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hedgewars/uGearsHedgehog.pas
2012-07-28
nemo
oops
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2012-07-27
nemo
Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
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2012-07-26
Stepan777
uploading to youtube, it works, but user interface is still incomplete
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2012-07-26
Stepan777
merge
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2012-07-25
nemo
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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2012-07-20
nemo
Avoid desync playing back demos
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2012-07-20
nemo
Try avoiding spamming the log by retaining the gears. untested.
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2012-07-15
nemo
Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
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2012-07-13
Stepan777
merge
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2012-07-15
nemo
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
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2012-07-12
nemo
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
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2012-07-09
Stepan777
merge
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2012-07-08
unc0rr
Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
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2012-07-06
Stepan777
merge
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2012-07-04
nemo
free up power for use by script
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2012-07-04
nemo
Allow script to set number of ammo in a crate. untested.
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2012-06-24
Stepan777
merge
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2012-06-24
nemo
Second part of the change. Make collision check use the new mask bit.
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2012-06-07
Stepan777
merge
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2012-06-05
unc0rr
- Allow camera movement while current hedgehog is falling
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2012-06-04
Stepan777
here it is
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2012-06-01
unc0rr
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
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2012-05-12
unc0rr
pas2c stuff again
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2012-05-12
unc0rr
A solution to char vs string problem: mark single-letter strings with _S macro
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2012-05-11
unc0rr
Make pas2c happier with uSound
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2012-05-05
koda
old typed const moved to their proper unit
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2012-05-03
nemo
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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2012-05-02
koda
marked a couple of functions as inline
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2012-05-01
koda
breaking news, we don't support typed consts anymore
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2012-04-24
unc0rr
Get rid of overloaded functions in uAmmo
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2012-02-17
koda
the most important commit of the year
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2012-01-17
nemo
fix line endings
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2012-01-17
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-30
unc0rr
Fix build
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2011-12-17
nemo
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
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2011-12-07
nemo
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
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2011-12-30
unc0rr
Start refactoring uGears. Breaks build.
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