share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/journey.lua
Fri, 21 Dec 2018 01:43:21 +0100 Wuzzy Use player team name in ACF campaign
Fri, 21 Dec 2018 01:04:24 +0100 Wuzzy Refactor ACF missions, store team names in variables
Fri, 14 Dec 2018 01:40:13 +0100 Wuzzy ACF3: Fix weapons being disabled in first turn
Mon, 10 Dec 2018 07:59:45 +0100 Wuzzy Remove incorrectly used Delay parameter in many scripts
Mon, 03 Sep 2018 12:46:57 +0200 Wuzzy Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
Sun, 02 Sep 2018 21:26:44 +0200 Wuzzy Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
Wed, 08 Aug 2018 15:22:34 +0200 Wuzzy Use capcolDefault in Lua scripts
Wed, 01 Aug 2018 15:50:39 +0200 Wuzzy Switch almost all Lua calls of AddTeam to using default clan colors instead of hardcoded color
Wed, 11 Jul 2018 16:22:05 +0200 Wuzzy ACF3: Fix initial ammo being locked
Wed, 11 Jul 2018 16:01:12 +0200 Wuzzy ACF3: Tweak princess spawn position
Wed, 11 Jul 2018 15:44:33 +0200 Wuzzy ACF3: Move princess to her own team, fix clan color
Fri, 09 Mar 2018 19:05:59 +0100 Wuzzy A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
Fri, 09 Mar 2018 14:27:37 +0100 Wuzzy ACF3: Fix cannibals sometimes doing nothing for a full turn
Fri, 09 Feb 2018 07:41:37 +0100 Wuzzy 2 minor spelling/grammar fixes
Fri, 09 Feb 2018 07:38:14 +0100 Wuzzy Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Tue, 06 Feb 2018 06:33:32 +0100 Wuzzy ACF3: Explode princess when skipping 12turn course failanim
Tue, 06 Feb 2018 06:23:37 +0100 Wuzzy Show # of turns left in the 12-turn parcour segment of ACF3
Tue, 06 Feb 2018 05:54:34 +0100 Wuzzy String cleanup: Double/triple exclamation marks
Tue, 06 Feb 2018 05:47:09 +0100 Wuzzy Fix some minor formatting and grammar flaws in script strings
Sun, 29 Oct 2017 16:57:04 +0100 Wuzzy ACF3: Mention mines time in a sequence where it has been forgotten
Sun, 29 Oct 2017 00:53:11 +0200 Wuzzy Add comments for all A Classic Fairytale missions to summarize the story in a flow chart-like fashion
Wed, 27 Sep 2017 06:38:51 +0200 Wuzzy ACF: Use skull grave for cannibal teams (for real)
Tue, 26 Sep 2017 22:54:11 +0200 Wuzzy ACF, mission 3: Fix broken sequence when princess got caged (failed parcours)
Tue, 26 Sep 2017 22:04:09 +0200 Wuzzy ACF, mission 3: Put in 3 girders per girder crate
Mon, 25 Sep 2017 16:50:35 +0200 Wuzzy Fix crate types (weapon/utility) in A Classic Fairytale missions
Fri, 28 Apr 2017 21:25:47 +0200 Wuzzy ACF, mission 3: Add mission strings to remind the player of the main goal
Fri, 28 Apr 2017 20:53:22 +0200 Wuzzy ACF, mission 3: Standardize mine times. 3s if alone, 5s if playing with 2 hogs
Fri, 28 Apr 2017 20:08:35 +0200 Wuzzy ACF, mission 3: Fix player not losing properly after killing princess
Fri, 28 Apr 2017 18:54:59 +0200 Wuzzy Delete unused code in ACF mission 3
Fri, 28 Apr 2017 04:42:04 +0200 Wuzzy ACF, mission 3: Fix victory causing a lot of loser message being displayed. Also add EndTurn()
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