Thu, 11 Jul 2019 02:25:07 +0200 |
Wuzzy |
Make flames collide with bounce world edge again, properly this time
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Thu, 11 Jul 2019 00:45:49 +0200 |
Wuzzy |
Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
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Tue, 09 Jul 2019 12:55:58 +0200 |
Wuzzy |
TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
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Tue, 02 Jul 2019 15:23:16 +0200 |
Wuzzy |
King Mode: Fix whole clan being killed when king died
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Sat, 15 Jun 2019 12:58:01 +0200 |
Wuzzy |
Keep hog facing direction while on parachute
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Mon, 03 Jun 2019 18:56:08 +0200 |
Wuzzy |
Fix parachute being drawn behind tags and objects
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Sun, 02 Jun 2019 17:34:47 +0200 |
Wuzzy |
Move resurrector and seduction distance to uConsts
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Fri, 24 May 2019 14:55:48 +0200 |
Wuzzy |
Add drill rocket animation
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Thu, 16 May 2019 08:05:10 +0200 |
Wuzzy |
Fix Birdy stopping turn after dropping 1st egg
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Sun, 12 May 2019 04:16:40 +0200 |
Wuzzy |
Fix Birdy being drawn behind hogs and other gears (bug 453)
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Mon, 08 Apr 2019 03:15:34 +0200 |
Wuzzy |
Fix map preview not matching actual map
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Sun, 07 Apr 2019 20:03:09 +0200 |
Wuzzy |
Don't render barrel health after loading savegame
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Sun, 07 Apr 2019 20:01:02 +0200 |
Wuzzy |
Don't explose mine timer in game if random (using Karma value)
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Sun, 07 Apr 2019 19:26:16 +0200 |
Wuzzy |
Render mine timer if gear info is active
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Sun, 07 Apr 2019 18:21:14 +0200 |
Wuzzy |
Add key to display extra gear info tags
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Mon, 01 Apr 2019 19:27:13 +0200 |
Wuzzy |
Nemo is right, it's better to set hedgehog pos in uGearsList
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Wed, 16 Jan 2019 22:39:27 +0100 |
Wuzzy |
Update clan passive status when team died / got resurrected
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Mon, 10 Dec 2018 02:30:14 +0100 |
Wuzzy |
Fix some King Mode bugs causing minions not always being properly killed
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Tue, 13 Nov 2018 01:56:42 +0300 |
alfadur |
stun airmines on shove
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Sat, 10 Nov 2018 21:15:42 +0100 |
Wuzzy |
Remove all traces of dead code related to amStructure/gtStructure
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Sat, 27 Oct 2018 07:20:07 +0300 |
alfadur |
make firepunch hit moving gears (airmines are not amused)
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Fri, 26 Oct 2018 17:38:14 +0200 |
Wuzzy |
Add separate sound symbols for case impact and extra damage
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Fri, 26 Oct 2018 15:52:07 +0200 |
Wuzzy |
Add ice beam idle sound
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Fri, 05 Oct 2018 17:27:12 +0200 |
Wuzzy |
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
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Fri, 05 Oct 2018 16:49:17 +0200 |
Wuzzy |
Remove unused doStepDuck gear handler
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Sun, 02 Sep 2018 01:25:37 +0200 |
Wuzzy |
Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
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Sat, 11 Aug 2018 21:43:55 +0200 |
Wuzzy |
Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
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Mon, 06 Aug 2018 18:55:22 +0200 |
Wuzzy |
Fix projectiles reacing incorrectly with land just behind the wrap world edge
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Thu, 02 Aug 2018 20:27:20 -0400 |
nemo |
hijack the duck for an attempted resurrection of the creeper. initial pass.
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Mon, 30 Jul 2018 13:20:01 +0200 |
Wuzzy |
Fix freeze ray not working through wrap world edge; add DrawLineWrapped
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Tue, 10 Jul 2018 18:35:31 +0200 |
Wuzzy |
Refactor collision mask checks, remove hardcoded numbers
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Tue, 10 Jul 2018 18:00:04 +0200 |
Wuzzy |
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
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Wed, 23 May 2018 20:45:42 -0400 |
nemo |
Allow freezing airmines because whyyy not
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Wed, 02 May 2018 15:29:21 -0400 |
nemo |
real droplet fix - default density is fine - also add back in the underwater bullet trails
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Tue, 01 May 2018 20:41:47 -0400 |
nemo |
reduce minigun splash droplets a little
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Sun, 29 Apr 2018 09:24:14 -0400 |
nemo |
Airmines should have been set for 45° bounce - the only reason they weren't I guess is they were a clone of some mine values - and mines use traditional behaviour.
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Sat, 10 Mar 2018 01:46:51 +0100 |
Wuzzy |
Minigun: Move attack timer to Karma to make gear type more Lua-friendly
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Wed, 07 Mar 2018 22:47:55 +0100 |
Wuzzy |
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
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Wed, 31 Jan 2018 13:42:52 -0500 |
alfadur |
Machinegun. also tweaked ignore
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Thu, 09 Nov 2017 09:56:35 -0500 |
alfadur |
animation tweak
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Sat, 07 Oct 2017 01:05:55 +0200 |
Wuzzy |
Fix molotov cocktails bouncing off vertically off rubber
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Wed, 04 Oct 2017 15:37:42 +0200 |
Wuzzy |
Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
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Fri, 13 May 2016 00:08:09 +0200 |
Wuzzy |
Make duck rise to surface when spawning underwater
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Thu, 12 May 2016 19:45:26 +0200 |
Wuzzy |
Add a few comments for rubber duck
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Thu, 12 May 2016 19:33:30 +0200 |
Wuzzy |
Put duck speed factor into gear variable
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Thu, 12 May 2016 18:16:09 +0200 |
Wuzzy |
Fix rubber duck not bouncing off diagonal rubber
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Thu, 12 May 2016 16:20:17 +0200 |
Wuzzy |
Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
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Sat, 08 Apr 2017 21:43:48 +0200 |
Wuzzy |
Add ammotype amDuck for rubber duck
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Sat, 08 Apr 2017 18:36:12 +0200 |
Wuzzy |
Add gear gtDuck: rubber duck
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Thu, 06 Apr 2017 07:34:00 +0200 |
Wuzzy |
More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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Sun, 15 Jan 2017 12:50:27 -0500 |
alfadur |
code changes to make the new bat animation work
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Sun, 27 Nov 2016 12:58:41 +0100 |
sheepluva |
make random timers less easy to predict
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Sat, 21 May 2016 15:23:08 -0400 |
nemo |
Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
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Wed, 13 Apr 2016 12:17:30 +0200 |
Wuzzy |
Add sound effects for: cleaver impact, air mine impact, using extra time
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Thu, 03 Mar 2016 16:36:05 -0500 |
nemo |
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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Tue, 09 Feb 2016 15:27:55 -0500 |
nemo |
Put graves behind other stuff.
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Tue, 09 Feb 2016 14:40:06 +0300 |
unC0Rr |
Fix possible crashes/hangs due to recent changes
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Sun, 31 Jan 2016 16:07:14 +0300 |
unc0rr |
Bye-bye TryDo
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Tue, 29 Dec 2015 14:44:32 -0500 |
nemo |
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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Thu, 08 Oct 2015 10:48:16 -0400 |
nemo |
Pass overridden uid into AddGear instead
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