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hedgewars/hwengine.pas
21 months ago
alfadur
workaround for FPC 3.2.2 linking bug
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2022-10-16
S.D.
Add Drawing mode, which allows drawing some graphics private to the members of a clan
draft
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2019-08-06
Wuzzy
Remember maximized state of game window
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2019-05-07
Wuzzy
Precise + camera movement keys = move camera at slower
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2019-04-30
Wuzzy
Fix Pas2C failing to include SysUtils
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2019-04-18
Wuzzy
Refactor mouse movement handling
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2019-04-08
Wuzzy
Fix map preview not matching actual map
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2019-01-17
Wuzzy
Initialize newGameTicks/newRealTicks
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2019-01-15
Wuzzy
Make game engine load the user's locale correctly (bug 688)
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2019-01-15
Wuzzy
Refactor hwengine: Rename cLocale to cLanguage
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2019-01-14
Wuzzy
Remove a bunch of dead out-commented code
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2018-12-13
nemo
Backed out changeset 1ffa8bfc5c58
0.9.25
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2018-12-13
nemo
Disable screenshoting in pas2c due to unimplemented function. bug #719
0.9.25
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2018-12-05
nemo
Add log note just in case pas2c does anything odd.
0.9.25
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2018-11-12
alfadur
make engine windows checks work for 64bit builds
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2018-10-02
Wuzzy
IFNDEF custom exception handlung away in pas2c builds
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2018-08-01
Wuzzy
Load default clan colors from settings file
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2018-07-16
Wuzzy
When hwengine crashes w/ error 217, write backtrace in log, too
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2018-07-15
Wuzzy
Fix hwengine --help returning with exit code 51
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2018-03-03
unc0rr
Having chat mode as game state was a mistake
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2018-02-20
Wuzzy
VideoRec: Fix many effects not being recorded
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2018-01-07
unc0rr
- ResizeWindow function to pass engine new window size
qmlfrontend
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2018-01-02
unc0rr
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
qmlfrontend
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2017-12-24
unc0rr
Preview rendering seems to work now
qmlfrontend
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2017-12-16
unc0rr
Merge default. This branch is up-to-date and code is working.
qmlfrontend
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2017-11-25
nemo
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
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2017-11-12
Wuzzy
Backed out changeset 575c0de98505
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