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hedgewars/uRender.pas
2011-11-17
koda
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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2011-11-11
nemo
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
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2011-11-11
nemo
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
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2011-11-10
nemo
unsquash the rescaled clouds
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2011-08-14
koda
smaller code cleanup
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2011-08-14
nemo
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
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2011-08-14
unc0rr
Use local scope global var instead
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