Sun, 21 Jan 2007 19:51:02 +0000 |
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Fixed-point arithmetics in engine.
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Sun, 17 Dec 2006 17:55:41 +0000 |
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First implementation of Blow Torch
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Wed, 29 Nov 2006 20:33:07 +0000 |
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Mine Strike weapon
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Thu, 23 Nov 2006 20:10:42 +0000 |
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- Health tags over drowned hedgehogs
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Sat, 28 Oct 2006 12:56:04 +0000 |
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Parachute
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Mon, 16 Oct 2006 17:10:30 +0000 |
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- New crosshair
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Thu, 05 Oct 2006 16:33:18 +0000 |
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Relicense to GPL
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Mon, 11 Sep 2006 21:44:38 +0000 |
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- Many fixes to AI
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Sat, 09 Sep 2006 17:59:25 +0000 |
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- Small fix for AI
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Sun, 03 Sep 2006 15:26:52 +0000 |
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Implement bot levels
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Fri, 11 Aug 2006 20:00:29 +0000 |
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Small fixes for better FPC compatibility
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Fri, 11 Aug 2006 16:17:50 +0000 |
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- Many type fixes
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Sun, 23 Jul 2006 21:22:44 +0000 |
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- New fort
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Thu, 20 Jul 2006 20:11:32 +0000 |
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- Fixed bug with hedgehog under water using rope
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Sun, 16 Jul 2006 08:13:51 +0000 |
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- New test map
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Wed, 12 Jul 2006 15:39:58 +0000 |
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Cluster bomb
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Tue, 11 Jul 2006 21:04:05 +0000 |
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- New First Aid powerup
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Sat, 08 Jul 2006 21:40:03 +0000 |
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- Unicode support for team and hedgehogs names
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Wed, 28 Jun 2006 18:27:42 +0000 |
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- Changed falling damage scoring
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Fri, 23 Jun 2006 20:02:41 +0000 |
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- Many AI improvements
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Tue, 20 Jun 2006 21:18:49 +0000 |
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Many AI improvements, bots do think in separate thread
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Wed, 14 Jun 2006 15:50:22 +0000 |
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- Start AI rewrite
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Thu, 19 Jan 2006 21:12:20 +0000 |
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- Fixed bubble theme object
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Sun, 15 Jan 2006 23:32:58 +0000 |
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- Get rid of hwserv and runhelper
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Sun, 15 Jan 2006 14:14:12 +0000 |
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- Teams health bars sorting
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Thu, 12 Jan 2006 22:07:36 +0000 |
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- New /skip command
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Mon, 09 Jan 2006 20:33:12 +0000 |
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- Fixed console behavior
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Sat, 07 Jan 2006 15:21:44 +0000 |
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- Increased FPS
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Thu, 05 Jan 2006 15:54:22 +0000 |
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- Properly get seed in net game
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Sat, 03 Sep 2005 16:01:28 +0000 |
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- Mine weapon
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Tue, 23 Aug 2005 16:17:53 +0000 |
unc0rr |
- set svn:eol-style to native
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Mon, 22 Aug 2005 13:35:41 +0000 |
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Add current sources.
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