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hedgewars/uWorld.pas
2009-08-12
unc0rr
Better support for scripting by gears
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2009-08-01
unc0rr
New waves rendering procedure based on using texture coodrinates > 1.0
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2009-07-30
nemo
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
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2009-07-30
unc0rr
Move water waves rendering to a separate procedure
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2009-07-30
unc0rr
Better handle pointing with mouse cursor on zoom
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2009-07-28
nemo
Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
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2009-07-26
nemo
Add back waves since it was really irritating Tiy
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2009-07-24
nemo
Remove reduced quality check - gameplay impact
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2009-07-24
nemo
Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
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2009-07-23
nemo
add extra semi-opaque layer of water to discolour objects in the water.
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2009-07-22
nemo
little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
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2009-07-05
nemo
Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
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2009-07-05
nemo
Allow ammo menu to stay open when on rope/parachute/jetpack - allows for using non-F key alt weapon selection
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2009-06-26
unc0rr
Bring back smoothness for camera movement
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2009-06-26
unc0rr
Some work on camera
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2009-06-21
unc0rr
Some fixes on camera broken by zoom code (ammo menu should work now)
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2009-06-18
nemo
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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2009-06-13
unc0rr
- Implement zoom-in and zoom-out
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2009-06-13
unc0rr
Some work on zooming. Hedgewars are now unplayable.
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2009-06-11
unc0rr
Patch by koda:
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2009-06-01
unc0rr
Make code suck less
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2009-06-01
nemo
Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
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2009-05-26
nemo
Adjust initial camera position
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2009-05-11
nemo
Allow speech bubble/small damage tags in "reduced quality"
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2009-04-17
unc0rr
patch by koda:
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2009-03-23
unc0rr
patch by nemo:
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2009-03-22
unc0rr
use glVertexPointer to render water
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2009-03-22
unc0rr
Apply koda's OpenGL ES compatibility patch
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2009-03-08
unc0rr
Patch by nemo
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2009-02-23
unc0rr
d'oh, the patch was fail
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