hedgewars/uTypes.pas
2018-03-11 alfadur Add new minigun sound
2018-03-10 Wuzzy Make a few more engine strings translatable
2018-03-07 Wuzzy Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
2018-03-03 unc0rr Having chat mode as game state was a mistake
2018-02-25 unc0rr Much smaller TBinds type
2018-02-21 Wuzzy Improve/fix messaging when multiple teams win
2018-02-20 Wuzzy uInputManager: Add functions to get SDL key name
2018-02-16 Wuzzy Add SetTeamLabel to Lua API, can set arbitrary string as team label
2018-01-31 alfadur Machinegun. also tweaked ignore
2017-12-16 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
2017-10-13 nemo mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
2017-10-07 nemo extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
2017-09-21 Wuzzy Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
2017-04-26 Wuzzy Fix Traitor taunt being played when hog w/ heResurrectable drowns w/o damage
2017-04-20 Wuzzy Make health gain message translatable
2017-04-19 Wuzzy Take sacrifices into account for the “Stupid” taunt
2017-04-19 Wuzzy Call hedgehogs stupid for poisoning themselves
2017-04-08 Wuzzy Add sounds for rubberduck drop, destruction and water collision
2017-04-08 Wuzzy Add ammotype amDuck for rubber duck
2017-04-08 Wuzzy Add gear gtDuck: rubber duck
2017-04-08 Wuzzy Load screen: Move “LOADING” from image into text box
2017-04-06 Wuzzy Fix time box tooltip saying it is not *yet* available in SD
2017-04-06 Wuzzy Show random event message on round start, instead of the static one
2017-04-06 Wuzzy More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
2017-04-04 sheepluva whitespace fixes (SEE, I AM USEFUL!)
2016-10-09 KoBeWi added CloudsL and FlakeL
2016-12-10 sheepluva Bug #108 - Phyfs/Pathz: Fix binds not being loaded
2016-11-25 Wuzzy Game mode messages: New messages for PlaceHog+King; All messages get a colon to get highlighted; Reorder messages more logically
2016-11-19 Wuzzy Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
2016-04-30 Wuzzy Turn timer digits green when it's still the ready timer
2016-11-19 Wuzzy Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
2016-11-14 Wuzzy Show “More Wind” modifier in mission panel
2016-05-17 unc0rr Merge default qmlfrontend
2016-04-28 sheepluva merge 3 new sound effects added by Wuzzy
2016-04-13 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
2016-04-27 sheepluva Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
2016-04-26 sheepluva create forts in random order
2016-01-01 unc0rr merge default qmlfrontend
2015-12-29 nemo Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
2015-11-16 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
2015-11-07 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
2015-11-06 antonc27 - Merge from default ios-revival
2015-10-21 antonc27 - 'Press the target button to mark the target' message is localizable now ios-revival
2015-10-15 antonc27 - Target button added to mobile touch controls ios-revival
2015-09-13 nemo airmine hand sprite by wuzzy. totally temporary...
2015-09-03 unc0rr Merge default qmlfrontend
2015-08-10 sheepluva more copyright fixes
2015-04-02 unc0rr - Merge default qmlfrontend
2015-03-25 sheepluva allow gear specific data (with gear type specific type). applied to cake
2015-02-17 nemo avoid airmines too when spawning
2015-02-07 unc0rr merge with default qmlfrontend
2015-01-25 nemo Add generic getter/setter for a bunch of more obscure gear structure values
2015-01-18 nemo Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
2015-01-16 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2015-01-12 nemo oups. Accidentally commited air mine stuff which needs reworking now since I can't use Gear^.Hedgehog
2015-01-12 nemo move TGear Hedgehog based on how uStats is using it
2015-01-03 unc0rr merge default qmlfrontend
2014-12-08 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
2014-12-02 unc0rr merge default qmlfrontend
2014-12-02 nemo switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
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