QTfrontend/game.cpp
2008-01-26 unc0rr Enable back fps counter
2008-01-25 unc0rr Start conversion to OpenGL rendering
2008-01-20 unc0rr - Use shotgun training as more attractive than the second one with bazooka
2008-01-15 displacer missing header fix
2007-12-26 unc0rr - Header cleanup in game.cpp
2007-12-19 unc0rr Some misc fixes
2007-12-19 displacer working weapons select
2007-12-16 unc0rr - Save after save now works
2007-12-14 unc0rr - Simplify net game objects relationship
2007-10-21 unc0rr - New training (not finished yet)
2007-09-30 unc0rr Use same team colors everywhere
2007-09-22 unc0rr - Training format change
2007-09-22 unc0rr Now trainings can have custom ammostore
2007-09-21 unc0rr Let hedgehog position be taken from config, still more work is needed
2007-09-21 unc0rr - Use current screen color depth in engine
2007-09-21 unc0rr Add CurrentHedgehog variable which simplifies code
2007-09-20 unc0rr Special game mode allowing the only clan on map for training mode
2007-09-18 unc0rr First step to store trainings in files
2007-09-15 unc0rr Triggers PoC: targets are spawned right after the previous damaged
2007-09-14 unc0rr Triggers proof-of-concept
2007-09-08 unc0rr Better stub for Training mode
2007-09-06 unc0rr More work on Training mode
2007-07-12 unc0rr Get possible screen resolutions from SDL library
2007-06-11 unc0rr Small fixes
2007-05-30 unc0rr Save saves in Save directory
2007-05-27 unc0rr Option for alternative damage tags
2007-05-10 unc0rr Simplify reading from file ;)
2007-03-15 displacer merge fixes from branch
2007-02-23 unc0rr - Change proto version to 4
2007-02-20 displacer some debug messages removed
2007-02-20 displacer frewetype warning is now printed to console
2007-02-10 unc0rr - Better AI thinking behavior
2007-02-08 displacer virtual destructors for tcpBase derived classes, readarray clear removed as unneeded
2007-02-07 displacer segfault after endgame fixed?!
2007-02-05 unc0rr Fix net game ;)
2007-02-05 unc0rr - Fix net game bug
2007-02-03 displacer additional error checking
2007-01-21 displacer first buggy hedgehogs num net change
2007-01-15 unc0rr - Store more team specific values in HWTeam
2007-01-15 displacer Run game message added, team and config info provided for net game
2007-01-13 unc0rr Don't show game stats in case of interrupted by command '/quit' game
2007-01-11 unc0rr Game config commands are generated by GameCFGWidget
2007-01-08 unc0rr Use new parameters, small protocol change
2007-01-04 unc0rr - Better blowtorch
2006-12-10 unc0rr 'Show FPS' and 'FPS limit' options
2006-12-10 unc0rr Implemented FPS limit and show/hide FPS value
2006-12-08 displacer automatic assign of game server TCP port
2006-11-24 unc0rr Protocol version sets in CMake
2006-11-23 unc0rr Engine gets Data path from frontend
2006-11-19 displacer fixed: choose map for simple game is working now
2006-11-18 displacer map choose from files added
2006-11-18 unc0rr - Fix infinite loop when selecting weapon with ammo menu
2006-11-14 unc0rr 'Proto' class to make things easier
2006-11-01 unc0rr - Fixes for map mushrooms
2006-10-28 displacer rgb instead of rgba sending to engine
2006-10-28 displacer multiplayer colors enabled
2006-10-27 unc0rr Fixed compilation on *nix .)
2006-10-27 unc0rr Implement Knowledge Base for libs/compilers bugs
2006-10-05 unc0rr - Update more headers
2006-10-05 unc0rr Relicense to GPL
2006-10-02 displacer tcp sockets are incapsulated in TCPBase class now
2006-10-01 displacer united TCP transfers for start game and receive preview
2006-10-01 displacer prepare uniting tcp classes
2006-09-27 unc0rr Changeable volume
2006-09-26 displacer working map preview
2006-09-21 unc0rr Fix demos usability
2006-09-16 unc0rr Fix hedgehog physics %)
2006-09-15 unc0rr Don't save demos in 'bin' dir
2006-09-11 unc0rr fix 'Simple game' and playing demos
2006-09-09 unc0rr - Small fix for AI
2006-09-09 displacer teams and hedgedogs num selection added to HWgame
2006-08-27 unc0rr Update file headers & delete unneeded files
2006-08-27 unc0rr Use QUuid to generate seed, rand() to choose theme
2006-08-18 displacer GameUIConfig* member removed
2006-08-14 unc0rr - Use right packet length
2006-08-06 unc0rr - make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
2006-07-26 unc0rr Convert all pages to classes
2006-07-25 unc0rr Predefined teams, 'simple game' doesn't need to create team
2006-07-25 unc0rr New GameCFGWidget. Now it's possible to set forts mode from ui
2006-07-24 unc0rr Start rewrite ui
2006-07-20 unc0rr - Fixed bug with hedgehog under water using rope
2006-07-08 unc0rr - Unicode support for team and hedgehogs names
2006-01-21 unc0rr Send run parameters by cmd line, game parameters by IPC... breaks network game
2006-01-15 unc0rr - Rename frontend to hedgewars and compile it to engine directory
2006-01-10 unc0rr - Removed dark pixels on the corners of health case
2006-01-09 unc0rr - Fixed crash in IPC code
2006-01-07 unc0rr - More binds
2005-12-31 unc0rr - Anti-flood and anti-lag changes
2005-12-28 unc0rr With this patch the game doesn't crash when gaming by net
2005-12-27 unc0rr Now net game is near available, but exception occurs...
2005-12-16 unc0rr - clear demos list before adding items
2005-12-07 unc0rr Frontend lets define more binds
2005-12-06 unc0rr - Get rid of old frontend
2005-11-13 unc0rr - Many improvements to frontend
2005-11-09 unc0rr frontend rewrite for QT4
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