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QTfrontend/team.cpp
Mon, 30 Jan 2012 17:32:18 -0500
nemo
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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Sat, 29 Oct 2011 09:19:04 +0200
sheepluva
disconnect when going back from lobby page (regression fix)
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Fri, 28 Oct 2011 19:20:35 +0400
unc0rr
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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Wed, 28 Sep 2011 19:27:56 +0200
sheepluva
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
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Sun, 25 Sep 2011 19:30:10 +0200
sheepluva
some more cleanups and refactoring.
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Sat, 24 Sep 2011 22:14:10 +0200
sheepluva
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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Thu, 15 Sep 2011 00:47:05 +0200
sheepluva
team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
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