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hedgewars/uAI.pas
2010-05-02
smxx
Engine:
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2010-04-01
nemo
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-21
unc0rr
In pascal unit is a namespace
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2010-03-06
unc0rr
Replace tabs with spaces using 'expand -t 4' command
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2010-01-26
koda
complete the replacement of init/free wrappers for every unit
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2010-01-14
koda
makes freepascal code compatible with OBJFPC mode
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2009-11-20
koda
revamped file access and debug display
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2009-11-09
unc0rr
- Formatting changes
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2009-11-06
unc0rr
AI knows what artillery mode is
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2009-11-05
koda
move compiler directives to standard pascal
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2009-10-25
koda
completes touch input/control (problems with moving camera)
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2009-09-10
nemo
Strip trailing spaces
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2009-07-30
unc0rr
Fix queue bug triggered by AI
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2008-07-07
unc0rr
Update copyright headers a bit
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2008-05-18
unc0rr
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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2008-05-17
unc0rr
Fix 'AI may break demos playing' message while loading saves
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2008-04-27
unc0rr
Update copyright info in source files headers
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2008-02-25
unc0rr
Make AI aware of new high jump technique (there's still an issue with two successive jumps)
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2008-01-20
unc0rr
Oops, this is right fix for assert
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2008-01-20
unc0rr
- Small cleanup
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2007-12-16
unc0rr
Fix AI breaking demos and saves in some cases
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2007-09-21
unc0rr
Add CurrentHedgehog variable which simplifies code
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2007-09-18
unc0rr
Fix THandle -> TThreadID
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2007-07-08
unc0rr
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
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2007-07-02
unc0rr
Fix some warnings
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2007-07-01
unc0rr
Fix AI jumping to wrong direction on the turn start
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2007-07-01
unc0rr
- Better randomness of placing hedgehogs on the land
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2007-06-17
unc0rr
- Get rid of ammoProp_AttackInFall and gstFalling
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2007-05-26
unc0rr
Tags with current damage
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2007-05-07
unc0rr
Bots know shotgun behavior better
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