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hedgewars/uAI.pas
2016-03-18
nemo
copypasta to make AI use vampirism too
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2016-02-08
unc0rr
Fix one more crasher in early freeEverything call
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2016-01-31
unc0rr
Bye-bye TryDo
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2015-12-31
unc0rr
AI is pretty good at using Bee weapon
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2015-11-11
sheepluva
add pchar casts to make pas2c happy
sdl2transition
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2015-11-10
sheepluva
merge default
sdl2transition
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2015-11-10
sheepluva
drop support for SDL 1.2
sdl2transition
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2015-08-10
sheepluva
more copyright fixes
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2014-11-17
sheepluva
some whitespace fixes
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2014-04-28
unc0rr
Don't activate invulnerability/vampirism between shots of multiattack weapon
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2014-02-28
unc0rr
AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-03
unc0rr
- Cut actions array instead of performing full copy, when it is possible
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2014-01-28
unc0rr
AI always activates invulnerability and extra damage if it has them
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2014-01-21
koda
partial merge of the webgl branch
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2014-01-17
sheepluva
update copyright to 2014
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2014-01-04
unc0rr
merge default
webgl
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2013-12-24
nemo
quick sanity change for AI + zerog
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2013-10-11
koda
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-10-07
unc0rr
- AI quickly shoots with desert eagle till hits the target
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2013-07-06
koda
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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2013-06-04
koda
update branch
webgl
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2013-05-29
unc0rr
bump copyright year for Andrey entries
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2013-05-16
unc0rr
Best level AI should maximize the score at all costs.
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2013-05-07
unc0rr
IFDEF that score expectation logging
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2013-05-05
nemo
pass the target
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2013-05-02
unc0rr
Make AI more active in multiattack game mode
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2013-04-26
unc0rr
Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
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2013-04-14
koda
let's go with what nemo suggests
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2013-04-13
koda
let's try to kill the thread right away and protect the thread variable with a mutex
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