Tue, 30 Jun 2020 19:22:46 +0300 |
alfadur |
draw sentries with direction
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Fri, 26 Jun 2020 19:35:16 +0300 |
alfadur |
add sentry walking cycle
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Fri, 26 Jun 2020 17:40:22 +0300 |
alfadur |
add sentry 🤖 stub
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Wed, 24 Jun 2020 19:50:58 +0300 |
alfadur |
remove wiggle throttling in anticipation of a real collision fix 🥁
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Sun, 21 Jun 2020 03:17:57 +0300 |
alfadur |
fix crosshairs spinning around
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Sun, 21 Jun 2020 03:00:39 +0300 |
alfadur |
use throttled direction for aiming
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Sun, 21 Jun 2020 02:04:20 +0300 |
alfadur |
throttle wiggling
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Sat, 26 Oct 2019 23:48:57 +0200 |
Wuzzy |
Add support for proper rendering of gtPoisonCloud with Timer > 5000
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Fri, 11 Oct 2019 18:41:56 +0200 |
Wuzzy |
Add flame-less dynamite sprite for drowning dynamite
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Mon, 30 Sep 2019 10:39:58 +0200 |
Wuzzy |
Render finger only once in wrap
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Thu, 15 Aug 2019 22:03:43 +0200 |
Wuzzy |
Fix switching arrows overlapping with hog tags of own hog (while finger is active)
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Thu, 15 Aug 2019 21:15:32 +0200 |
Wuzzy |
Clean up Switch files
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Thu, 15 Aug 2019 21:01:23 +0300 |
alfadur |
update switch sprite
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Thu, 15 Aug 2019 18:49:45 +0200 |
Wuzzy |
Improve Switch outline, add vector files
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Mon, 12 Aug 2019 14:56:27 +0300 |
alfadur |
add background to switch animation
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Thu, 11 Jul 2019 22:31:29 +0200 |
Wuzzy |
Give snorkel to air plane pilot in weSea
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Sat, 29 Jun 2019 22:03:44 +0200 |
Wuzzy |
Air mine contour: Lower opacity when not seeking
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Sat, 29 Jun 2019 21:19:02 +0200 |
Wuzzy |
More logical lamp rules for air mine
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Sat, 29 Jun 2019 21:00:27 +0200 |
Wuzzy |
Make air mine contour red when chasing
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Sat, 29 Jun 2019 20:41:14 +0200 |
Wuzzy |
Render contour of air mines when in highly opaque water
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Thu, 20 Jun 2019 16:05:03 +0300 |
alfadur |
fix hammer and rcplane sprite offsets
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Wed, 19 Jun 2019 22:36:11 -0400 |
nemo |
consistent indentation with rest of unit. was just to help me read this block
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Sat, 15 Jun 2019 12:58:01 +0200 |
Wuzzy |
Keep hog facing direction while on parachute
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Sun, 02 Jun 2019 17:34:47 +0200 |
Wuzzy |
Move resurrector and seduction distance to uConsts
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Sun, 02 Jun 2019 17:19:07 +0200 |
Wuzzy |
Don't draw girder/resurrect/seduce circle while hog moves
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Fri, 31 May 2019 21:34:32 +0300 |
alfadur |
rename length to something different
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Sun, 26 May 2019 19:59:54 +0200 |
Wuzzy |
Rename sprFirepunch to sprFirePunch
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Sun, 26 May 2019 19:12:16 +0300 |
alfadur |
add idle shouryuuken animation
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Fri, 24 May 2019 21:47:20 +0200 |
Wuzzy |
Use "looky" hog sprite for missing hat texture as well
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Fri, 24 May 2019 19:44:49 +0200 |
Wuzzy |
Add new Hedgehog.png frame for ammo with SelAmmoIcon
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Fri, 24 May 2019 14:55:48 +0200 |
Wuzzy |
Add drill rocket animation
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Thu, 23 May 2019 23:24:48 +0300 |
alfadur |
don't draw double 🦔 when equipping rc plane
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Thu, 23 May 2019 20:37:41 +0300 |
alfadur |
improve rope rendering
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Tue, 21 May 2019 23:04:50 +0300 |
alfadur |
add rope layers
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Sat, 18 May 2019 00:55:59 +0200 |
Wuzzy |
Add separate hand image for landspray
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Fri, 17 May 2019 22:57:22 +0200 |
Wuzzy |
Show icon above hedgehog for most ammos without hand image
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Fri, 17 May 2019 22:23:40 +0200 |
Wuzzy |
Add utility function to get hog left/right looking dir
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Wed, 15 May 2019 14:12:15 +0300 |
alfadur |
if at all possible, don't regenerate arbitrary number of health textures each tick
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Wed, 15 May 2019 00:09:54 +0300 |
alfadur |
fix rope pattern
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Tue, 14 May 2019 21:36:50 +0300 |
alfadur |
make rope styleable
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Sun, 12 May 2019 03:27:43 +0200 |
Wuzzy |
Fix laser sight not working when it starts out of map bounds (bug 432)
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Tue, 09 Apr 2019 00:45:14 +0200 |
Wuzzy |
Fix bugs when entering speech bubble commands during hog placement phase
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Sun, 07 Apr 2019 19:26:16 +0200 |
Wuzzy |
Render mine timer if gear info is active
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Sun, 07 Apr 2019 18:21:14 +0200 |
Wuzzy |
Add key to display extra gear info tags
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Mon, 01 Apr 2019 22:07:42 +0200 |
Wuzzy |
Invert colors if clan color is very dark
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Tue, 22 Jan 2019 18:17:19 +0100 |
Wuzzy |
Don't render AI hog thinking bubble in cut scenes
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Mon, 21 Jan 2019 23:50:56 +0100 |
Wuzzy |
Hide hog GUI extras in scripted cinematic, also suppress some voices
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Mon, 21 Jan 2019 23:37:12 +0100 |
Wuzzy |
Move finger rendering to RenderHHGuiExtras
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Wed, 16 Jan 2019 00:01:29 +0100 |
Wuzzy |
Refactor hwengine: Rename cLocale to cLanguage
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Mon, 14 Jan 2019 16:18:34 +0100 |
Wuzzy |
Fix crosshair sometimes not getting removed
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Mon, 14 Jan 2019 03:52:09 +0100 |
Wuzzy |
Remove a bunch of dead out-commented code
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Fri, 11 Jan 2019 04:38:07 +0100 |
Wuzzy |
Make sure to render crosshair above render
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Fri, 11 Jan 2019 03:50:06 +0100 |
Wuzzy |
Render contour of flying saucer is in (mostly) opaque
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Sun, 09 Dec 2018 21:13:38 +0100 |
Wuzzy |
Colorize switching arrows, pointing arrow and target cross in clan color
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Thu, 29 Nov 2018 10:49:08 -0500 |
nemo |
fix bounds check, make out of bounds air mines fall since there's no land to check them into
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Fri, 23 Nov 2018 21:38:34 -0500 |
nemo |
topY too
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Fri, 23 Nov 2018 15:54:23 -0500 |
nemo |
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
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Tue, 13 Nov 2018 01:56:42 +0300 |
alfadur |
stun airmines on shove
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Sat, 10 Nov 2018 21:15:42 +0100 |
Wuzzy |
Remove all traces of dead code related to amStructure/gtStructure
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Fri, 05 Oct 2018 17:27:12 +0200 |
Wuzzy |
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
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