hedgewars/uGearsHedgehog.pas
2012-07-28 nemo oops
2012-07-27 nemo Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
2012-07-26 Stepan777 uploading to youtube, it works, but user interface is still incomplete
2012-07-26 Stepan777 merge
2012-07-25 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
2012-07-20 nemo Avoid desync playing back demos
2012-07-20 nemo Try avoiding spamming the log by retaining the gears. untested.
2012-07-15 nemo Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
2012-07-13 Stepan777 merge
2012-07-15 nemo Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
2012-07-12 nemo Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
2012-07-09 Stepan777 merge
2012-07-08 unc0rr Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
2012-07-06 Stepan777 merge
2012-07-04 nemo free up power for use by script
2012-07-04 nemo Allow script to set number of ammo in a crate. untested.
2012-06-24 Stepan777 merge
2012-06-24 nemo Second part of the change. Make collision check use the new mask bit.
2012-06-07 Stepan777 merge
2012-06-05 unc0rr - Allow camera movement while current hedgehog is falling
2012-06-04 Stepan777 here it is
2012-06-01 unc0rr Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
2012-05-12 unc0rr pas2c stuff again
2012-05-12 unc0rr A solution to char vs string problem: mark single-letter strings with _S macro
2012-05-11 unc0rr Make pas2c happier with uSound
2012-05-05 koda old typed const moved to their proper unit
2012-05-03 nemo Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
2012-05-02 koda marked a couple of functions as inline
2012-05-01 koda breaking news, we don't support typed consts anymore
2012-04-24 unc0rr Get rid of overloaded functions in uAmmo
2012-02-17 koda the most important commit of the year
2012-01-17 nemo fix line endings
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-12-30 unc0rr Fix build
2011-12-17 nemo Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
2011-12-07 nemo Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
2011-12-30 unc0rr Start refactoring uGears. Breaks build.
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