2012-12-05 |
unc0rr |
Command to delegate room to other player
flibqtfrontend
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2012-12-05 |
unc0rr |
"Registered users only" room flag
flibqtfrontend
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2012-12-02 |
unc0rr |
- Disable in-room bans
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2012-11-07 |
unc0rr |
More strictness on room bans
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2012-11-06 |
unc0rr |
Maybe this caused server crashes? Add more strictness on team owner record field
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2012-11-04 |
unc0rr |
Better place for SendUpdateOnThisRoom
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2012-11-01 |
unc0rr |
Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
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2012-10-28 |
unc0rr |
Choose first unused color for added team (addresses issue 431) + other small changes
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2012-10-21 |
unc0rr |
Keep room admin ready status always set
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2012-10-17 |
unc0rr |
Fix most of server warnings
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2012-10-17 |
unc0rr |
'In game' client flag, both server and frontend support
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2012-10-15 |
unc0rr |
Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
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2012-08-13 |
unc0rr |
Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
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2012-06-28 |
unc0rr |
- Try sending remove message in 'finally' as a last resort
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2012-06-22 |
unc0rr |
Swap order of actions
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2012-04-22 |
unc0rr |
Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
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2012-03-24 |
unc0rr |
Fix server thinking game is still not finished sometimes
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2012-03-01 |
unc0rr |
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
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2012-03-01 |
unc0rr |
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
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2012-02-29 |
unc0rr |
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
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2012-02-25 |
unc0rr |
Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
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2012-02-20 |
unc0rr |
- Register HWTeam metatype so HWTeam objects could be passed via queued connections
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2012-02-16 |
unc0rr |
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
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2011-12-29 |
unc0rr |
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
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2011-11-20 |
unc0rr |
Fix empty teams list when trying to spectate
0.9.17
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2011-09-29 |
unc0rr |
GameInfo needs room params copy
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2011-09-27 |
unc0rr |
Introduce EngineInteraction module
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2011-09-24 |
unc0rr |
Store replays for further analysis
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2011-09-23 |
unc0rr |
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
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2011-09-16 |
unc0rr |
- Allow 8 teams in game on 0.9.16-dev
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2011-04-12 |
unc0rr |
Start implementation of archivements/ratings on server side: replay saving routine
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2011-04-03 |
unc0rr |
Allow to rename room
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2011-03-21 |
EJ |
Changed the standard show function to Text.Show.ByteString, and misc.
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2011-03-06 |
unc0rr |
- Write server config into .ini file on change
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2011-03-05 |
unc0rr |
Use Maybe for storing client's clan, allows less error-prone spectator checks
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2011-03-03 |
unc0rr |
Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
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2011-02-16 |
unc0rr |
Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
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2011-02-15 |
unc0rr |
Fix for my last commit (which was all nonsense)
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2011-02-06 |
unc0rr |
- Take into account hlint suggestions
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2011-02-06 |
unc0rr |
Don't accept EM message when the game isn't started
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2011-02-05 |
unc0rr |
Convert READY and NOT_READY messages to CLIENT_FLAGS message
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2011-02-02 |
unc0rr |
Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
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2011-02-02 |
unc0rr |
Merge server refactor into default
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2010-12-25 |
unc0rr |
Allow 8 teams in server
0.9.15
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2011-01-30 |
unc0rr |
Reimplement some more protocol commands
server_refactor
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2010-12-19 |
nemo |
Ok. This should pull 0.9.14.1 server into default
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2010-11-14 |
nemo |
merge 0.9.14.1 to trunk
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2010-11-14 |
koda |
fix compilation server for me
0.9.14.1
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2010-11-12 |
nemo |
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
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2010-11-11 |
unc0rr |
Revert to old server in branch 0.9.14
0.9.14
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2010-07-19 |
unc0rr |
Reimplement ROUNDFINISHED
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2010-06-28 |
unc0rr |
Engine Message command
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2010-06-28 |
unc0rr |
START_GAME command
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2010-06-27 |
unc0rr |
A bunch of reimplemented commands
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2010-06-27 |
unc0rr |
Properly handle client exit
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2010-06-26 |
unc0rr |
Reimplement REMOVE_TEAM
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2010-06-25 |
unc0rr |
Reimplement REMOVE_TEAM
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2010-06-25 |
unc0rr |
Reimplement ADD_TEAM
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2010-06-23 |
unc0rr |
Start reimplementation of ADD_TEAM
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2010-06-23 |
unc0rr |
Reimplement TOGGLE_READY command
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