hedgewars/hwengine.pas
21 months ago alfadur workaround for FPC 3.2.2 linking bug
2022-10-16 S.D. Add Drawing mode, which allows drawing some graphics private to the members of a clan draft
2019-08-06 Wuzzy Remember maximized state of game window
2019-05-07 Wuzzy Precise + camera movement keys = move camera at slower
2019-04-30 Wuzzy Fix Pas2C failing to include SysUtils
2019-04-18 Wuzzy Refactor mouse movement handling
2019-04-08 Wuzzy Fix map preview not matching actual map
2019-01-17 Wuzzy Initialize newGameTicks/newRealTicks
2019-01-15 Wuzzy Make game engine load the user's locale correctly (bug 688)
2019-01-15 Wuzzy Refactor hwengine: Rename cLocale to cLanguage
2019-01-14 Wuzzy Remove a bunch of dead out-commented code
2018-12-13 nemo Backed out changeset 1ffa8bfc5c58 0.9.25
2018-12-13 nemo Disable screenshoting in pas2c due to unimplemented function. bug #719 0.9.25
2018-12-05 nemo Add log note just in case pas2c does anything odd. 0.9.25
2018-11-12 alfadur make engine windows checks work for 64bit builds
2018-10-02 Wuzzy IFNDEF custom exception handlung away in pas2c builds
2018-08-01 Wuzzy Load default clan colors from settings file
2018-07-16 Wuzzy When hwengine crashes w/ error 217, write backtrace in log, too
2018-07-15 Wuzzy Fix hwengine --help returning with exit code 51
2018-03-03 unc0rr Having chat mode as game state was a mistake
2018-02-20 Wuzzy VideoRec: Fix many effects not being recorded
2018-01-07 unc0rr - ResizeWindow function to pass engine new window size qmlfrontend
2018-01-02 unc0rr Break engine completely and make it render in frontend window (no actual rendering yet, just white screen) qmlfrontend
2017-12-24 unc0rr Preview rendering seems to work now qmlfrontend
2017-12-16 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
2017-11-25 nemo Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
2017-11-12 Wuzzy Backed out changeset 575c0de98505
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