project_files/HedgewarsMobile/Classes/CreationChamber.m
Sun, 24 Jul 2011 19:14:56 +0200 koda rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
Sun, 03 Jul 2011 18:22:07 +0200 koda copy pasta fail
Thu, 12 May 2011 23:00:26 +0200 koda some general tweaks (more intelligent use of macros and more caching)
Wed, 11 May 2011 01:26:38 +0200 koda settings.plist is no more, long live nsuserdefaults
Tue, 03 May 2011 23:16:47 +0200 koda * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
Thu, 28 Apr 2011 00:16:36 +0200 koda remove the trailing _en from scheme data and use the macros available instead of creating a string every time
Wed, 27 Apr 2011 02:34:38 +0200 koda add getawaytime and tagteam mode to ios
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Sat, 19 Feb 2011 02:21:09 +0100 koda disable the two last workinprogress weapons on the ios release
Fri, 18 Feb 2011 00:21:36 +0100 koda in the cocoa ammomenu show descriptions properly for lower weapons
Wed, 22 Dec 2010 03:56:12 +0100 koda update weapons
Wed, 22 Dec 2010 03:28:14 +0100 koda this should prevent that ever again
Thu, 09 Dec 2010 22:50:16 +0100 koda forgot to update these files
Sun, 05 Dec 2010 23:48:58 +0100 koda update schemes for ios
Fri, 12 Nov 2010 23:59:40 +0100 koda update iFrontend with new schemes and weaps, fix up smaller glitches
Fri, 12 Nov 2010 22:47:13 +0100 koda redo once again file updating, moving stuff around
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