2013-05-14 |
nemo |
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
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2013-05-14 |
nemo |
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-27 |
koda |
merge correction, also what's with all those trailing whitespaces?
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2013-03-26 |
nemo |
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
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2013-03-18 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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2013-03-17 |
nemo |
Add some flags for a few of the magic Land values
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2013-02-10 |
nemo |
Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-01 |
deepdog |
GCI2012: Remove Structure Weapon Code
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2012-11-30 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-10-14 |
nemo |
First pass at cleaver.
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2012-10-09 |
nemo |
Knife is still broken, but so koda can fix it...
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2012-10-08 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
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2012-10-07 |
nemo |
Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
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2012-10-01 |
unc0rr |
- Fix warnings and hints
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2012-09-02 |
nemo |
Correct snow fall/rotation (matching visual gear)
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2012-09-01 |
unc0rr |
Rope fix without hacks.
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2012-08-25 |
nemo |
Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
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2012-07-16 |
unc0rr |
- Check for harmful gear deletions
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2012-07-16 |
unc0rr |
Use gmDestroy message instead
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2012-07-15 |
nemo |
Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
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2012-07-15 |
nemo |
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
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2012-07-08 |
nemo |
Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
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2012-07-08 |
nemo |
Draw bombs behind plane
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2012-07-04 |
nemo |
Allow script to set number of ammo in a crate. untested.
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2012-06-24 |
nemo |
Another take at prettier crate appearance
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2012-06-24 |
nemo |
Second part of the change. Make collision check use the new mask bit.
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2012-06-04 |
nemo |
Make watching AI v AI on ai survival a bit more entertaining
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2012-06-03 |
nemo |
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
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2012-05-20 |
nemo |
Bit more freezer.
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2012-05-13 |
nemo |
oops
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2012-05-12 |
unc0rr |
pas2c stuff again
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2012-05-05 |
koda |
old typed const moved to their proper unit
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2012-05-03 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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2012-05-02 |
unc0rr |
GetRandom -> GetRandomf
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-03-17 |
nemo |
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-17 |
nemo |
fix line endings
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-30 |
unc0rr |
Fix build
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2011-11-30 |
Henek |
present somthing that could be taken as a structure
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2011-12-30 |
unc0rr |
Start refactoring uGears. Breaks build.
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