Fri, 13 Jun 2014 23:43:34 +0200 |
sheepluva |
make mouse cursor size same, no matter what zoom level is used...
|
file |
diff |
annotate
|
Fri, 13 Jun 2014 17:51:55 +0200 |
sheepluva |
make using the teleporter a bit less challenging
|
file |
diff |
annotate
|
Wed, 11 Jun 2014 13:07:46 +0200 |
sheepluva |
uWorld does not require uMatrix anymore
|
file |
diff |
annotate
|
Wed, 11 Jun 2014 12:55:24 +0200 |
sheepluva |
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
|
file |
diff |
annotate
|
Tue, 10 Jun 2014 23:21:22 +0200 |
sheepluva |
RAR: cleaning up a bit of the IFDEF-clusterf*ck
|
file |
diff |
annotate
|
Tue, 10 Jun 2014 08:19:59 +0200 |
sheepluva |
darken wrapped areas, which was a very nice suggestion by nemo
|
file |
diff |
annotate
|
Tue, 10 Jun 2014 01:15:48 +0200 |
sheepluva |
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
|
file |
diff |
annotate
|
Sun, 01 Jun 2014 04:17:27 +0200 |
sheepluva |
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
|
file |
diff |
annotate
|
Wed, 26 Feb 2014 00:28:27 +0400 |
unc0rr |
- Make world wrap edges not depend on gear radius
|
file |
diff |
annotate
|
Thu, 20 Feb 2014 00:28:49 +0400 |
unc0rr |
Fix tinting of AI kills counter
|
file |
diff |
annotate
|
Sun, 16 Feb 2014 16:56:53 +0400 |
unc0rr |
Fix build
|
file |
diff |
annotate
|
Fri, 14 Feb 2014 13:48:14 +0400 |
unc0rr |
In stats-only mode:
|
file |
diff |
annotate
|
Sun, 09 Feb 2014 00:44:29 +0400 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
|
file |
diff |
annotate
|
Fri, 07 Feb 2014 23:57:32 +0400 |
unc0rr |
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
|
file |
diff |
annotate
|
Fri, 07 Feb 2014 15:44:27 +0400 |
unc0rr |
Pas2C recognizes ansistrings
|
file |
diff |
annotate
|
Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
|
file |
diff |
annotate
|
Mon, 27 Jan 2014 22:34:06 +0400 |
unc0rr |
Even more love to pas2c
|
file |
diff |
annotate
|
Tue, 21 Jan 2014 22:53:15 +0100 |
koda |
merge
|
file |
diff |
annotate
|
Mon, 20 Jan 2014 21:16:17 -0500 |
nemo |
This adds idle hog tinting. Active hog tinting still needed.
|
file |
diff |
annotate
|
Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
|
file |
diff |
annotate
|
Sat, 18 Jan 2014 00:10:33 +0400 |
unc0rr |
Convert some ansistrings to pchars
|
file |
diff |
annotate
|
Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
|
file |
diff |
annotate
|
Mon, 13 Jan 2014 14:40:06 -0500 |
nemo |
Free cached ammo menu tex on quit.
|
file |
diff |
annotate
|
Sun, 05 Jan 2014 10:54:03 +0400 |
unc0rr |
- Fix build via pas2c
webgl
|
file |
diff |
annotate
|
Sun, 05 Jan 2014 00:46:26 +0400 |
unc0rr |
Fix build (no idea what's going on in this branch btw)
webgl
|
file |
diff |
annotate
|
Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
|
file |
diff |
annotate
|
Sat, 21 Dec 2013 15:39:16 -0500 |
nemo |
redraw ownertex to fix tinting issue
|
file |
diff |
annotate
|
Tue, 17 Dec 2013 00:02:52 +0400 |
unc0rr |
merge default here
sdl2transition
|
file |
diff |
annotate
|
Fri, 13 Dec 2013 22:38:09 +0400 |
unc0rr |
Display team owner in teams widget (addresses issue 174)
|
file |
diff |
annotate
|
Fri, 06 Dec 2013 10:22:33 +0100 |
sheepluva |
don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
|
file |
diff |
annotate
|
Thu, 28 Nov 2013 00:41:35 +0400 |
unc0rr |
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
|
file |
diff |
annotate
|
Tue, 12 Nov 2013 22:34:54 -0500 |
nemo |
Delete now toggles hiding team area
|
file |
diff |
annotate
|
Thu, 07 Nov 2013 22:51:34 +0400 |
unc0rr |
- Fix TryPut, so really large maps could load
sdl2transition
|
file |
diff |
annotate
|
Thu, 07 Nov 2013 21:15:36 +0400 |
unc0rr |
Sounds can be heard now
sdl2transition
|
file |
diff |
annotate
|
Sun, 03 Nov 2013 22:39:00 +0400 |
unc0rr |
Quick and simple implementation of afk mode (toggled by /pause)
|
file |
diff |
annotate
|
Fri, 01 Nov 2013 23:50:13 +0400 |
unc0rr |
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
|
file |
diff |
annotate
|
Wed, 30 Oct 2013 00:18:10 +0400 |
unc0rr |
- More HealthTex to clan structure
|
file |
diff |
annotate
|
Tue, 29 Oct 2013 23:08:10 +0400 |
unc0rr |
- Cut code with bug to fix issue 713
|
file |
diff |
annotate
|
Sat, 19 Oct 2013 15:59:47 -0400 |
nemo |
differentiate borders a bit
|
file |
diff |
annotate
|
Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
|
file |
diff |
annotate
|
Thu, 03 Oct 2013 12:10:30 -0400 |
nemo |
add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
|
file |
diff |
annotate
|
Mon, 30 Sep 2013 13:43:55 -0400 |
nemo |
toss in a quick n dirty blacking out of the world beyond the barrier. still want to add edge effects, cross effects
|
file |
diff |
annotate
|
Mon, 30 Sep 2013 12:37:44 -0400 |
nemo |
move border back a bit from left/right bounds, bee tweak
|
file |
diff |
annotate
|
Sun, 29 Sep 2013 16:10:32 -0400 |
nemo |
partial implementation of non-infinite world (edge wrap/warp/bounce)
|
file |
diff |
annotate
|
Fri, 26 Jul 2013 23:02:25 +0200 |
koda |
remove old and unused getScreenDPI code
|
file |
diff |
annotate
|
Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
|
file |
diff |
annotate
|
Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
|
file |
diff |
annotate
|
Tue, 21 May 2013 21:40:22 +0400 |
unc0rr |
Fix issue with last hog's part of team health bar
|
file |
diff |
annotate
|
Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
|
file |
diff |
annotate
|
Fri, 22 Mar 2013 18:51:37 +0100 |
sheepluva |
remove engine warnings
|
file |
diff |
annotate
|
Wed, 06 Mar 2013 11:13:18 -0500 |
nemo |
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
|
file |
diff |
annotate
|
Tue, 05 Feb 2013 17:28:12 -0500 |
nemo |
Trying to prevent audio mute from endlessly spamming. Untested.
|
file |
diff |
annotate
|
Sun, 27 Jan 2013 00:28:57 +0100 |
koda |
update branch
webgl
|
file |
diff |
annotate
|
Wed, 23 Jan 2013 03:37:27 +0100 |
koda |
restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
|
file |
diff |
annotate
|
Sat, 12 Jan 2013 18:37:10 -0500 |
nemo |
Prevent camera from moving with auto camera disabled when remote teams are targetting
|
file |
diff |
annotate
|
Thu, 10 Jan 2013 22:59:46 +0400 |
martin_bede |
Fix tons of warnings
|
file |
diff |
annotate
|
Thu, 03 Jan 2013 19:57:17 +0100 |
martin_bede |
Removed wiggle 3D mode, reorder the list of 3D modes.
|
file |
diff |
annotate
|
Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
|
file |
diff |
annotate
|
Mon, 03 Dec 2012 17:51:57 +0100 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
|
file |
diff |
annotate
|
Thu, 29 Nov 2012 23:23:19 -0500 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
|
file |
diff |
annotate
|