Mon, 04 Jul 2011 12:28:58 +0200 |
koda |
(fix issue 126) moved initial nickname popup to the netconnection page
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Wed, 08 Jun 2011 23:25:05 -0400 |
Zorg |
Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
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Wed, 08 Jun 2011 03:36:54 -0400 |
Zorg |
Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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Mon, 09 May 2011 16:56:29 +0200 |
koda |
split pages.h into several header files
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Fri, 08 Apr 2011 18:50:12 +0200 |
claymore |
Frontend: room rename
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Mon, 28 Feb 2011 22:04:10 +0300 |
unc0rr |
Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
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Sun, 27 Feb 2011 11:46:41 -0500 |
nemo |
add friendslist whitelist to autokick, and more merging
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Sun, 27 Feb 2011 11:32:48 -0500 |
nemo |
Autokick ignored players from game room on join. Needs testing.
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Sat, 05 Feb 2011 11:05:16 +0300 |
unc0rr |
Convert READY and NOT_READY messages to CLIENT_FLAGS message
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Wed, 02 Feb 2011 22:14:00 +0300 |
unc0rr |
Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
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Tue, 01 Feb 2011 06:06:38 +0100 |
sheepluva |
make names in chats clickable. still color adjustments needed; and testing
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Sat, 29 Jan 2011 17:40:49 +0300 |
unc0rr |
Ask for another nickname on collision. Works only with new server.
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Wed, 15 Dec 2010 21:40:16 +0300 |
unc0rr |
The Fix
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Wed, 15 Dec 2010 21:10:25 +0300 |
unc0rr |
Don't use std::string
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Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
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Fri, 25 Jun 2010 10:05:42 +0400 |
unc0rr |
Reimplement ADD_TEAM
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Fri, 16 Apr 2010 12:38:31 +0000 |
smxx |
Frontend:
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Fri, 16 Apr 2010 00:02:30 +0000 |
nemo |
Clarify an ambiguity as to what to do here if your name is already taken.
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Sat, 03 Apr 2010 08:47:06 +0000 |
unc0rr |
Some stuff for game server administration task
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Thu, 01 Apr 2010 23:37:28 +0000 |
sheepluva |
* fixing bug #156: Cancel button on password request works now.
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Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Wed, 17 Feb 2010 19:50:22 +0000 |
smxx |
Frontend:
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Tue, 09 Feb 2010 13:04:11 +0000 |
nemo |
tweak. no chirp on room creation.
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Tue, 09 Feb 2010 03:21:09 +0000 |
nemo |
Only enable chirp for room owner
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Thu, 04 Feb 2010 20:45:03 +0000 |
smxx |
Server:
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Sun, 24 Jan 2010 13:38:14 +0000 |
koda |
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
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Sun, 18 Oct 2009 14:12:21 +0000 |
unc0rr |
- lupdate && lrelease
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Fri, 16 Oct 2009 11:57:10 +0000 |
unc0rr |
Fix player info response
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Wed, 14 Oct 2009 16:30:41 +0000 |
unc0rr |
- Update some strings
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Sat, 03 Oct 2009 12:38:56 +0000 |
unc0rr |
Fix /me chat command in demos
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Sat, 03 Oct 2009 09:35:14 +0000 |
unc0rr |
- Proper /team command implementation
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Sun, 27 Sep 2009 10:26:36 +0000 |
unc0rr |
Colorize chat messages in frontend and engine
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Thu, 10 Sep 2009 15:30:11 +0000 |
nemo |
And in frontend
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Tue, 08 Sep 2009 16:58:43 +0000 |
unc0rr |
Fix inconsistency in join/part messages
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Mon, 07 Sep 2009 17:02:22 +0000 |
unc0rr |
Join messages too
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Mon, 07 Sep 2009 17:01:49 +0000 |
unc0rr |
Not fakeable quit messages
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Wed, 02 Sep 2009 09:04:06 +0000 |
unc0rr |
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
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Wed, 02 Sep 2009 08:53:46 +0000 |
unc0rr |
Fix frontend ROOM_CONTROL_ACCESS protocol command handler
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Tue, 01 Sep 2009 17:46:13 +0000 |
unc0rr |
Fix a bug when you are unable to do anything in lobby when room is closed during round
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Thu, 27 Aug 2009 17:33:01 +0000 |
unc0rr |
Change password dialog to be more informative
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Thu, 27 Aug 2009 17:26:21 +0000 |
unc0rr |
Ask user for a nickname on first run, suggest login name
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Fri, 12 Jun 2009 08:47:05 +0000 |
unc0rr |
Implement ability for server admin to clear accounts cache
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Sat, 06 Jun 2009 12:42:35 +0000 |
unc0rr |
Fix a bug in frontend leading to incorrect behaviour when dealing with names starting/ending with whitespace
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Sun, 31 May 2009 19:42:49 +0000 |
nemo |
Remember password
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Sun, 24 May 2009 13:47:07 +0000 |
unc0rr |
Silence frontend debug output
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Mon, 13 Apr 2009 13:00:51 +0000 |
unc0rr |
Silence net debug messages
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Sat, 28 Mar 2009 10:42:00 +0000 |
unc0rr |
- Fix bug with kicking players
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Fri, 27 Mar 2009 15:58:54 +0000 |
unc0rr |
Allow admin to set server's motd
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Sat, 21 Mar 2009 10:49:58 +0000 |
unc0rr |
- Use QCryptographicHash for md5
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Wed, 18 Mar 2009 15:48:43 +0000 |
unc0rr |
Sync schemes config over net should work now (untested)
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Mon, 16 Mar 2009 20:55:10 +0000 |
unc0rr |
Send scheme data over net (but recieving part isn't implemented yet)
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Mon, 09 Mar 2009 20:47:17 +0000 |
unc0rr |
Implement kick from room
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Mon, 09 Mar 2009 20:23:04 +0000 |
unc0rr |
own md5 function, no qca2 dependancy (patch by nemo with Qt adaptation by me)
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Mon, 09 Mar 2009 10:54:44 +0000 |
unc0rr |
- Send initial room config
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Sun, 08 Mar 2009 18:43:15 +0000 |
unc0rr |
Start refactoring some things. Frontend becomes temporarily unusable for network game
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Sat, 07 Mar 2009 17:43:25 +0000 |
unc0rr |
Cut the length of most used net packet
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Wed, 04 Mar 2009 16:35:36 +0000 |
unc0rr |
Some work on players lists context menus
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Mon, 02 Mar 2009 21:20:45 +0000 |
unc0rr |
Enable admin button when have privilege. Button does nothing yet.
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