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hedgewars/uGears.pas
2014-11-17
sheepluva
some whitespace fixes
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2014-11-16
sheepluva
fix health crate collision
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2014-11-14
unC0Rr
Fix warnings given by 32-bit fpc
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2014-11-11
unc0rr
Fix some stuff from coverity
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2014-08-24
unc0rr
Better diagnostics in log, even though it shouldn't matter anymore
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2014-06-03
nemo
theme configurable sudden death music. untested
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2014-05-06
unc0rr
- Increase limits on number of mines and explosives in game scheme
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2014-02-08
unc0rr
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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2014-02-06
sheepluva
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-04
sheepluva
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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2014-01-26
unc0rr
Some love to pas2c
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2014-01-21
koda
partial merge of the webgl branch
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2014-01-18
nemo
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
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2014-01-17
sheepluva
update copyright to 2014
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2014-01-07
unc0rr
Fix two desync causes
webgl
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2014-01-05
unc0rr
- Fix build via pas2c
webgl
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2014-01-07
nemo
pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
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2014-01-04
unc0rr
merge default
webgl
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2013-12-22
nemo
Default to ...
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2013-12-10
nemo
oups. accidentally commented out both lines
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2013-12-10
nemo
can't use parsecommand since it does sendipc
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2013-12-08
nemo
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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2013-12-08
nemo
revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
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2013-11-09
nemo
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
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2013-11-03
nemo
this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
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2013-10-28
koda
correctly use USE_TOUCH_INTERFACE
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2013-10-28
nemo
not sure why this nil check is in here
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2013-10-23
unc0rr
Oh, dudes :(
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2013-10-11
koda
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
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