz: Fix binds not being loaded
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2016-11-25 |
Wuzzy |
Game mode messages: New messages for PlaceHog+King; All messages get a colon to get highlighted; Reorder messages more logically
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2016-11-19 |
Wuzzy |
Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
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2016-04-30 |
Wuzzy |
Turn timer digits green when it's still the ready timer
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2016-11-19 |
Wuzzy |
Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
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2016-11-14 |
Wuzzy |
Show “More Wind” modifier in mission panel
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2016-05-17 |
unc0rr |
Merge default
qmlfrontend
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2016-04-28 |
sheepluva |
merge 3 new sound effects added by Wuzzy
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2016-04-13 |
Wuzzy |
Add sound effects for: cleaver impact, air mine impact, using extra time
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2016-04-27 |
sheepluva |
Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
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2016-04-26 |
sheepluva |
create forts in random order
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2016-01-01 |
unc0rr |
merge default
qmlfrontend
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2015-12-29 |
nemo |
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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2015-11-16 |
unc0rr |
Merge default (add a bunch of FIXMEs)
qmlfrontend
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2015-11-07 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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2015-11-06 |
antonc27 |
- Merge from default
ios-revival
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2015-10-21 |
antonc27 |
- 'Press the target button to mark the target' message is localizable now
ios-revival
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2015-10-15 |
antonc27 |
- Target button added to mobile touch controls
ios-revival
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2015-09-13 |
nemo |
airmine hand sprite by wuzzy. totally temporary...
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2015-09-03 |
unc0rr |
Merge default
qmlfrontend
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-04-02 |
unc0rr |
- Merge default
qmlfrontend
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2015-03-25 |
sheepluva |
allow gear specific data (with gear type specific type). applied to cake
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2015-02-17 |
nemo |
avoid airmines too when spawning
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2015-02-07 |
unc0rr |
merge with default
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2015-01-25 |
nemo |
Add generic getter/setter for a bunch of more obscure gear structure values
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2015-01-18 |
nemo |
Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
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2015-01-16 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2015-01-12 |
nemo |
oups. Accidentally commited air mine stuff which needs reworking now since I can't use Gear^.Hedgehog
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2015-01-12 |
nemo |
move TGear Hedgehog based on how uStats is using it
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2015-01-03 |
unc0rr |
merge default
qmlfrontend
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2014-12-08 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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2014-12-02 |
unc0rr |
merge default
qmlfrontend
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2014-12-02 |
nemo |
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
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