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hedgewars/uRender.pas
2014-06-11
sheepluva
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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2014-06-10
sheepluva
RAR: cleaning up a bit of the IFDEF-clusterf*ck
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2014-06-10
sheepluva
some minor tweaks and stuff
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2014-06-04
sheepluva
tweak untint a little (especially in connection with GrayScale)
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21
koda
merge
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2014-01-19
sheepluva
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
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2014-01-21
koda
partial merge of the webgl branch
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2014-01-17
sheepluva
update copyright to 2014
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2014-01-04
unc0rr
merge default
webgl
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2013-12-13
unc0rr
This seems to be enough to fix the bug with sprGirder rendered in stripe
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2013-11-01
unc0rr
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
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2013-10-19
nemo
differentiate borders a bit
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2013-06-18
unc0rr
engine links
webgl
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2013-06-04
koda
update branch
webgl
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2013-05-29
unc0rr
bump copyright year for Andrey entries
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2013-04-02
koda
update webgl branch
webgl
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2013-03-03
Urbertar
Fix DrawLine bug
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2013-02-25
nemo
Messing around w/ Freezer
icegun
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2012-12-25
koda
update branch with default
webgl
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2012-11-30
Joe Doyle (Ginto8)
Move global variables to units that use them
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2012-11-11
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-07-10
Wolfgang Steffens
Debug commit
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2012-07-10
Wolfgang Steffens
Added auto cropping to atlasing
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2012-06-05
Wolfgang Steffens
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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2012-05-28
Wolfgang Steffens
moved generic matrix code to uMatrix.pas
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2012-05-22
Wolfgang Steffens
Replaced matrix related FFP code with explicit matrix calculations.
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2012-05-14
Wolfgang Steffens
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
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2012-05-12
unc0rr
pas2c stuff again
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2012-05-05
koda
old typed const moved to their proper unit
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