Thu, 18 Aug 2011 23:33:39 -0400 |
nemo |
oops
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Wed, 17 Aug 2011 00:11:57 -0400 |
nemo |
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
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Tue, 16 Aug 2011 21:37:10 -0400 |
nemo |
At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
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Mon, 15 Aug 2011 16:48:39 -0400 |
nemo |
Move HealthTag dY init into AddGear
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Mon, 15 Aug 2011 12:47:53 -0400 |
nemo |
Use Frame instead of State for the health flag
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Mon, 15 Aug 2011 10:16:18 -0400 |
nemo |
forgot scale
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Sun, 14 Aug 2011 21:49:04 -0400 |
nemo |
draw health tag relative to screen if State <> 0
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Sun, 14 Aug 2011 17:49:12 -0400 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
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Sun, 14 Aug 2011 17:42:26 -0400 |
nemo |
Use same visual gear for health tags and hearts.
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Sun, 14 Aug 2011 16:59:55 -0400 |
nemo |
Seduction animation. New visual gear type.
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Mon, 01 Aug 2011 16:45:45 -0400 |
nemo |
minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
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Mon, 01 Aug 2011 15:37:27 -0400 |
nemo |
Make vgtHealth use Tint
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Thu, 30 Jun 2011 15:09:10 +0400 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
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Sun, 19 Jun 2011 00:49:13 +0200 |
koda |
fix water bubbles like sheepluva wanted (also code formatting)
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Wed, 27 Apr 2011 15:57:23 +0400 |
unc0rr |
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
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