hedgewars/uGears.pas
2011-08-17 nemo ...
2011-08-17 nemo *sigh*
2011-08-17 nemo Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
2011-08-17 nemo Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
2011-08-14 nemo For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
2011-08-14 nemo Use same visual gear for health tags and hearts.
2011-08-13 Henek new SD flakes from mikade and a flash when sudden death starts
2011-08-13 unc0rr Some screwing around GearsNear code
2011-08-07 nemo Experimental area-of-effect Seduction
2011-08-07 nemo make a special case for teleport instead. also allows teleporting off of a parachute
2011-08-07 nemo prevent attempting to teleport in mid-air during inf attack
2011-08-07 nemo Don't reset attack when Unplaced.
2011-08-07 nemo This should make bee/airstrikes play nicer with infinite attack mode
2011-08-05 nemo merge
2011-08-05 nemo move gstWait - should make detecting drowning easier for mikade
2011-08-05 grammickj New sounds: mudball, mine bounce, hammer
2011-08-01 nemo Make vgtHealth use Tint
2011-07-30 nemo add nil check
2011-07-27 nemo this helps a bit
2011-07-01 unc0rr Merge
2011-06-30 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
2011-06-30 unc0rr Convert huge switch into an array
2011-06-30 unc0rr Don't draw snow flakes spawned in land, introduce gstInvisible flag
2011-06-28 Henek fake crates now with complementary poison
2011-06-26 nemo bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
2011-06-26 nemo Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
2011-06-26 Henek now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
2011-06-23 nemo At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
2011-06-21 nemo Remove default transparent chunks. Chunk will only be added if theme defined.
2011-06-21 Henek remove theme.cfg from CMakeLists too
2011-05-05 unc0rr Some improvements on stats subsystem
2011-05-02 nemo Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
2011-04-29 unc0rr Call statistics routine after setting the damage
2011-04-27 unc0rr Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
2011-04-10 sheepluva grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
2011-04-10 nemo rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
2011-04-07 sheepluva added some comments in order to confuse the GSoC students as much as possible ;D
2011-03-28 unc0rr - Use LastDamage in CheckHHDamage
2011-03-28 unc0rr Colin Rice
2011-03-20 nemo remove ammo if you suicide in the middle of uses
2011-03-19 nemo Landgun, first pass. At sdw's request.
2011-03-17 Henek added game mode Tag Team, mostly untested, please test :)
2011-03-17 koda my bad
2011-03-16 Henek added GetCurAmmoType to lua
2011-03-02 nemo add victory/flawless victory sounds. untested
2011-03-01 koda Happy 2011 :)
2011-02-06 unc0rr - Take into account hlint suggestions
2011-02-01 koda addfilelog <3 debugfile
2011-01-31 koda pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
2011-01-30 unc0rr Fix ApplyDamage accepting Damage == 0
2011-01-29 Henek added dummy for tardis and ugly icons for tardis and structure
2011-01-29 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
2011-01-22 sheepluva let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
2011-01-13 unc0rr Pass PHedgehog instead of PGear to stats. Fixes crash.
2011-01-12 Henek added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
2011-01-12 unc0rr Oops, I should test more
2011-01-12 unc0rr Doesn't work as expected
2011-01-10 unc0rr Don't waste CPU cycles trying to find a piece of land when there's no free land left
2011-01-09 unc0rr Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
2011-01-07 unc0rr Keep track of which hog's weapon does damage
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