nemo [Sun, 14 Aug 2011 17:42:26 -0400] rev 5563
Use same visual gear for health tags and hearts.
nemo [Sun, 14 Aug 2011 16:59:55 -0400] rev 5562
Seduction animation. New visual gear type.
nemo [Sun, 14 Aug 2011 13:45:37 -0400] rev 5561
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo [Sun, 14 Aug 2011 13:25:55 -0400] rev 5560
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
unc0rr [Sun, 14 Aug 2011 20:53:52 +0400] rev 5559
Use local scope global var instead
Henek [Sat, 13 Aug 2011 22:46:47 +0200] rev 5558
new SD flakes from mikade and a flash when sudden death starts
koda [Sat, 13 Aug 2011 21:06:51 +0200] rev 5557
small fix for the ios project file
unc0rr [Sat, 13 Aug 2011 21:26:59 +0400] rev 5556
Some screwing around GearsNear code
unc0rr [Sat, 13 Aug 2011 20:44:42 +0400] rev 5555
Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
nemo [Fri, 12 Aug 2011 15:33:07 -0400] rev 5554
Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
nemo [Fri, 12 Aug 2011 14:09:08 -0400] rev 5553
extend the workaround. FIXME still applies
nemo [Fri, 12 Aug 2011 13:15:30 -0400] rev 5552
oops. accidentaly committed test move of voice line (the FIXME still applies though)
nemo [Fri, 12 Aug 2011 12:42:50 -0400] rev 5551
use ansistring instead
Xeli [Mon, 15 Aug 2011 21:45:27 +0200] rev 5550
Zoom and moving the camera now works with SDL_FINGER* events