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share/hedgewars/Data/Scripts/Animate.lua
2018-09-03
Wuzzy
Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
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2018-09-02
Wuzzy
Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
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2018-08-21
Wuzzy
Animate: Remove follow arg from AnimVisualGear
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2018-02-19
Wuzzy
Lua library Animate: StoppedGear now returns true if gear does not exist
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2017-10-26
Wuzzy
Animate library: Add new parameter maxMoveTime to AnimMove
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2017-09-29
Wuzzy
A Space Adventure: Add outro sequence / epilogue in the final mission
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2016-11-27
Wuzzy
Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
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2016-11-26
Wuzzy
Use SetCinematicMode in Animate lib, which introduces cinematic mode to missions using Animate
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2013-06-21
nemo
removed redundant band, added touch of consistency w/ everywhere else
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2012-08-10
belphegorr
Solved "floating repositionings" in every mission
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2012-08-09
belphegorr
Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
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2012-07-23
belphegorr
Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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2012-07-16
belphegorr
Fixed a visual gear in Mission 5
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2012-07-08
belphegorr
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
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2012-06-29
belphegorr
Fixed some bugs with Mission 2 and Animate.lua.
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2012-06-25
belphegorr
Added the helper script I forgot to add last time
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