hedgewars/uConsts.pas
Wed, 27 May 2020 01:24:50 +0200 Wuzzy Flakes: Only spawn them inside valid area
Tue, 26 May 2020 23:02:49 +0200 Wuzzy Fix wrong team health bar height after calling SetClanColor
Mon, 07 Oct 2019 14:18:31 +0200 Wuzzy Make sure AI doesn't skip after collecting ammo. Fixes bug 796
Mon, 26 Aug 2019 23:17:17 +0300 alfadur add permenent digest logging
Wed, 31 Jul 2019 23:14:27 +0200 sheepluva merge 1.0.0 beta 1 into ui-scaling branch ui-scaling
Thu, 11 Jul 2019 00:45:49 +0200 Wuzzy Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
Sat, 29 Jun 2019 20:41:14 +0200 Wuzzy Render contour of air mines when in highly opaque water
Mon, 17 Jun 2019 21:43:05 +0200 Wuzzy Lua: Fix incorrect values for capcolDefault, capcolSetting
Sat, 15 Jun 2019 19:44:52 +0200 Wuzzy Refactor uLand.pas a bit and add constant for border width
Sun, 02 Jun 2019 17:34:47 +0200 Wuzzy Move resurrector and seduction distance to uConsts
Tue, 21 May 2019 23:04:50 +0300 alfadur add rope layers
Fri, 17 May 2019 22:57:22 +0200 Wuzzy Show icon above hedgehog for most ammos without hand image
Wed, 15 May 2019 03:56:00 +0200 Wuzzy Use HaltFatalError for all VideoRec failures
Tue, 07 May 2019 14:17:09 +0200 Wuzzy Precise + camera movement keys = move camera at slower
Mon, 01 Apr 2019 22:07:42 +0200 Wuzzy Invert colors if clan color is very dark
Tue, 05 Feb 2019 02:13:04 +0100 Wuzzy Add setting to set default/initial zoom
Thu, 03 Jan 2019 19:46:48 +0100 Wuzzy Fix bee targeting fail across wrap world edge
Tue, 27 Nov 2018 03:08:06 +0100 Wuzzy Swap a few weapons in ammo menu to get a nice 6×10 grid
Wed, 31 Oct 2018 13:35:53 +0100 Wuzzy Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Fri, 05 Oct 2018 21:31:58 +0200 Wuzzy Precalculate cMaxHogHealth
Tue, 14 Aug 2018 13:43:04 +0200 Wuzzy Prevent wrapping of turn time when using extra time
Wed, 08 Aug 2018 14:38:54 +0200 Wuzzy Refactor text color variable names, export 2 color values to Lua
Wed, 08 Aug 2018 14:10:32 +0200 Wuzzy Use light gray color for volume change, just like for the auto camera msgs
Tue, 07 Aug 2018 01:24:57 +0200 Wuzzy Add comments for most hwengine constants
Thu, 02 Aug 2018 23:43:31 +0200 Wuzzy Fix hammer/pickhammer not digging land with gfSolidLand on
Thu, 02 Aug 2018 03:16:08 +0200 Wuzzy Cap hedgehog health to prevent overflow bugs
Thu, 02 Aug 2018 01:24:40 +0200 Wuzzy Add support for infinite fly time of jetpack and Birdy
Wed, 01 Aug 2018 02:49:03 +0200 Wuzzy Lua: Allow to use negative value for AddTeam to select a default clan color
Mon, 30 Jul 2018 16:30:03 +0200 Wuzzy Make laser sight work properly through wrap world edge
Sat, 28 Jul 2018 12:58:12 -0400 nemo merge of 0.9.24 - hopefully correctly this time
Tue, 24 Jul 2018 20:07:58 +0200 Wuzzy Limit max droplet count to 50 (fix for 0.9.24 branch only) 0.9.24
Sat, 21 Jul 2018 00:34:32 +0200 Wuzzy Add control to cycle through timer/bounciness values
Fri, 20 Jul 2018 19:25:21 +0200 Wuzzy Move hardcoded bounciness values to uConsts
Wed, 18 Jul 2018 00:27:23 +0200 Wuzzy Increase hedgehog limit to 64
Tue, 17 Jul 2018 14:20:58 +0200 Wuzzy Add proper exit codes when halt-ing hwengine due to error
Tue, 10 Jul 2018 18:35:31 +0200 Wuzzy Refactor collision mask checks, remove hardcoded numbers
Tue, 10 Jul 2018 18:00:04 +0200 Wuzzy Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Sun, 08 Jul 2018 01:30:13 +0200 Wuzzy New Lua API function: GetAmmo, to get ammo config
Wed, 16 May 2018 18:09:13 +0200 sheepluva add chat size to misc settings. persist in settings.ini ui-scaling
Wed, 16 May 2018 10:11:00 +0200 sheepluva WIP: make chat resizing faster ui-scaling
Tue, 15 May 2018 16:55:37 +0200 sheepluva WIP: allow changing chat size ui-scaling
Fri, 23 Mar 2018 03:17:01 +0100 Wuzzy Add new game flag gfSwitchHog, enable hog switching at turn start
Wed, 31 Jan 2018 13:42:52 -0500 alfadur Machinegun. also tweaked ignore
Wed, 18 Oct 2017 03:19:43 +0200 Wuzzy Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
Wed, 11 Oct 2017 01:03:30 +0200 Wuzzy Fix cursor still being visible after using piano strike
Sun, 08 Oct 2017 04:57:28 +0200 Wuzzy Fix team getting inf. ammo when stockpiling >= 100 ammo
Thu, 05 Oct 2017 01:37:49 +0200 Wuzzy Show selected weapon again when using it in inf attack mode
Fri, 29 Sep 2017 23:31:29 +0200 sheepluva change return codes to avoid overlap with fpc ones
Fri, 29 Sep 2017 22:33:15 +0200 sheepluva don't use colorkey for land spray
Fri, 29 Sep 2017 22:09:11 +0200 sheepluva rename ifTransparent to ifColorKey
Sat, 30 Apr 2016 23:30:34 +0200 Wuzzy Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
Tue, 21 Jun 2016 18:02:46 -0400 nemo bit of a start on HDPI monitor support. Fonts.
Thu, 03 Mar 2016 16:36:05 -0500 nemo Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
Wed, 02 Sep 2015 00:39:35 +0200 sheepluva Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Sat, 14 Feb 2015 17:34:12 -0500 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
Fri, 16 Jan 2015 17:51:29 -0500 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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