hedgewars/uVariables.pas
2015-09-12 sheepluva uVariables: also initialize arrays and records in initModule
2015-09-12 antonc27 - Reset for previously selected static map ios-revival
2015-09-11 sheepluva make uVariables not depend on implicit one-time initialization by FPC
2015-09-10 sheepluva merge branch ios-revival into default
2015-08-17 antonc27 - Fix for iPhone 4S screen size ios-revival
2015-08-12 antonc27 - Name fixing for buttons ios-revival
2015-08-08 antonc27 - Fix for "Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" at start of app ios-revival
2015-09-03 unc0rr Merge default qmlfrontend
2015-09-01 sheepluva Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
2015-09-01 sheepluva global variable for defining construction distance limit. value smaller 1 means no limit (wip)
2015-08-10 sheepluva more copyright fixes
2015-07-19 sheepluva fix timebox sprite
2015-05-24 nemo change from default of 4 (like land mines) to 0, since it was breaking old scripts.
2015-04-02 unc0rr - Merge default qmlfrontend
2015-03-31 sheepluva small pixel jizz tweak
2015-03-31 sheepluva alternative explosion border smoothing
2015-03-22 sheepluva make using hog speech a bit more comfortable
2015-03-08 sheepluva copy to/paste from system clipboard (via frontend)
2015-02-14 nemo Fix bug, undo debug level in server, set air mine number to something non-debug
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-02-07 unc0rr merge with default qmlfrontend
2015-01-18 nemo Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
2015-01-16 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2015-01-03 unc0rr merge default qmlfrontend
2014-12-07 nemo Add that "make screenshots of Land/LandPixels" thing for map creators
2014-12-04 sheepluva flake FrameTicks value of 0 now indicades that the frame should not be changed
2014-12-02 unc0rr merge default qmlfrontend
2014-12-02 nemo switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
2014-11-23 sheepluva fix view limits in stereo 3d
2014-11-22 nemo Avoid promoting violence to hedgehogs. At least once a year.
2014-11-18 unc0rr merge default qmlfrontend
2014-11-08 nemo Partially hook up feature size so horrorcat has something to test.
2014-10-25 nemo Remove switching of hog's hat to chef. do it in draw instead.
2014-09-29 unc0rr Themes model, also add some files I forgot to add previously qmlfrontend
2014-09-27 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
2014-09-19 unc0rr - Remove --port command qmlfrontend
2014-07-06 sheepluva simplifying some code
2014-06-24 nemo couple of custom sprites for mikade to override in a lua sidecar if he wants to
2014-06-18 sheepluva move DrawWaves to uRender
2014-06-18 sheepluva tweak/refactor how water is drawn
2014-06-14 sheepluva fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
2014-06-10 sheepluva whoops, forgot to include this file in commt
2014-06-10 sheepluva some minor tweaks and stuff
2014-05-06 unc0rr sekret feature (test commit)
2014-03-03 unc0rr Remove game/preview functions split in library mode, just let normal procedure run instead:
2014-02-23 sheepluva minor comments fix
2014-02-12 unc0rr - Remove few PAS2C ifdef's
2014-02-09 unc0rr It compiles \o/
2014-02-08 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
2014-02-07 unc0rr Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda partial merge of the webgl branch
2014-01-17 unc0rr Convert some ansistrings to pchars
2014-01-17 sheepluva update copyright to 2014
2014-01-14 sheepluva simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
2014-01-05 unc0rr - Fix build via pas2c webgl
2014-01-04 unc0rr merge default webgl
2014-01-01 unc0rr Special script parameter variable in game scheme
2013-12-24 unc0rr Allow skip in move
2013-12-09 nemo Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
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