CMakeLists.txt
Fri, 17 Jan 2014 16:31:36 +0100 koda use bundled physfs on win and osx
Thu, 16 Jan 2014 19:50:18 +0100 sheepluva * allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
Wed, 15 Jan 2014 23:48:18 +0100 sheepluva add compatibility for physicsfs 2.0
Tue, 14 Jan 2014 22:56:13 +0100 sheepluva simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
Wed, 08 Jan 2014 23:49:08 +0100 koda rename NOPASCAL option to BUILD_ENGINE_C webgl
Wed, 08 Jan 2014 23:46:02 +0100 koda fix a few uses of VERSION_* checks
Wed, 08 Jan 2014 23:39:43 +0100 koda drop extra spaces from a few CMakeLists.txt files
Wed, 08 Jan 2014 23:29:30 +0100 koda consistent cmake checks
Wed, 08 Jan 2014 19:19:09 +0100 koda use mainstream project name
Wed, 08 Jan 2014 20:29:34 +0400 unc0rr 21 now
Sat, 04 Jan 2014 23:55:54 +0400 unc0rr merge default webgl
Wed, 01 Jan 2014 00:18:10 -0500 nemo tip is no longer .20 compatible
Tue, 31 Dec 2013 00:32:55 +0100 koda switch every optimization from Os to O2 0.9.20 0.9.20-release
Tue, 31 Dec 2013 00:19:12 +0100 koda move CMAKE_Pascal_FLAGS_* flags after enabling the Pascal language or they get overwritten 0.9.20
Mon, 30 Dec 2013 14:56:47 -0500 nemo merge safe fixes from default. physfs include order, tips file length check, server checker fixes, shoppa border fix, land drawing optimisations, physfs off by 1 (probably unused by us), rubber svg image 0.9.20
Sun, 29 Dec 2013 12:36:16 +0100 koda merge further changes from 0.9.20
Sat, 28 Dec 2013 22:00:57 +0100 koda include paths before platform, move config code around 0.9.20
Tue, 24 Dec 2013 18:39:23 -0500 nemo merge w/ 0.9.20
Wed, 25 Dec 2013 00:55:26 +0400 unc0rr Bump up protocol number 0.9.20
Fri, 06 Dec 2013 00:28:55 +0100 koda fix linking on osx by hardcoding the default library output path sdl2transition
Fri, 06 Dec 2013 00:02:10 +0100 koda use NOSDL2 for consistency sdl2transition
Wed, 06 Nov 2013 00:59:33 +0400 unc0rr - Use USESDL12 for old SDL sdl2transition
Sun, 03 Nov 2013 22:53:16 +0100 koda enable -fPIC on UNIX only
Fri, 11 Oct 2013 17:43:13 +0200 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
Tue, 27 Aug 2013 17:22:07 +0400 unc0rr Merge
Fri, 02 Aug 2013 00:06:44 +0200 koda remove stray debug message
Thu, 01 Aug 2013 23:52:54 +0400 unc0rr Fix silliness from r3f4c3fc146c2 (was I sleepy?)
Tue, 16 Jul 2013 11:14:03 +0200 koda enable -fPIC on C, CXX and Pascal targets
Wed, 10 Jul 2013 23:12:32 +0200 koda FPFLAGS are now not needed
Fri, 11 Oct 2013 11:55:31 +0200 koda force clang dependency when NOPASCAL is set webgl
Wed, 19 Jun 2013 00:26:13 +0200 koda this hid CFLAGS webgl
Thu, 27 Jun 2013 11:38:14 +0200 koda rework compiler flags section a little, drop already enabled flags, add -Wextra
Wed, 19 Jun 2013 00:26:13 +0200 koda this hid CFLAGS
Tue, 18 Jun 2013 10:03:11 +0200 koda new FindClang.cmake webgl
Tue, 18 Jun 2013 09:48:10 +0200 koda fix a few loose ends here webgl
Mon, 17 Jun 2013 23:18:39 +0200 koda little cleanup after so many merges webgl
Mon, 17 Jun 2013 23:10:45 +0200 koda really update with default webgl
Fri, 14 Jun 2013 15:58:58 +0200 koda when you don't use bundled dirs, add a fake target anyway, so you can use the same cmake syntax even if the target uses a different name
Fri, 14 Jun 2013 01:09:39 +0200 koda less spam
Fri, 14 Jun 2013 01:01:18 +0200 koda this should resolve a few issues on clean builds
Thu, 13 Jun 2013 22:27:23 +0200 koda merge cmake_pascal branch in default
Thu, 13 Jun 2013 15:37:52 +0200 koda gather up the linker flags in a macro
Wed, 12 Jun 2013 16:44:53 +0200 koda less cached cmake output
Wed, 12 Jun 2013 16:43:24 +0200 koda code typos
Wed, 12 Jun 2013 12:18:03 +0200 koda use QT_DEBUG which is always added
Wed, 12 Jun 2013 12:03:04 +0200 koda respect C and CXX flags
Wed, 12 Jun 2013 11:17:54 +0200 koda heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
Wed, 12 Jun 2013 01:26:42 +0200 koda aaaaand let's not forget about lua, which has also a slightly revised build process
Wed, 12 Jun 2013 01:04:30 +0200 koda drop the '_'
Tue, 11 Jun 2013 19:17:52 +0200 koda setup RPATH, bump cmake
Mon, 17 Jun 2013 16:56:58 +0200 koda update with default webgl
Tue, 11 Jun 2013 10:45:34 +0200 koda use BUILD_SHARED_LIBS to control whether a library is shared or static, make our bundled physfs library check for this configuration
Mon, 10 Jun 2013 16:46:58 +0200 koda move paths setup in separate cmake module
Mon, 10 Jun 2013 10:47:59 +0200 koda stack-protector flag needs to be passed to the linker as well
Sun, 09 Jun 2013 12:22:53 +0200 koda update with default webgl
Sat, 08 Jun 2013 01:52:32 +0200 koda move compiler checks in a separate cmake module
Sat, 08 Jun 2013 01:31:53 +0200 koda simplify cmake message syntax a little bit
Sat, 08 Jun 2013 01:22:46 +0200 koda move platform specific and revision info code into separate cmake modules
Wed, 05 Jun 2013 13:01:25 -0400 nemo Bump protocol and version (game desync would be triggered by b70352db5675, 2ae44c4381cd - other revisions probably safe)
Tue, 04 Jun 2013 23:48:24 +0200 koda move sdlmain_osx aside in its own folder so its include path is not contaminated webgl
less more (0) -300 -100 -60 tip