Wed, 05 Mar 2008 19:34:52 +0000 | unc0rr | Fix bug with handling explosions (wrong parameters passed to glTexSubImage2D) spotted by Tiyuri | file | diff | annotate |
Sun, 27 Jan 2008 20:35:40 +0000 | unc0rr | - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization | file | diff | annotate |
Sun, 27 Jan 2008 19:29:00 +0000 | unc0rr | Store Land surface in memory: | file | diff | annotate |
Sun, 27 Jan 2008 18:39:02 +0000 | unc0rr | Introduce UpdateLandTexture function to update just parts of surface | file | diff | annotate |
Sun, 27 Jan 2008 17:27:13 +0000 | unc0rr | - Update land texture after explosions | file | diff | annotate |
Sun, 27 Jan 2008 13:23:57 +0000 | unc0rr | Now land texture renders properly | file | diff | annotate |
Sat, 26 Jan 2008 10:21:43 +0000 | unc0rr | - Start conveting pngs to have alpha-channel | file | diff | annotate |