Mon, 11 Jun 2012 17:56:10 +0400 |
Stepan777 |
merge
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Mon, 11 Jun 2012 00:06:22 +0200 |
Medo |
Merge
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Sun, 10 Jun 2012 14:36:40 -0400 |
nemo |
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
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Tue, 26 Jun 2012 00:57:09 +0300 |
belphegorr |
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
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Mon, 25 Jun 2012 10:46:48 +0300 |
belphegorr |
The first campaign commit with a lot of changes...
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Fri, 08 Jun 2012 02:52:35 +0400 |
Stepan777 |
1. Add IFDEFs for video recording
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Mon, 04 Jun 2012 21:32:30 +0400 |
Stepan777 |
here it is
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Tue, 29 May 2012 23:04:03 +0200 |
Medo |
Removed dead/deprecated code and comments
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Sun, 27 May 2012 23:42:43 +0400 |
unc0rr |
- Allow switching colors with mouse wheel
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Thu, 17 May 2012 18:22:20 -0400 |
nemo |
Provide training/campaign with a random seed to ignore/use.
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Sat, 28 Apr 2012 18:56:31 +0200 |
sheepluva |
license header year range adjustments
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Thu, 26 Apr 2012 16:15:37 +0200 |
sheepluva |
messing with the theme model a bit (gets now auto-updated after DLC download too)
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Mon, 30 Jan 2012 17:32:18 -0500 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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Thu, 27 Oct 2011 21:33:18 +0400 |
unc0rr |
- Remove some old unused code
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Wed, 26 Oct 2011 01:50:08 +0200 |
sheepluva |
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
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Sun, 25 Sep 2011 19:30:10 +0200 |
sheepluva |
some more cleanups and refactoring.
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Sat, 24 Sep 2011 22:14:10 +0200 |
sheepluva |
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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Sun, 11 Sep 2011 21:45:28 +0400 |
unc0rr |
Save demo when loaded from save game finishes
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Mon, 05 Sep 2011 15:51:32 +0400 |
unc0rr |
Don't refuse to create save file when a game loaded from save interrupts
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Sun, 04 Sep 2011 21:39:50 +0400 |
unc0rr |
Replace iterators with simple declarative foreach (not tested if it works)
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Thu, 23 Jun 2011 21:12:27 +0400 |
unc0rr |
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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Tue, 17 May 2011 19:05:13 -0400 |
nemo |
make the associate button use the user's settings for loading demos/saves
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Wed, 04 May 2011 01:19:39 +0200 |
koda |
* moved colours and default port from .cpp.in to .h
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Mon, 11 Apr 2011 11:22:10 -0400 |
nemo |
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Mon, 17 Jan 2011 23:24:55 +0100 |
koda |
merge
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Tue, 04 Jan 2011 12:53:46 +0100 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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Sat, 15 Jan 2011 16:44:32 +0100 |
koda |
implemented actions for closing/enging program (needs testing over the net)
0.9.15
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Thu, 09 Dec 2010 11:59:07 +0300 |
unc0rr |
Pass hardcoded drawn map from frontend into engine \o/
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Sun, 28 Nov 2010 13:58:25 -0500 |
nemo |
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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Sun, 28 Nov 2010 12:55:57 -0500 |
nemo |
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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Sun, 21 Nov 2010 13:13:42 -0500 |
nemo |
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
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Wed, 27 Oct 2010 14:02:20 +0200 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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Sun, 10 Oct 2010 12:08:16 -0400 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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Thu, 30 Sep 2010 18:38:45 +0200 |
smaxx |
Engine/Frontend:
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Sat, 18 Sep 2010 12:35:58 +0200 |
smaxx |
Frontend:
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Thu, 26 Aug 2010 16:02:09 +0200 |
smaxx |
Engine:
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Mon, 23 Aug 2010 19:06:34 +0200 |
smaxx |
Frontend:
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Mon, 02 Aug 2010 18:13:29 +0200 |
koda |
clean and reorder arguments passed to engine
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Mon, 02 Aug 2010 15:23:16 +0200 |
koda |
applied from experimental3D, use a slider to set up quality
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Wed, 18 Aug 2010 20:29:41 +0200 |
smaxx |
Engine:
experimental3D
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Sat, 31 Jul 2010 10:52:43 +0200 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
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Mon, 02 Aug 2010 15:05:56 +0200 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
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Sat, 31 Jul 2010 10:53:54 +0200 |
koda |
applying smaxx patch where it should be
experimental3D
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Fri, 16 Apr 2010 14:37:28 +0000 |
smxx |
Engine/Frontend:
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Fri, 16 Apr 2010 12:38:31 +0000 |
smxx |
Frontend:
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Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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Mon, 29 Mar 2010 20:40:33 +0000 |
smxx |
Engine:
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Mon, 29 Mar 2010 20:27:54 +0000 |
smxx |
Frontend:
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Wed, 17 Mar 2010 12:30:55 +0000 |
smxx |
General:
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Wed, 10 Feb 2010 00:55:40 +0000 |
smxx |
Engine:
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Thu, 04 Feb 2010 20:45:03 +0000 |
smxx |
Server:
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Sun, 25 Oct 2009 12:40:47 +0000 |
unc0rr |
Change mission file format to allow more flexible config
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Thu, 15 Oct 2009 21:47:05 +0000 |
nemo |
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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Wed, 14 Oct 2009 22:12:02 +0000 |
koda |
Smaxx patch for fixing all sound related issues on any system
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Mon, 12 Oct 2009 16:44:30 +0000 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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Sat, 03 Oct 2009 12:38:56 +0000 |
unc0rr |
Fix /me chat command in demos
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Sat, 03 Oct 2009 09:35:14 +0000 |
unc0rr |
- Proper /team command implementation
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