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hedgewars/uCollisions.pas
2011-09-09
sheepluva
move hedgehogs out of walls
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2011-09-03
nemo
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
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2011-08-15
unc0rr
Why so suspicious?
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2011-08-15
nemo
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
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2011-08-15
nemo
bump up max collision to 1024 entries
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2011-06-22
nemo
This can afford to be a bit larger. Does not impact performance.
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2011-03-01
koda
Happy 2011 :)
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2010-12-31
sheepluva
fix sticky rope issue
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2010-12-26
nemo
ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
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2010-12-26
nemo
+2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
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2010-11-21
unc0rr
uDebug
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2010-11-18
unC0Rr
Haven't found a better place than uIO for OutError
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2010-11-17
unc0rr
uLand isn't that important to them
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2010-11-17
unC0Rr
Move variables from uMisc to uVariables
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2010-11-17
unC0Rr
Introduce unit uTypes in order to remove some cyclic unit dependencies
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