hedgewars/uTeams.pas
2015-08-10 sheepluva more copyright fixes
2015-07-19 sheepluva add some chat message colors
2015-07-17 sheepluva unpause game when finishing game
2015-05-12 unc0rr - Fix order of messages, also don't duplicate last timestamped message
2015-04-01 sheepluva terminate engine and output fatal error message if hedgehogs are added incorrectly
2014-12-13 nemo use TeamsCount instead of cMaxTeams in a few loops
2014-12-10 nemo put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
2014-12-08 nemo skip a bunch of stuff not applicable to cleanup
2014-12-08 nemo nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
2014-12-08 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
2014-11-30 nemo Wuzzy's changes to climbhome w/ some tweaks by me
2014-10-25 nemo Remove switching of hog's hat to chef. do it in draw instead.
2014-08-24 unc0rr Also convert the message if current team is gone
2014-08-24 nemo rename of variable typo for readability
2014-07-04 unc0rr Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
2014-07-02 unc0rr Fix some issues with rejoining (rejoining client still desyncs though)
2014-06-29 unc0rr Make team disappear after 3 turns in 'gone' state
2014-06-29 unc0rr Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
2014-06-28 unc0rr Finish implementation of ability to take control over your team after being disconnected. Completely untested.
2014-03-13 nemo By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
2014-02-08 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
2014-02-06 sheepluva rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-02-04 sheepluva fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-04 unc0rr merge default webgl
2013-12-13 unc0rr - /owner command to specify team owner
2013-12-04 nemo make the team association with hog before calling gear creation. makes some lua a little easier
2013-11-27 unc0rr Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
2013-11-09 nemo Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
2013-10-29 unc0rr - More HealthTex to clan structure
2013-10-29 unc0rr Tinted crosshair (without that cool white dot in the middle)
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-09-27 unc0rr - Actually call uTexture.initModule and .freeModule
2013-09-26 unc0rr - Load default binds from settings.ini
2013-09-21 unc0rr Finish rework of default binds system. Default binds now work even before first turn.
2013-08-23 unc0rr Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
2013-06-28 nemo Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
2013-06-27 nemo Make add/delete consistent (this has bugged me for so long)
2013-06-27 unc0rr Refactoring: get rid of GSHandlers.inc
2013-06-27 unc0rr Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
2013-06-17 koda really update with default webgl
2013-06-13 koda merge cmake_pascal branch in default
2013-06-09 koda update with default webgl
2013-06-08 nemo ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
2013-06-05 sheepluva fixed all engine compilation hints and notes (that I could see)
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-28 nemo < 256 is "thawing"
2013-05-01 nemo this is fairer
2013-04-21 nemo yep. I did forget to put this back
2013-04-21 nemo So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
2013-04-02 koda update webgl branch webgl
2013-03-19 koda move RestoreHog from uGears to uTeams to break a circular dependency cmake_pascal
2013-03-07 nemo yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
2013-03-06 nemo extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
2013-03-05 nemo At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
2013-02-26 nemo forgot this loop icegun
2013-02-25 nemo Messing around w/ Freezer icegun
less more (0) -300 -100 -60 tip