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hedgewars/uVariables.pas
2011-01-04
koda
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2011-01-02
koda
remove obsolete TrainingFlags code
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2011-01-02
sheepluva
display caption for ammotype amNothing when switched to so that players know what just happened
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2011-01-01
Henek
added flake configuration also in sudden death and SDClouds for underwater
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2010-12-31
Henek
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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2010-12-30
Henek
added also splash and droplets to sd and refactored theme.cfg, not all themes updated
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2010-12-29
nemo
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
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2010-12-29
sheepluva
set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
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2010-12-29
Henek
sudden death: now having theme support, still some work though with config
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2010-12-28
Henek
sudden death, now with visual and audial effects :D
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2011-01-13
koda
general uKey refactor in preparaiton of two new shortcuts
0.9.15
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2010-12-26
nemo
add a disabling for landback, set it if flakes are enabled
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2010-12-22
nemo
A very very basic snow implementation
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2010-12-20
nemo
Snowball weapon
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2010-12-18
nemo
oops
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2010-12-18
nemo
Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
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2010-12-16
nemo
disable ready timer again, until I can figure out why my message didn't get through.
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2010-12-14
nemo
Reenable ReadyTimer using a synced message NEEDS TESTING.
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2010-12-14
nemo
Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
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2010-12-08
nemo
Restore millisecond precision for mines time
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2010-12-06
nemo
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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2010-11-30
koda
un-break build (wrong merge in uConsole) and update project file with the new sources
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2010-11-21
nemo
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
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2010-11-20
unc0rr
Move localization data to uVariables, some Uses cleanup
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2010-11-18
unC0Rr
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
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2010-11-18
unC0Rr
Introduce uTextures
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2010-11-18
nemo
remove some more PHedgehog casts
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2010-11-17
unc0rr
Some more
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