hedgewars/uMisc.pas
2008-09-29 unc0rr - Fix water rise
2008-09-28 unc0rr Start flames rework
2008-08-08 unc0rr Start implementing support for 32bit sprites concerned in map generation process.
2008-07-27 unc0rr Add an option to engine for turning music off
2008-07-27 unc0rr - Airplane is higher
2008-07-27 unc0rr Remember initial resolution settings to use when switching to fullscreen mode
2008-07-14 unc0rr Repair screenshots capture on 'C' key press
2008-07-07 unc0rr Update copyright headers a bit
2008-07-06 unc0rr Dec delay
2008-07-06 unc0rr Water rises after 25 mins of round, health is decreased after 20 mins
2008-07-06 unc0rr - Prepare for sudden death implementation
2008-06-11 unc0rr Get rid of old console
2008-05-25 unc0rr Use nick from frontend to prepend chat messages
2008-05-24 unc0rr - Start chat implementation: chat strings are on the screen
2008-05-08 unc0rr - Small optimization in hwFloat
2008-05-08 unc0rr - Some changes in clusters initialization
2008-04-27 unc0rr Update copyright info in source files headers
2008-04-24 unc0rr - New statistics
2008-04-24 unc0rr - Fix introduced bug with hh physics
2008-04-13 unc0rr Fix warnings
2008-04-12 unc0rr - Small formatting changes
2008-03-07 unc0rr Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
2008-02-22 unc0rr - Get rid of PageSimpleGame, now pressing 'quick game' just starts round
2008-02-21 unc0rr Start console OpenGL reincarnation
2008-02-01 unc0rr - Store sky color in theme cfg file
2008-01-28 unc0rr - Some optimizations
2008-01-28 unc0rr - Enable back console (doesn't render yet)
2008-01-27 unc0rr More sprites are visible
2008-01-26 unc0rr Enable back fps counter
2008-01-25 unc0rr Now show sprites too
2008-01-25 unc0rr Some further work on switching to OpenGL rendering
2008-01-25 unc0rr Start conversion to OpenGL rendering
2007-12-02 unc0rr 's' key to speed up demo playing
2007-10-21 unc0rr - New training (not finished yet)
2007-09-29 unc0rr - Fix some warnings
2007-07-20 unc0rr Finalize basic playlists implementation
2007-07-08 unc0rr - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
2007-07-01 unc0rr - Better randomness of placing hedgehogs on the land
2007-06-07 unc0rr Ability to choose which info is shown above hedgehogs
2007-06-03 unc0rr - Fix some bugs
2007-05-27 unc0rr Option for alternative damage tags
2007-03-15 displacer merge fixes from branch
2007-03-11 unc0rr - Fix most of the warnings in hwengine
2007-02-23 unc0rr Fix run with DEBUGFILE turned off
2007-02-12 unc0rr Fix AI using shotgun and Desert Eagle
2007-02-11 unc0rr AI thinks in separate thread
2007-02-05 unc0rr Update copyright information
2007-01-27 unc0rr integer -> LongInt
2007-01-27 unc0rr - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
2007-01-21 unc0rr Fixed-point arithmetics in engine.
2007-01-16 unc0rr Another float debug
2007-01-14 unc0rr - Fix not debug build
2007-01-11 unc0rr Calculate land digest
2007-01-07 unc0rr Release mouse when keyboard focus lost
2007-01-04 unc0rr More statistics
2007-01-04 unc0rr - Better blowtorch
2006-12-17 unc0rr Attack angle constraints
2006-12-14 unc0rr Simplify hedgehogs physics code, make it better
2006-12-10 unc0rr Implemented FPS limit and show/hide FPS value
2006-12-10 unc0rr - Implement ammo cases
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