Wed, 03 Mar 2010 14:49:10 +0000 Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
nemo [Wed, 03 Mar 2010 14:49:10 +0000] rev 2923
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
Wed, 03 Mar 2010 14:35:48 +0000 Engine:
smxx [Wed, 03 Mar 2010 14:35:48 +0000] rev 2922
Engine: * Reverted lookup name for Lua as the new version didn't work everywhere as well
Wed, 03 Mar 2010 11:38:02 +0000 Engine:
smxx [Wed, 03 Mar 2010 11:38:02 +0000] rev 2921
Engine: * Added new animated target pointer * Addd new "preview" cursor for teleport
Wed, 03 Mar 2010 11:22:23 +0000 Engine:
smxx [Wed, 03 Mar 2010 11:22:23 +0000] rev 2920
Engine: * Simplified library name to look for to "lua" on all systems. This should resolve linking issues as long as the installed Lua version is 5.1 Frontend: * Added URL shortcut to Xfire Game SDK's webpage
Wed, 03 Mar 2010 06:30:51 +0000 Now really fix build
unc0rr [Wed, 03 Mar 2010 06:30:51 +0000] rev 2919
Now really fix build
Wed, 03 Mar 2010 06:29:01 +0000 Fix build
unc0rr [Wed, 03 Mar 2010 06:29:01 +0000] rev 2918
Fix build
Wed, 03 Mar 2010 06:28:04 +0000 Fix server for 0.9.12 (tested)
unc0rr [Wed, 03 Mar 2010 06:28:04 +0000] rev 2917
Fix server for 0.9.12 (tested)
Wed, 03 Mar 2010 04:33:49 +0000 Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
nemo [Wed, 03 Mar 2010 04:33:49 +0000] rev 2916
Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
Wed, 03 Mar 2010 02:56:18 +0000 Add spinner for explosives, add dust on crate impact, crank up explosives a bit
nemo [Wed, 03 Mar 2010 02:56:18 +0000] rev 2915
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
Wed, 03 Mar 2010 02:36:52 +0000 Ensure explosives are spawned somewhere w/ plenty of ground under them
nemo [Wed, 03 Mar 2010 02:36:52 +0000] rev 2914
Ensure explosives are spawned somewhere w/ plenty of ground under them
Tue, 02 Mar 2010 19:50:58 +0000 Engine:
smxx [Tue, 02 Mar 2010 19:50:58 +0000] rev 2913
Engine: * Small tweaks to English and German locales Frontend: * Added a new default locale choice ("system default") that uses Qt's guessing to determine the preferred language * Updated ts/qm files
Tue, 02 Mar 2010 19:46:35 +0000 French translation of 03-05. Still missing 05:11-15 and needs further proofing insertion of | in appropriate places
nemo [Tue, 02 Mar 2010 19:46:35 +0000] rev 2912
French translation of 03-05. Still missing 05:11-15 and needs further proofing insertion of | in appropriate places
Tue, 02 Mar 2010 17:22:36 +0000 Engine:
smxx [Tue, 02 Mar 2010 17:22:36 +0000] rev 2911
Engine: * Explosive crates: Use them as cover - but watch out, they may explode spreading fire everywhere! * Temporary hack for testing: Replaced all mines with explosive crates
Tue, 02 Mar 2010 15:04:31 +0000 Engine:
smxx [Tue, 02 Mar 2010 15:04:31 +0000] rev 2910
Engine: * Fixed DrawTextureF und DrawTextureRotatedF for NPOT textures
Tue, 02 Mar 2010 04:04:16 +0000 tweak
nemo [Tue, 02 Mar 2010 04:04:16 +0000] rev 2909
tweak
Mon, 01 Mar 2010 22:25:57 +0000 Engine:
smxx [Mon, 01 Mar 2010 22:25:57 +0000] rev 2908
Engine: * Added damage modifier to game mode/rule display * Added low gravity activation sound
Mon, 01 Mar 2010 19:57:09 +0000 Engine:
smxx [Mon, 01 Mar 2010 19:57:09 +0000] rev 2907
Engine: * Updated Chinese translation
Mon, 01 Mar 2010 19:56:14 +0000 General:
smxx [Mon, 01 Mar 2010 19:56:14 +0000] rev 2906
General: * Updated Spanish translation by Palewolf
Mon, 01 Mar 2010 19:54:33 +0000 Engine:
smxx [Mon, 01 Mar 2010 19:54:33 +0000] rev 2905
Engine: * Converted all strings without maximum lengths to ansistrings (eliminates 255 char limit) or shortstrings (needs some testing) * Goal/mission display now stays within screen borders even if it's very long * Extended mine game mode display to respect no timer and random timer
Mon, 01 Mar 2010 19:20:43 +0000 Engine:
smxx [Mon, 01 Mar 2010 19:20:43 +0000] rev 2904
Engine: * Show modified mine timer as a game mode/setting
Mon, 01 Mar 2010 18:01:09 +0000 Engine:
smxx [Mon, 01 Mar 2010 18:01:09 +0000] rev 2903
Engine: * Added game mode notice for shared ammo game flag
Mon, 01 Mar 2010 17:54:12 +0000 Fix problems with utf8-encoded nicknames in team chat (not tested)
unc0rr [Mon, 01 Mar 2010 17:54:12 +0000] rev 2902
Fix problems with utf8-encoded nicknames in team chat (not tested)
Mon, 01 Mar 2010 15:03:13 +0000 Frontend:
smxx [Mon, 01 Mar 2010 15:03:13 +0000] rev 2901
Frontend: * Reverted to old "theme finding" for now
Mon, 01 Mar 2010 14:47:09 +0000 Frontend:
smxx [Mon, 01 Mar 2010 14:47:09 +0000] rev 2900
Frontend: * Fixed inconsistency in German locale
Mon, 01 Mar 2010 14:45:41 +0000 Frontend:
smxx [Mon, 01 Mar 2010 14:45:41 +0000] rev 2899
Frontend: * Completed German translation * Updated other languages' files
Mon, 01 Mar 2010 12:55:54 +0000 Frontend:
smxx [Mon, 01 Mar 2010 12:55:54 +0000] rev 2898
Frontend: * Added language selection to options menu to allow using other languages than the one detected by Qt
Mon, 01 Mar 2010 12:20:38 +0000 Frontend:
smxx [Mon, 01 Mar 2010 12:20:38 +0000] rev 2897
Frontend: * Added labels and moved the fort selection on the edit team page * Realigned most items on the settings page
Mon, 01 Mar 2010 04:03:21 +0000 Make her less day-glo
nemo [Mon, 01 Mar 2010 04:03:21 +0000] rev 2896
Make her less day-glo
Mon, 01 Mar 2010 00:47:18 +0000 Updates to portuguese translation by inu
nemo [Mon, 01 Mar 2010 00:47:18 +0000] rev 2895
Updates to portuguese translation by inu
Mon, 01 Mar 2010 00:26:15 +0000 crank up landmines a little
nemo [Mon, 01 Mar 2010 00:26:15 +0000] rev 2894
crank up landmines a little
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