unc0rr [Wed, 07 Dec 2005 20:36:55 +0000] rev 26
Frontend lets define more binds
unc0rr [Tue, 06 Dec 2005 19:46:40 +0000] rev 25
- Get rid of old frontend
- additions to avematan theme
- many work on frontend
unc0rr [Mon, 05 Dec 2005 21:46:15 +0000] rev 24
Add theme objects to land
unc0rr [Sun, 04 Dec 2005 19:06:56 +0000] rev 23
- Land generator uses templates to generate
- Small fixes
unc0rr [Sun, 04 Dec 2005 15:28:31 +0000] rev 22
- Fixed spawning boxes under water
- Don't spawn mines in forts mode
- Changed ping?pong! messages
- Small optimization of random
- New cool land generator
unc0rr [Sun, 13 Nov 2005 22:13:58 +0000] rev 21
- Many improvements to frontend
- Small optimization of generating random data in uRandom.pas
unc0rr [Wed, 09 Nov 2005 18:31:11 +0000] rev 20
frontend rewrite for QT4
unc0rr [Wed, 26 Oct 2005 21:15:35 +0000] rev 19
Binds and various fixes
unc0rr [Wed, 26 Oct 2005 17:26:39 +0000] rev 18
Start to write QT frontend
unc0rr [Mon, 12 Sep 2005 21:16:57 +0000] rev 17
minor code review
unc0rr [Sun, 11 Sep 2005 21:02:11 +0000] rev 16
- Various fixes for ammo cases
- Spawning case on turn end (max 5 cases)
unc0rr [Sun, 11 Sep 2005 11:45:01 +0000] rev 15
- Minor code simplifying
- Stub for spawning cases with ammo on turn end
unc0rr [Fri, 09 Sep 2005 21:45:31 +0000] rev 14
- Mine checks whether a hedgehog is near less frequently
- Case with ammo (not fully implemented)
unc0rr [Wed, 07 Sep 2005 18:51:53 +0000] rev 13
- Show no crosshair when using mine
- Fix for ability to play one kind of sound in many channels simultaneously
- Sound for activated mine
unc0rr [Tue, 06 Sep 2005 19:09:39 +0000] rev 12
Fix reading out of bounds of the collisions array. This fixes flying hedgehogs and not moving after explosion