Wuzzy <Wuzzy2@mail.ru> [Sat, 05 Jan 2019 22:22:36 +0100] rev 14544
TS: Scale health with the “initial health” setting from game scheme
Wuzzy <Wuzzy2@mail.ru> [Sat, 05 Jan 2019 22:05:20 +0100] rev 14543
Lua: Add InitHealth, read-only variable containing the initial hog health setting
Wuzzy <Wuzzy2@mail.ru> [Sat, 05 Jan 2019 21:52:15 +0100] rev 14542
TS: Improve configurability by game scheme
Wuzzy <Wuzzy2@mail.ru> [Sat, 05 Jan 2019 21:07:22 +0100] rev 14541
TS: Simplify mission panel, fix bad string concatenation
Wuzzy <Wuzzy2@mail.ru> [Sat, 05 Jan 2019 20:58:12 +0100] rev 14540
TS: Add script param to set specialists for all teams at once
Wuzzy <Wuzzy2@mail.ru> [Sat, 05 Jan 2019 20:45:46 +0100] rev 14539
Document TS script param syntax, change some letters
Wuzzy <Wuzzy2@mail.ru> [Sat, 05 Jan 2019 20:32:48 +0100] rev 14538
Clean up indents and comments in The_Specialists.lua
nemo [Sat, 05 Jan 2019 13:23:43 -0500] rev 14537
Allow customising the teams
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 Jan 2019 22:44:09 +0100] rev 14536
ASA ice02: Clean up some subtle weirdness on timeout
When time's up or player lost, do this:
- Remove all rings
- Don't give time or saucer bonus when touching ring *after* timeout
- Prevent next turn from starting
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 Jan 2019 19:46:48 +0100] rev 14535
Fix bee targeting fail across wrap world edge
Previously, the bee always aimed for the light area, no matter where you actually put the target. It also got confused whenever it flew across the wrap world edge.
How the bee works now:
1) The placed bee target is *not* recalculated when it was placed in the "gray" part of the wrap world edge. This allows for more fine-tuning.
1a) Place target in light area: bee aims for target light area
1b) Place target in gray area: bee aims for target, but flies to gray area first
2) Bee target is recalculated whenever bee passes the wrap world edge.
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 Jan 2019 17:57:31 +0100] rev 14534
Fix force-locked schemes getting unlocked when changing map types (
bug #378)
Wuzzy <Wuzzy2@mail.ru> [Wed, 02 Jan 2019 17:45:12 +0100] rev 14533
ASA ice02: Don't show remaining saucers in stats (unimportant)
nemo [Wed, 02 Jan 2019 11:08:26 -0500] rev 14532
heh. apparently pas2c doesn't validate pascal, so I guess we need to dogfood *both*
nemo [Wed, 02 Jan 2019 11:06:34 -0500] rev 14531
remove Wuzzy's val checking, add a FIXME to add that to the C implementation
Wuzzy <Wuzzy2@mail.ru> [Wed, 02 Jan 2019 03:30:54 +0100] rev 14530
Initialize mission completion status on frontend load