2010-10-31 |
nemo |
Cancel out dX/dY to handle the invulnerability case
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2010-10-31 |
nemo |
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
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2010-10-31 |
sheepluva |
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
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2010-10-31 |
nemo |
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
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2010-10-31 |
nemo |
Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
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2010-10-31 |
koda |
add some phone rumbling to big explosions, airbomb and sinegun
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2010-10-30 |
sheepluva |
Portal: don't port RCPlanes for now, they are too wide anyway :P
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2010-10-30 |
Tobias Neumann |
Resurrector: respect modified Gear position for resurrection range circle
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2010-10-30 |
Tobias Neumann |
Resurrector: Levitate hog + show cross
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2010-10-30 |
Tobias Neumann |
Resurrector: Use zombie-hat for resurrected hogs
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2010-10-30 |
nemo |
burp can always remove this if he doesn't like it. just making it a bit more interesting.
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2010-10-30 |
nemo |
Kill off hog immediately on using up health, use more common formatting, call render less often
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2010-10-27 |
nemo |
Only FollowGear for the pilot.
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2010-10-23 |
Tobias Neumann |
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
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2010-10-20 |
nemo |
Remove this - doesn't seem to do anything useful after all.
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2010-10-19 |
nemo |
merge
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2010-10-14 |
koda |
less warning, no rotation glitch, more comments
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2010-10-14 |
Tobias Neumann |
Resurrector weapon: do not make it end turn, add description,
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2010-10-19 |
nemo |
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
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2010-10-12 |
koda |
minor stuff
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2010-10-11 |
nemo |
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
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2010-10-11 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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2010-10-11 |
nemo |
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
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2010-10-11 |
nemo |
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
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2010-10-11 |
nemo |
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
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2010-09-29 |
nemo |
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
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2010-09-26 |
nemo |
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
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2010-09-26 |
nemo |
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
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2010-09-22 |
smaxx |
Engine:
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2010-09-12 |
nemo |
Fix kamikaze portal loop
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