share/hedgewars/Data/Scripts/Animate.lua
2018-09-03 Wuzzy Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
2018-09-02 Wuzzy Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
2018-08-21 Wuzzy Animate: Remove follow arg from AnimVisualGear
2018-02-19 Wuzzy Lua library Animate: StoppedGear now returns true if gear does not exist
2017-10-26 Wuzzy Animate library: Add new parameter maxMoveTime to AnimMove
2017-09-29 Wuzzy A Space Adventure: Add outro sequence / epilogue in the final mission
2016-11-27 Wuzzy Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
2016-11-26 Wuzzy Use SetCinematicMode in Animate lib, which introduces cinematic mode to missions using Animate
2013-06-21 nemo removed redundant band, added touch of consistency w/ everywhere else
2012-08-10 belphegorr Solved "floating repositionings" in every mission
2012-08-09 belphegorr Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
2012-07-23 belphegorr Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
2012-07-16 belphegorr Fixed a visual gear in Mission 5
2012-07-08 belphegorr Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
2012-06-29 belphegorr Fixed some bugs with Mission 2 and Animate.lua.
2012-06-25 belphegorr Added the helper script I forgot to add last time
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