hedgewars/uLocale.pas
2018-10-25 Wuzzy Allow duplicate placeholders in engine strings
2018-10-11 unc0rr - Fix insert() for strings in pas2c
2018-10-09 nemo IFDEF out missing function with FIXME, revert pas2c change in 0ecf77e203c0 as suggested by unc0rr, another string annotation
2018-10-09 nemo bunch more of those shortstring/ansistrings
2018-10-04 Wuzzy Change syntax for Format/FormatA, remove array in function to be friendlier to Pas2C
2018-07-10 Wuzzy Add /help chat command for engine
2018-03-10 Wuzzy uLocale: Fix broken Format function
2018-02-21 Wuzzy Engine: Allow to use up to 9 placeholders in Format and FormatA
2017-12-16 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
2017-09-20 Wuzzy Increase maximum event string message count to 255
2016-05-17 unc0rr Merge default qmlfrontend
2016-05-03 antonc27 - Don't forget to init uVaribles inside LoadLocaleWrapper call
2016-05-02 antonc27 - Pass also userPath to LoadLocaleWrapper
2016-04-25 unc0rr Merge default qmlfrontend
2016-04-23 frd Correctly call uPhysFSLayer.initModule
2016-02-09 unc0rr Merge default qmlfrontend
2016-01-31 unc0rr Bye-bye TryDo
2015-11-16 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
2015-10-05 antonc27 - Fix for locale string in SingleWeaponViewController ios-revival
2015-09-10 sheepluva merge branch ios-revival into default
2015-08-27 antonc27 - Fix for crash on loading SingleWeaponViewController in Settings ios-revival
2015-08-10 sheepluva more copyright fixes
2014-05-30 sheepluva get rid of fpc warnings/hints
2014-02-09 unc0rr It compiles \o/
2014-02-08 unc0rr Implicit type casts to help pas2c
2014-02-07 unc0rr Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
2014-02-06 sheepluva rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-02-04 sheepluva fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
2014-01-28 nemo unbreak build. didn't test changes
2014-01-27 unc0rr Even more love to pas2c
2014-01-21 koda partial merge of the webgl branch
2014-01-17 unc0rr Convert some ansistrings to pchars
2014-01-17 sheepluva update copyright to 2014
2014-01-05 unc0rr Prevent assertion on uninitialized variable webgl
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-04-03 koda engine to c now compiles with some manual intervention (as of bug 596) webgl
2013-01-26 koda update branch webgl
2013-01-10 martin_bede Fix tons of warnings
2012-12-25 koda update branch with default webgl
2012-11-23 unc0rr Bring ansistrings back
2012-11-21 koda updated branch webgl
2012-11-14 unc0rr Engine loads fine with basic config physfslayer
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-05-12 unc0rr pas2c stuff again
2012-05-10 koda minor changes for warnings and a variables scope
2012-05-10 koda the ios port runs again, although with a few things to sort out
2012-02-17 koda the most important commit of the year
2012-02-12 koda gather context restoration under a single keyword
2012-02-09 koda small ios weapon localisation handling fix
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-12-11 koda added 'loaded locale' message, other minor things
2011-11-27 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
2011-03-01 koda Happy 2011 :)
2011-01-02 sheepluva display caption for ammotype amNothing when switched to so that players know what just happened
2010-11-21 unc0rr uDebug
2010-11-20 unc0rr Move localization data to uVariables, some Uses cleanup
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-17 unc0rr Move variables from uConsts to uVariables
2010-11-12 koda drillstrike! might require the drill patch to improve behavior
2010-11-05 nemo Add some more game goals. Sorry translators.
2010-10-11 Tobias Neumann New Weapon: Resurrector (TODO: ammo icon + sprites)
2010-10-06 koda use dynamic data from engine instead of using hardcoded values
2010-08-26 smaxx Engine:
2010-08-03 smaxx Engine:
2010-08-02 smaxx Engine:
2010-05-19 nemo Henek adds a flamethrower, updates some translations, and tweaks how fire works.
2010-05-02 smxx Engine:
2010-05-01 sheepluva * added some comments
2010-04-30 mbait Gas grenade:
2010-04-16 smxx Engine:
2010-04-15 nemo Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
2010-04-10 smxx Engine:
2010-04-06 smxx Engine:
2010-03-26 smxx Engine:
2010-03-26 nemo Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
2010-03-15 smxx Engine:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-01 smxx Engine:
2010-03-01 smxx Engine:
2010-03-01 smxx Engine:
2010-03-01 smxx Engine:
2010-02-25 smxx Engine:
2010-02-04 smxx Server:
2010-01-28 nemo IOResult is a special variable
2010-01-28 nemo Remove inverted and useless test
2010-01-26 nemo Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-13 koda GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
2009-11-20 koda revamped file access and debug display
2009-10-15 nemo Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-09-27 unc0rr - Patch for "Syncronizing" message by Smaxx + some tweaks by me
2009-09-10 nemo Strip trailing spaces
2009-09-08 nemo Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
2009-06-21 nemo Localise words "Fuel" and "Remaining" - add shot counter to deagle.
2009-06-21 nemo Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
2009-06-02 unc0rr - Fix some ugly code
2009-06-02 nemo New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
2009-06-01 unc0rr Make code suck less
2009-06-01 nemo Death messages thanks to Smaxx
2009-05-08 unc0rr Try to prevent locale problems:
2009-05-03 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
2009-04-30 unc0rr nemo's great patch:
2009-03-02 unc0rr laser beam by nemo reworked a bit by me
2009-03-01 unc0rr 4 utilities by nemo
2009-01-17 unc0rr RC Plane
2009-01-08 unc0rr Add napalm weapon name
2009-01-08 unc0rr Ballsgun
2009-01-02 unc0rr Drill rocket
2008-09-18 unc0rr Add Hellish bomb weapon
2008-09-18 unc0rr Add watermelon weapon (without proper sprites yet)
2008-08-16 unc0rr Start seduction weapon implementation
2008-07-29 unc0rr - Fix polish translation 0.9.6-release
2008-07-25 unc0rr First implementation of the Cake weapon
2008-07-25 unc0rr Stubs for spider weapon
2008-07-07 unc0rr Update copyright headers a bit
2008-07-06 unc0rr Add message for sudden death
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